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==Transcript== ===The Pillar of Autumn=== {{Main|CE:The Pillar of Autumn}} *'''Martin O'Donnell:''' Well, hello everybody out there in fan land. I'm Marty O'Donnell. I'm the audio director and composer for Bungie Studios. And joining me today in these developer commentaries on this evening is Joe Staten, the director of cinematics, and Jason Jones, the fearless leader of Bungie Studios. Welcome, guys. Let the fans know what your voices sound like. *'''Jason Jones:''' Hi, Marty. *'''Joseph Staten:''' Jason has a deep, rich, manly voice. *'''Martin O'Donnell:''' Yes. *'''Joseph Staten:''' Wow, do you know what? *'''Martin O'Donnell:''' There it is. Opening scene. What do you think? *'''Joseph Staten:''' Well, since it's been a while since I've seen this, the really funny part about all this stuff with the ''[[UNSC Pillar of Autumn|Pillar of Autumn]]'' in all of these shots... *'''Jason Jones:''' ...is that [[Paul Russel]] built it in like four minutes. *'''Joseph Staten:''' Other than that... is that the ''Pillar of Autumn'' never moves. Uh, in this cinematic and other cinematics, it's just a piece of BSP geometry that the camera always moves around. *'''Joseph Staten:''' So, to simulate movement— *'''Jason Jones:''' Oh my god, it's Captain Keyes. *'''Joseph Staten:''' ...we had to do some crazy stuff. *'''Martin O'Donnell:''' He's got at least 12 polygons. *'''Joseph Staten:''' Now, just... *'''Martin O'Donnell:''' Go ahead. *'''Joseph Staten:''' ...from a behind-the-scenes point of view, the really interesting thing about ''Halo 1'' cinematics is that probably at least 60% of all the movement of the characters is either done through AI behaviors or through "playbacks." And playbacks are just someone possessing the character and running him around the space and recording what he does—the player input—and then playing that back again. So, Keyes moving around... um, that's just a playback animation with a bunch of custom animations fired off in script, right? *'''Martin O'Donnell:''' Right. Like this—[[Keyes' pipe|the pipe]], which you had a lot of trouble with the pipe. And I remember you having a lot of trouble with handshaking and other things like that. *'''Jason Jones:''' What was Keyes doing just there? *'''Joseph Staten:''' He was packing his [[tobacco]]. What do you think he was doing? *'''Jason Jones:''' His eyes closed suggestively. *'''Martin O'Donnell:''' You know what I love about these guys though, the [[Crewman|crewmen]], is that— *'''Jason Jones:''' ...they all have [[Matt Segur]]'s face. *'''Martin O'Donnell:''' They all are Matt Segur. Matt Segur, who was the sound programmer on ''Halo 1'', and my good, good, good friend. *'''Joseph Staten:''' Now, here is a scene—one of many scenes that we'll get to—where Jason and I wrestled about exactly how much stuff we could put, 'cause you can see a couple little frame rate pitches in here when I'm spawning [[M12 Warthog|Warthogs]] and putting in [[D77 Pelican|Pelicans]]. And Jason was a stern master... a stern master with the number of things I could throw in the scene, but then I always threw in a couple more. *'''Jason Jones:''' I don't remember any of that. I don't remember ever being a stern master. *'''Martin O'Donnell:''' You know what I just realized? *'''Jason Jones:''' Does this Warthog... still crash when it goes off frame? *'''Martin O'Donnell:''' Okay, listen to it. It's going to crash as it goes off-screen. *'''Joseph Staten:''' This is not a—no, I think it's the one that comes after this one. And again, all these guys are just running—they're either running AI or playbacks to make these animations