Editing Jerome-092/Gameplay
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==''Halo Wars''== | ==''Halo Wars''== | ||
In ''Halo Wars'' Jerome-092 is available in the campaign only and wields a [[M6 Spartan Laser]]. Like the other [[Spartan]]s of [[Red Team]] he can be revived if killed. | In ''Halo Wars'' Jerome-092 is available in the campaign only and wields a [[M6 Spartan Laser]]. Like the other [[Spartan]]s of [[Red Team]] he can be revived if killed. | ||
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*Beware of '''Spartan Morale''' as infantries inside Mastodon can resist '''Eradication''' and '''Glassing Beam''' with maximum upgrade. | *Beware of '''Spartan Morale''' as infantries inside Mastodon can resist '''Eradication''' and '''Glassing Beam''' with maximum upgrade. | ||
*Be careful if Commander Jerome possesses less than 40 '''Time for Heroes I''' or less than 60 '''Time for Heroes II''' as all units are buffed to gain better armor, mobility, and firepower. | *Be careful if Commander Jerome possesses less than 40 '''Time for Heroes I''' or less than 60 '''Time for Heroes II''' as all units are buffed to gain better armor, mobility, and firepower. | ||
*Commander Jerome '''Turret Drop''' can drop two turrets at different places, | *Commander Jerome '''Turret Drop''' can drop two turrets at different places, be wary of it. | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
[[Category:Gameplay guides]] | [[Category:Gameplay guides]] |