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{{Title|''Halo 2: Anniversary''}} | {{Title|''Halo 2: Anniversary''}} | ||
{{ | {{Era|RW}} | ||
{{Game infobox | {{Game infobox | ||
|name= ''Halo 2: Anniversary'' | |name= ''Halo 2: Anniversary'' | ||
|image= [[File:Halo2anniversary.jpg| | |image= [[File:Halo2anniversary.jpg|300px]] | ||
|developer= | |developer= | ||
*[[343 Industries]]{{Ref/Reuse|RTX 2014}} | *[[343 Industries]]{{Ref/Reuse|RTX 2014}} | ||
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*[[Certain Affinity]]{{Ref/Reuse|RTX 2014}} | *[[Certain Affinity]]{{Ref/Reuse|RTX 2014}} | ||
|publisher= [[Microsoft Studios]] | |publisher= [[Microsoft Studios]] | ||
|platform= [[Xbox One]] | |||
|platform= | |||
|releasedate= *[[2014#November|November 11, 2014]] {{C|Xbox One MCC release}}{{Ref/Reuse|waypoint}}<br> | |releasedate= *[[2014#November|November 11, 2014]] {{C|Xbox One MCC release}}{{Ref/Reuse|waypoint}}<br> | ||
*[[2020#May|May 12, 2020]] {{C|Windows 10 and Steam}}<ref name="PC">[https://twitter.com/Halo/status/1257717196114935810?s=19 ''Halo on Twitter'':] ''"Halo 2: Anniversary arrives on PC as part of Halo: The Master Chief Collection on May 12!"''</ref> | *[[2020#May|May 12, 2020]] {{C|Windows 10 and Steam}}<ref name="PC">[https://twitter.com/Halo/status/1257717196114935810?s=19 ''Halo on Twitter'':] ''"Halo 2: Anniversary arrives on PC as part of Halo: The Master Chief Collection on May 12!"''</ref> | ||
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Like ''Halo: Combat Evolved Anniversary'', the game allows users to switch between the remastered version and a "Classic Mode" (also referred to as "Legacy" mode);{{Ref/Reuse|PAX}} both visuals and audio are remastered in the ''Anniversary'' mode but remain original in the Classic Mode. The switch between the two modes is more seamless than in ''Halo: Combat Evolved Anniversary'', being instantaneous as opposed to the screen fading to black in the interim.<ref name="machinima">[https://www.youtube.com/watch?v=crDIiFV-Wmw '''YouTube''': ''Every. Halo. Ever. E3 2014'']</ref> | Like ''Halo: Combat Evolved Anniversary'', the game allows users to switch between the remastered version and a "Classic Mode" (also referred to as "Legacy" mode);{{Ref/Reuse|PAX}} both visuals and audio are remastered in the ''Anniversary'' mode but remain original in the Classic Mode. The switch between the two modes is more seamless than in ''Halo: Combat Evolved Anniversary'', being instantaneous as opposed to the screen fading to black in the interim.<ref name="machinima">[https://www.youtube.com/watch?v=crDIiFV-Wmw '''YouTube''': ''Every. Halo. Ever. E3 2014'']</ref> | ||
''Halo 2: Anniversary'' also contains a remastered version of ''[[Another Day at the Beach]]'' (a bonus video originally shipped with the ''[[Halo 2 Multiplayer Map Pack]]'') animated by Blur Studio.<ref>[http://popwatch.ew.com/2014/10/29/halo-2-trailer-exclusive-comparisons/#more-313500 '''Entertainment Weekly''': ''"Halo 2" shows revamped cinematics in new trailer'']</ref> In addition, two cutscenes were added to the campaign's [[The Heretic|beginning]] and its [[The Great Journey|ending]], linking to the events of ''Halo 5: Guardians'' | ''Halo 2: Anniversary'' also contains a remastered version of ''[[Another Day at the Beach]]'' (a bonus video originally shipped with the ''[[Halo 2 Multiplayer Map Pack]]'') animated by Blur Studio.<ref>[http://popwatch.ew.com/2014/10/29/halo-2-trailer-exclusive-comparisons/#more-313500 '''Entertainment Weekly''': ''"Halo 2" shows revamped cinematics in new trailer'']</ref> In addition, two cutscenes were added to the campaign's [[The Heretic|beginning]] and its [[The Great Journey|ending]], linking to the events of ''Halo 5: Guardians''. | ||