happen. *'''Martin O'Donnell:''' Hey, Jason, explain to me why human beings would make a jeep that big. I mean, look how big that is compared to [[Avery Johnson|Sergeant Johnson]]. *'''Jason Jones:''' 'Cause it looks awesome. *'''Martin O'Donnell:''' He looks like a four-year-old when he's trying to drive it. *'''Joseph Staten:''' And I think it's Sergeant Johnson goes through these lines here written by the unforgettable [[Matt Soell]]. I think this was the moment where—wait, wait for the crash. *'''Martin O'Donnell:''' Here it goes. It's going to go behind. *'''Joseph Staten:''' Oh, looks like somebody fixed that bug, Marty O'Donnell. *'''Martin O'Donnell:''' You know what? We did do that. *'''Joseph Staten:''' This was the moment we all realized that Sergeant Johnson was going to... *'''Martin O'Donnell:''' Here it is, this is the one that's going to crash. Listen for it. *'''Joseph Staten:''' No, they fixed it. They fixed it. *'''Martin O'Donnell:''' I shouldn't have fixed it. In the game, you hear it crash. *'''Martin O'Donnell:''' Here's what I'm thinking about this whole director's commentary thing... Whatever this is called—developers' commentary. *'''Joseph Staten:''' Designer commentary. *'''Martin O'Donnell:''' Designer commentary. It reminds me of the famous [[Jaime Griesemer]] quote about "30 seconds of fun." *'''Joseph Staten:''' Yeah. *'''Martin O'Donnell:''' I think if anybody who sits through the two and a half hours, they'll probably have about 30 seconds of fun. *'''Joseph Staten:''' ...if we're lucky. *'''Martin O'Donnell:''' Okay, Jason. *'''Jason Jones:''' I'll take it from here. *'''Martin O'Donnell:''' Yeah. You're on. *'''Jason Jones:''' I'll carry us through the next two hours. *'''Joseph Staten:''' Look at that sync, Marty. That's good foley sync. Remember how hard we had to work to make that happen? *'''Martin O'Donnell:''' Only in [[Normal]] is it in sync. I think it's out of sync in every other version. *'''Joseph Staten:''' Wow. I guess we just skipped all the way to this cutscene. *'''Martin O'Donnell:''' Oh, here we go. He's going to shake hands. Let's... look. Yeah. How hard did you work on that? *'''Joseph Staten:''' Let me just say that those animations were not authored together. They were authored separately. So getting them to actually shake involved slightly nudging their spawning points closer and closer until it actually worked. *'''Martin O'Donnell:''' And of course, the lovely [[Jen Taylor]] as [[Cortana]], who we just couldn't live without. [[Jacob Keyes|Captain Keyes]] is played by [[Pete Stacker]], who's also [[Marcus Stacker|Sergeant Stacker]]. He's a dual role. [[Steve Downes]]... *'''Jason Jones:''' Oh, that looked like it hurt. *'''Martin O'Donnell:''' Steve Downes is [[John-117|Master Chief]]. But crewman... You know who that crewman was, right? *'''Joseph Staten:''' Did you see me just blow through like six Dutch angles there? That was awesome stuff. *'''Joseph Staten:''' Ah, where did the pipe come from? There you go. That's the question of the day. But if you look from this point on, I believe Keyes mouth is permanently sort of turned down in the lower right corner from his bite. *'''Joseph Staten:''' And who kept shooting Cortana from the back? That's just not right. *'''Martin O'Donnell:''' That's why we have so many little boy fans. *'''Joseph Staten:''' Hey, do you remember the bug where because she was transparent and the display was transparent and we went 'round? I think that was one of the last bugs we fixed on these cinematics was getting her to "sort" properly. *'''Jason Jones:''' Oh, really? No, I don't remember anything about ''Halo 1''. Did I work on this game? *'''Joseph Staten:''' I think. *'''Martin O'Donnell:''' (imitating Captain Keyes) "[[Earth]]." Oh, sorry. He delivered that so well, though. Come on. Captain Keyes also said the best line in ''[[wikipedia:Oni (video game)|Oni]]''. Joe? *'''Joseph Staten:''' "Dead, keep moving." Well, the great thing about sort of Bungie games is that we have this really cool stable of actors, right, that stick around from game to game. *'''Jason Jones:''' All two of them. *'''Martin O'Donnell:''' All two of them. You got to get rid of the guy that plays the [[Unggoy|Grunt]], though. He's a hack. I mean, in ''Halo'', we really didn't have that many more characters that... you had Keyes, Cortana, and the Chief and [[343 Guilty Spark|Spark]], but the cast was so much... I mean, even Sergeant Johnson wasn't called Sergeant Johnson. He was just called Sniper Sergeant. But yeah, I mean, I think that that alone just made everything a little bit more simple. And you know what? Honestly, we just weren't too worried in ''Halo 1'' about tying up loose ends. *'''Jason Jones:''' Oh, yeah. The chapter titles were pretty—some of them were pretty good. *'''Joseph Staten:''' Mhm. *'''Jason Jones:''' "Shut up and get behind me..." *'''Joseph Staten:''' "... Sir." *'''Jason Jones:''' "...Sir." *'''Joseph Staten:''' I think we'll see that one in a little bit. *'''Martin O'Donnell:''' Oh gosh, we're all the way through the ''Pillar of Autumn'' already. *'''Jason Jones:''' We're skipping all the good parts. *'''Joseph Staten:''' Great animation by, uh, Mr. Steve Abeyta or maybe Stephan Okasaki. I can't remember which. But this is one of the few scenes where we actually had a ton of custom animation because, you know, I couldn't walk the Master Chief around in a [[SKT-9 Bumblebee|life pod]] or do AI. So yeah, the ''Pillar of Autumn'' is not moving at all. Everything else is moving. *'''Martin O'Donnell:''' Oh, and here's the famous... so I don't know how many people know this. *'''Joseph Staten:''' Yeah. Oh, wait. This is the... this is my worst, my most... The bug that will always make my eyes bleed. If you look in the lower left-hand corner, I think you can see the edge of the matte in this next shot, where Halo's coming up and you can see a little bit of... Wait for it. Okay. ''Autumn'', not moving. *'''Martin O'Donnell:''' Yes. Gotcha. Oh, it looks like it's moving. *'''Jason Jones:''' Clever camera work, Jay. Oh, wow. *'''Martin O'Donnell:''' And actually, Brian Morden, the guy who visited us from a Make-a-Wish program, did that line: "The ''Autumn'', she's been hit—" *'''Joseph Staten:''' Yeah. Ah. There was the edge of the matte. *'''Martin O'Donnell:''' Really? I still missed it. *'''Joseph Staten:''' Am I remembering correctly that this was your favorite cinematic from ''Halo 1''? I think... was it? *'''Jason Jones:''' That was brilliant. I'm crying right now. *'''Martin O'Donnell:''' Jason is crying. I can attest. ===Halo=== {{Main|CE:Halo}} *'''Martin O'Donnell:''' By the way, who's the voice of the, uh, drop ship pilot at this moment? *'''Joseph Staten:''' Is it [[Jay Weinland|Jay]]'s wife? *'''Martin O'Donnell:''' No. Who is it? *'''Joseph Staten:''' I forget. Who is that? *'''Martin O'Donnell:''' That's Jen Taylor. *'''Joseph Staten:''' Is that Jen Taylor? *'''Martin O'Donnell:''' That's—we put a Cortana line and a Jen Taylor line right next to each other and you didn't even know. *'''Joseph Staten:''' Interesting. *'''Martin O'Donnell:''' Brilliant. She's a brilliant actress. *'''Joseph Staten:''' Mhm. Now, that little snippet there of the inside the life pod thing—again, that was a playback recording, which is me sort of