The [[campaign]] consists of 15 levels, of which 14 are playable. | The [[campaign]] consists of 15 levels, of which 14 are playable. | ||
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===Terminals=== | ===Terminals=== | ||
Like ''Halo: Combat Evolved Anniversary'' and ''[[Halo 4]]'', ''Halo 2: Anniversary'' contains [[Terminal (Halo 2: Anniversary)|hidden terminal videos]]; these terminals have been stated to be easier to find than before.<ref name="venturebeat">[http://venturebeat.com/2014/06/10/understanding-halo-the-master-chief-collection-faq-playlists-forge-control-schemes-and-more/ '''Venturebeat''': ''Understanding Halo: The Master Chief Collection (FAQ) — playlists, Forge, control schemes, and more'']</ref> As in ''Halo 4'' the videos are hosted on ''[[Halo Waypoint]]'', not on the disc, and as such require an Internet connection to access. | Like ''Halo: Combat Evolved Anniversary'' and ''[[Halo 4]]'', ''Halo 2: Anniversary'' contains [[Terminal (Halo 2: Anniversary)|hidden terminal videos]]; these terminals have been stated to be easier to find than before.<ref name="venturebeat">[http://venturebeat.com/2014/06/10/understanding-halo-the-master-chief-collection-faq-playlists-forge-control-schemes-and-more/ '''Venturebeat''': ''Understanding Halo: The Master Chief Collection (FAQ) — playlists, Forge, control schemes, and more'']</ref> As in ''Halo 4'' the videos are hosted on ''[[Halo Waypoint]]'', not on the disc, and as such require an Internet connection to access. | ||
===Skulls=== | ===Skulls=== | ||
The game also features [[Halo: The Master Chief Collection | |||
The game also features [[Halo: The Master Chief Collection Skulls|its own set of skulls]].{{Ref/Reuse|waypoint}} | |||
===Multiplayer=== | ===Multiplayer=== | ||
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====Remastered multiplayer==== | ====Remastered multiplayer==== | ||
[[File:Halo The Master Chief Collection - H2A Elite armor permutation UI.PNG|thumb|250px|Various Elite armor permutations available in the ''Halo 2: Anniversary'' multiplayer.]] | [[File:Halo The Master Chief Collection - H2A Elite armor permutation UI.PNG|right|thumb|250px|Various Elite armor permutations available in the ''Halo 2: Anniversary'' multiplayer.]] | ||
Six of ''Halo 2''<nowiki>'</nowiki>s multiplayer maps have been completely re-imagined{{Ref/Reuse|waypoint}} in a separate multiplayer engine described as a combination of the multiplayer of the classic ''Halo 2'' and that of the more recent ''Halo'' titles.{{Ref/Reuse|IGNinterv}} A [[Forge]] mode is featured in the six re-imagined maps.{{Ref/Reuse|venturebeat}} [[Certain Affinity]] president [[Max Hoberman]], one of the multiplayer design leads on the original ''Halo 2'', helped 343 Industries design and create the remastered multiplayer component.<ref name="SDCC panel">[https://www.youtube.com/watch?v=UUGrnvdo8Ok&list=UU7NCg0venpKJg3kuJojKlbQ&index=1 '''YouTube''': ''Halo: The Master Chief Collection Dev Panel - SDCC 2014'']</ref> Many of the added features in the remastered maps were proposed for the original game but ended up being cut; thus, 343 Industries considers the remastered component a "Director's Cut" of sorts.<ref name="RTX 2014">[https://www.youtube.com/watch?v=E1a1FzQ3bdQ '''YouTube''': ''RTX 2014 - 343 Industries panel'']</ref> | Six of ''Halo 2''<nowiki>'</nowiki>s multiplayer maps have been completely re-imagined{{Ref/Reuse|waypoint}} in a separate multiplayer engine described as a combination of the multiplayer of the classic ''Halo 2'' and that of the more recent ''Halo'' titles.