standing in the life pod as it's actually going in, and recording both the movement of the pod and the camera. And that gets used a bunch of different times in ''Halo 1'' cinematics, because ''Halo 1'' cinematics were filthy, cheap-built, duct-tape-and-bailing-wire— *'''Jason Jones:''' ...awesomeness. *'''Joseph Staten:''' ...cinematics. *'''Martin O'Donnell:''' That's Bernie's bloom, right? *'''Joseph Staten:''' Bernie's little rays-of-Buddha action. *'''Joseph Staten:''' Rays-of-Buddha. *'''Jason Jones:''' ''Halo 1'' was awesome. *'''Martin O'Donnell:''' It is! *'''Joseph Staten:''' When we have the long gameplay sections, you got to start saying something. *'''Jason Jones:''' Next time he shoots a Grunt, I'll start talking. *'''Joseph Staten:''' You know, clearly Marty was filming the gameplay sequences, because they are— *'''Martin O'Donnell:''' Oh, see, I knew this was going to come up. *'''Joseph Staten:''' ...they are plodding but very, very helpful. *'''Martin O'Donnell:''' They're helpful. I didn't want it to look like someone actually playing the game, but someone sort of filming the game. *'''Joseph Staten:''' So, I can't help but notice there are a lot of [[Navigation point|waypoints]]. Jones, what's up with all the waypoints in ''Halo 1''? *'''Jason Jones:''' I had nothing to do with them. I deny everything. *'''Martin O'Donnell:''' Oh, on cue... AI. *'''Joseph Staten:''' Combat highway. *'''Jason Jones:''' That's my favorite piece of AI. *'''Martin O'Donnell:''' Unbelievable. Now, here's my favorite line in the game. *'''Joseph Staten:''' I don't know if they show it. *'''Martin O'Donnell:''' Yeah, we show it. Here it comes. *'''Jason Jones:''' It's not? It's not a natural formation? *'''Joseph Staten:''' I don't believe it. *'''Martin O'Donnell:''' No duh. Wait a minute. It looked like a natural cave to me. *'''Joseph Staten:''' You remember how mad you were at me before [[Halo Gamestock 2001 Demo|the GameStock demo]] that we made where the Master Chief was flying around, um, uh, [[Silent Cartographer]], and we had the basics of the AI combat dialogue system in and one of the few things the [[UNSC Marine Corps|Marines]] did was raise their arm and say "Woohoo!" when they went over rocks? *'''Jason Jones:''' Uh-huh. *'''Joseph Staten:''' And I went back in the studio and re-recorded them because they didn't sound like "Woohoo!" enough. And the Marines sounded really "Woohoo!" And you started playing the game... man, you were mad as a hooty owl when you heard that new Marine dialogue. *'''Jason Jones:''' Wow. I seriously don't remember anything. *'''Joseph Staten:''' Did you hit Jason over the head, Marty? He seems to... *'''Martin O'Donnell:''' Yes. Jason has been in India. *'''Joseph Staten:''' He seems to have collective memory loss. *'''Martin O'Donnell:''' He is just so mellow now. *'''Jason Jones:''' So mellow. *'''Joseph Staten:''' Marty, talk a little bit about that little moment that we just saw. *'''Martin O'Donnell:''' Oh, that was one of those moments. *'''Jason Jones:''' Famous [[light bridge]]. *'''Joseph Staten:''' It wasn't actually a cinematic. It was a—what did we call those? We didn't have a name for them. *'''Martin O'Donnell:''' That's right. Now they're going to be called... perspectives. *'''Joseph Staten:''' "Vignettes" or "prinspectors." *'''Martin O'Donnell:''' But you and I talked about making sure we had little moments in the game where music would come in, camera control would be taken away for 10 seconds. *'''Joseph Staten:''' Right. But those really didn't come in until the very—the very end of the project. But they were really easy to do and I think were some of the more interesting moments of the game. ===The Truth and Reconciliation=== {{Main|CE:The Truth and Reconciliation}} *'''Joseph Staten:''' Nice silence, musical moments... Scriptive. *'''Martin O'Donnell:''' ...and give you a sense of where you were. *'''Joseph Staten:''' Good context with not a lot of overhead. *'''Martin O'Donnell:''' 'Cause, the rest of the time you're just inside your own head. *'''Joseph Staten:''' That's right. *'''Martin O'Donnell:''' And this, you could see yourself in your environment. *'''Joseph Staten:''' Right. Jones, you got to step it up. I'm dying over here. I think this is my favorite level from ''Halo 1''. [[Paul Bertone]] scripted [[CE:The Truth and Reconciliation|The Truth and Reconciliation]]. *'''Jason Jones:''' It's the [[SRS99C-S2 AM sniper rifle|sniper rifle]]. *'''Joseph Staten:''' Well... *'''Jason Jones:''' You love the sniper rifle. *'''Joseph Staten:''' That's true. *'''Martin O'Donnell:''' What? There's an original line. *'''Jason Jones:''' Some weird dialogue, Joe, though, really. *'''Joseph Staten:''' Well, you know, I mean, this is really—you think... [[John Howard]] wrote some of this stuff. I think [[Matt Soell]] wrote some of it, and you wrote some of it. *'''Jason Jones:''' I don't remember. *'''Joseph Staten:''' You wrote all the stuff that was cool. Remember? *'''Jason Jones:''' Oh yeah, I do. Oh, he's going to shoot a Grunt. I'm going to have to start talking now. *'''Martin O'Donnell:''' Oh, man. Look at that. We skipped all the way up to here. *'''Joseph Staten:''' Mhm. *'''Jason Jones:''' All the dreamy gameplay skipped right over. *'''Joseph Staten:''' ...which was a very good fight. *'''Jason Jones:''' We were so proud of these little lens flares, these little volumetric [[flashlight]]s. I think Bernie and I spent like six hours one night just running around watching the Marines... *'''Joseph Staten:''' ...with their lights on. *'''Jason Jones:''' Yeah. From like midnight to six in the morning. *'''Joseph Staten:''' ...but there were girls around, right? *'''Jason Jones:''' No. *'''Martin O'Donnell:''' It's one of those things. There are never girls around. So how big a team worked on ''Halo 1''? Who remembers? *'''Joseph Staten:''' I think there was about 40 people, right? I mean, all the burly men of Test and— *'''Martin O'Donnell:''' Yeah, don't count Test only because— *'''Joseph Staten:''' Don't let Harold hear this. *'''Martin O'Donnell:''' No. I just am... Just in terms of working on the game and not testing, 'cause right, we've got all sorts of extra people in the Test. *'''Jason Jones:''' [[Active camouflage|Invisible]] [[energy sword|sword]] [[Stealth Sangheili|Elite]]! *'''Martin O'Donnell:''' Oh, obviously... *'''Joseph Staten:''' How many sword Elites came out on [[Legendary]] difficulty? Does anybody remember? *'''Jason Jones:''' No, I don't. *'''Joseph Staten:''' Paul Bertone, who's not here to answer for his crimes. *'''Martin O'Donnell:''' Legendary was—that was the worst on Legendary. *'''Joseph Staten:''' Oh, wait. This! That was... All right. what level did we cut that necessitated this cinematic? *'''Martin O'Donnell:''' Oh... *'''Joseph Staten:''' Do you remember? *'''Martin O'Donnell:''' I don't remember. *'''Jason Jones:''' Oh my god... *'''Joseph Staten:''' But there's some choice dialogue that's about to happen where Captain Keyes... *'''Martin O'Donnell:''' ...talk about exposition. *'''Joseph Staten:''' Yeah. Well, you know, he is Captain Exposition. That was our nickname. *'''Jason Jones:''' Yeah. No, tell me about the level we cut. *'''Joseph Staten:''' I can't remember what level we cant. *'''Jason Jones:''' I seriously don't remember. But