{{Ref/Reuse|IGNinterv}} A [[Forge]] mode is featured in the six re-imagined maps.{{Ref/Reuse|venturebeat}} [[Certain Affinity]] president [[Max Hoberman]], one of the multiplayer design leads on the original ''Halo 2'', helped 343 Industries design and create the remastered multiplayer component.<ref name="SDCC panel">[https://www.youtube.com/watch?v=UUGrnvdo8Ok&list=UU7NCg0venpKJg3kuJojKlbQ&index=1 '''YouTube''': ''Halo: The Master Chief Collection Dev Panel - SDCC 2014'']</ref> Many of the added features in the remastered maps were proposed for the original game but ended up being cut; thus, 343 Industries considers the remastered component a "Director's Cut" of sorts.<ref name="RTX 2014">[https://www.youtube.com/watch?v=E1a1FzQ3bdQ '''YouTube''': ''RTX 2014 - 343 Industries panel'']</ref> | ||
The developers' stated goals for the remastered maps were to expand upon the core ''Halo 2'' experience, create the definitive version of each of the remastered maps, and to approach the remastering as more of an upgrade than a remake. Multiple aspects of the sandbox were tweaked to both improve and "modernize" the gameplay, although the goal is to remain faithful to the original experience. Some of these improvements include a boost to player speed, making the [[M6C magnum|magnum]] more powerful and the addition of the [[MA5D assault rifle|assault rifle]] as a mid-range weapon option, something the developers found lacking in the original.{{Ref/Reuse|RTX 2014}} The [[M7S SMG|silenced SMG]] has also been added along with the newly introduced [[M274R Mongoose#M274-M Gungoose variant|M274-M Gungoose]].{{Ref/Reuse|RTX 2014}} | The developers' stated goals for the remastered maps were to expand upon the core ''Halo 2'' experience, create the definitive version of each of the remastered maps, and to approach the remastering as more of an upgrade than a remake. Multiple aspects of the sandbox were tweaked to both improve and "modernize" the gameplay, although the goal is to remain faithful to the original experience. Some of these improvements include a boost to player speed, making the [[M6C magnum|magnum]] more powerful and the addition of the [[MA5D assault rifle|assault rifle]] as a mid-range weapon option, something the developers found lacking in the original.{{Ref/Reuse|RTX 2014}} The [[M7S SMG|silenced SMG]] has also been added along with the newly introduced [[M274R Mongoose#M274-M Gungoose variant|M274-M Gungoose]].{{Ref/Reuse|RTX 2014}} | ||
As an added feature, players are able to choose their weapon set upon spawning, similar to the [[loadout]] system in ''[[Halo: Reach]]''. According to Max Hoberman, this feature was originally designed for ''Halo 2'' but was ultimately cut. Hoberman hesitated to call the weapon sets "loadouts" and underscored that the system is designed to be more evenly balanced; e.g. [[Lockdown]]'s weapon sets include a choice between the [[M7 SMG|SMG]], | As an added feature, players are able to choose their weapon set upon spawning, similar to the [[loadout]] system in ''[[Halo: Reach]]''. According to Max Hoberman, this feature was originally designed for ''Halo 2'' but was ultimately cut. Hoberman hesitated to call the weapon sets "loadouts" and underscored that the system is designed to be more evenly balanced; e.g. [[Lockdown]]'s weapon sets include a choice between the [[M7 SMG|SMG]], [[plasma rifle]] and [[M6C magnum|magnum]]. The human weapon sets equip the player with two [[frag grenade]]s while the Covenant ones have the player spawn with [[plasma grenade]]s.<ref name="ign GTK">[http://ca.ign.com/articles/2014/10/24/get-to-know-halo-the-master-chief-collections-lockout-remake-lockdown-ign-first '''IGN.com''': ''Get to Know Halo: The Master Chief Collection's 'Lockout' Remake, 'Lockdown' – IGN First'']</ref> | ||
Like earlier games' multiplayer customization includes [[ | Like earlier games' multiplayer customization includes [[nameplate]]s, service tags, [[armor permutations]] for both Spartans and Sangheili, and [[emblem]]s. New features to customization include clan tags and in-game avatars.<ref name="Teambeyond.net">[http://teambeyond.net/halo-the-master-chief-collection-customization/ '''Team Beyond.net''': ''Halo: The Master Chief Collection Customization'']</ref> | ||
Though most of the map geometry—including "skill jumps"—remain intact, the remastered maps contain a number of gameplay tweaks (such as additional cover) along with new "dynamic features", some of which Max Hoberman proposed to be added in the original ''Halo 2''.{{Ref/Reuse|RTX 2014}} These include the addition of a large energy shield in the center of [[Zenith]], the remake of [[Ascension]], which can be triggered by three panels across the map,<ref>[https://www.youtube.com/watch?v=Lt-i0y35bxw/ '''YouTube:''' ''Halo 2 Ascension Anniversary Walkthrough'']</ref> and three stalactites which can be dropped on players on [[Lockdown]], the remake of [[Lockout]]. Most of these new features can be disabled via [[Forge]] for an experience closer to the original game.{{Ref/Reuse|PAX}} | Though most of the map geometry—including "skill jumps"—remain intact, the remastered maps contain a number of gameplay tweaks (such as additional cover) along with new "dynamic features", some of which Max Hoberman proposed to be added in the original ''Halo 2''.{{Ref/Reuse|RTX 2014}} These include the addition of a large energy shield in the center of [[Zenith]], the remake of [[Ascension]], which can be triggered by three panels across the map,<ref>[https://www.youtube.com/watch?v=Lt-i0y35bxw/ '''YouTube:''' ''Halo 2 Ascension Anniversary Walkthrough'']</ref> and three stalactites which can be dropped on players on [[Lockdown]], the remake of [[Lockout]]. Most of these new features can be disabled via [[Forge]] for an experience closer to the original game.{{Ref/Reuse|PAX}} | ||
Other additions to the remastered multiplayer include the name of the segment of the map that the player is currently in being displayed near the [[motion | Other additions to the remastered multiplayer include the name of the segment of the map that the player is currently in being displayed near the [[motion sensor]] as in ''Halo: Reach''. Gametypes such as [[Infection]], [[Race]], [[Ricochet (gametype)|Ricochet]] and [[Team SWAT]] have been added to the remastered multiplayer. | ||
;Remastered maps | ;Remastered maps | ||
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==== Armor permutations ==== | ==== Armor permutations ==== | ||
{{Main|Armor | {{Main|Armor permutations (Halo 2: Anniversary)}} | ||
There are two player models which players can choose from, the standard [[SPARTAN-II Program|SPARTAN]] model or an [[Sangheili|Elite]] model. Originally armor could not be customized, however in the ODST PC update, customization for ''Halo 2: Anniversary'' multiplayer was updated to allow options similar to that of the other games. All armor permutations do not have any effects on gameplay. | There are two player models which players can choose from, the standard [[SPARTAN-II Program|SPARTAN]] model or an [[Sangheili|Elite]] model. Originally armor could not be customized, however in the ODST PC update, customization for ''Halo 2: Anniversary'' multiplayer was updated to allow options similar to that of the other games. All armor permutations do not have any effects on gameplay. | ||
{{Armor/Permutation/H2A}} | {{Armor/Permutation/H2A}} | ||
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The character animations were created through [[Wikipedia:Motion capture|motion capture]] technology; the new models for certain characters, such as [[Miranda Keyes]] and [[Avery Johnson]], are also modeled after their motion capture actors. The action scenes, which involve a great deal of movement on part of the characters, proved a challenge for the actors, particularly because the facial and bodily performances were captured separately. In one scene (the closing of ''[[Quarantine Zone]]''), for example, [[Damion Poitier]], the motion capture actor for Sgt. Johnson and the Arbiter, is fighting "himself".{{Ref/Reuse|RTL}} | The character animations were created through [[Wikipedia:Motion capture|motion capture]] technology; the new models for certain characters, such as [[Miranda Keyes]] and [[Avery Johnson]], are also modeled after their motion capture actors. The action scenes, which involve a great deal of movement on part of the characters, proved a challenge for the actors, particularly because the facial and bodily performances were captured separately. In one scene (the closing of ''[[Quarantine Zone]]''), for example, [[Damion Poitier]], the motion capture actor for Sgt. Johnson and the Arbiter, is fighting "himself".{{Ref/Reuse|RTL}} | ||
===Audio=== | ===Audio=== | ||
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==Gallery== | ==Gallery== | ||
===Concept art=== | ===Concept art=== | ||
<gallery> | <gallery> | ||
File:H2A_Spartans_Concept.jpg|Concept art for the Spartan armour designs in the multiplayer component. | |||
File:H2A_Spartans_Concept.jpg|Concept art for the Spartan | |||
</gallery> | </gallery> | ||
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File:H2A - Tartarus and HighCouncil.png|[[Chieftain of the Jiralhanae]] [[Tartarus]] | File:H2A - Tartarus and HighCouncil.png|[[Chieftain of the Jiralhanae]] [[Tartarus]] | ||
File:H2A-RefumeeRises.jpg|[[Sesa 'Refumee's heretic faction|Heretic Leader]] [[Sesa 'Refumee]] | File:H2A-RefumeeRises.jpg|[[Sesa 'Refumee's heretic faction|Heretic Leader]] [[Sesa 'Refumee]] | ||
File: | File:H2A - 343 Guilty Spark.jpg|[[343 Guilty Spark]] | ||
File: | File:H2A - MonitorGravemind.jpg|[[2401 Penitent Tangent]] | ||
File:Halo-2-Anniversary-Gravemind-2.png|The [[Gravemind]] | File:Halo-2-Anniversary-Gravemind-2.png|The [[Gravemind]] | ||
File:H2A-AlphaHaloDestruction.jpg|[[Installation 04]]'s destruction | File:H2A-AlphaHaloDestruction.jpg|[[Installation 04]]'s destruction | ||
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File:H2A-MasterChief-Screen07.jpg | File:H2A-MasterChief-Screen07.jpg | ||
File:H2A-MasterChief-Screen08.jpg | File:H2A-MasterChief-Screen08.jpg | ||
File:H2A-MasterChief-Screen04.jpg|John-117 facing down | File:H2A-MasterChief-Screen04.jpg|John-117 facing down a [[Unggoy|Grunt]] on Cairo Station | ||
File:H2A-MasterChief-Screen02.jpg|The Master Chief wielding a [[BR55 battle rifle]] | File:H2A-MasterChief-Screen02.jpg|The Master Chief wielding a [[BR55 battle rifle]] | ||
File:H2A - Multiplayer gameplay.png|Multiplayer gameplay on [[Zenith]] | File:H2A - Multiplayer gameplay.png|Multiplayer gameplay on [[Zenith]] | ||
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{{Navbox/Media/Games}} | {{Navbox/Media/Games}} | ||
[[Category:Halo 2: Anniversary | [[Category:Halo 2: Anniversary]] | ||
[[Category:Halo: The Master Chief Collection]] | [[Category:Halo: The Master Chief Collection]] | ||
[[Category:Canon]] | [[Category:Canon]] | ||