I mean, it's all familiar, but... *'''Joseph Staten:''' We cut the level where we in a more elegant way described this. *'''Martin O'Donnell:''' Here it comes. What do they call it? *'''Joseph Staten:''' Well, of course they do. *'''Martin O'Donnell:''' "Halo." *'''Joseph Staten:''' Chief takes it in stride. Come on. *'''Martin O'Donnell:''' Yeah. *'''Joseph Staten:''' Chief knows exposition when he hears it. *'''Martin O'Donnell:''' Remember those guys down at [[E3]] that thought Chief was a girl because there's always a girl's voice coming out of him? *'''Joseph Staten:''' Well, in every movie or game, I mean, there's always that scene, right, where, you know you've got to expose the critical details. Usually, you try to dramatize it nicely, but there's some drama there. Keyes has got some pipe business. *'''Martin O'Donnell:''' Hey, explain... *'''Joseph Staten:''' The camera's moving around. *'''Martin O'Donnell:''' Explain the lighting in this level 'cause this is cinematic lighting, ''par excellence''. *'''Joseph Staten:''' Well, I mean, really, I think all of this lighting... I really don't remember how much lighting—cinematic lighting—we had turned on for ''Halo 1''. *'''Jason Jones:''' I think it's all—just the way it was. I don't think you— yeah, I don't think you had any choices. You just had to eat it. This was like our— *'''Joseph Staten:''' Oh, I remember that now. It was fun. *'''Jason Jones:''' The moment when all the Marines get [[Covenant]] guns and you leave [[Truth and Reconciliation|the ship]] you just invaded with the captain in tow. I don't know. I was always really excited about this emotionally. *'''Martin O'Donnell:''' There it is! *'''Joseph Staten:''' Best chapter title. *'''Martin O'Donnell:''' "Shut up and get behind me... Sir." *'''Jason Jones:''' Yeah. *'''Joseph Staten:''' Now giving Keyes a [[Needler]]... you want to describe that bug? *'''Martin O'Donnell:''' Yeah. Yeah. Come on, Jason. Whose idea was that? *'''Jason Jones:''' That was Paul's idea. *'''Martin O'Donnell:''' Oh, okay. *'''Joseph Staten:''' But if I remember correctly, the bug was that Keyes still had AI behavior, right? Which was taunt enemy corpse with his weapon. And so Keyes with the Needler would, of course, unload into the dead Elite or what have you... *'''Martin O'Donnell:''' ...and then explode and kill himself. *'''Joseph Staten:''' And explode and kill himself. *'''Jason Jones:''' That was pretty classic when Keyes ran up to a guy, yeah, just filled them with needles and then blew everybody up. *'''Martin O'Donnell:''' Oh wait! Explain this part. *'''Joseph Staten:''' Oh, it's perfectly obvious what happens. *'''Martin O'Donnell:''' What's happening here? Weren't there [[Mgalekgolo|Hunters]] or something? *'''Joseph Staten:''' Yeah. *'''Martin O'Donnell:''' And where's the shot that shows us killing the Hunters? *'''Joseph Staten:''' I think this was one of those cinematics in ''Halo 1'' where we kind of ran out of time. If you notice, there aren't any characters really... *'''Martin O'Donnell:''' Here's the Hunters! *'''Joseph Staten:''' ...except for the two Hunters. *'''Martin O'Donnell:''' He's going to kill them. *'''Joseph Staten:''' Controls and... boom. *'''Martin O'Donnell:''' Oh. *'''Jason Jones:''' Jesus. Keyes is a badass. *'''Martin O'Donnell:''' So, we were supposed to just like— *'''Joseph Staten:''' I had to take the Hunters out because the collision with that cinematic model of [[Dextro Xur-pattern Spirit|the drop ship]] that they sort of interpenetrated and it didn't look too hot. ===The Silent Cartographer=== {{Main|CE:The Silent Cartographer}} *'''Jason Jones:''' Ah, first level. *'''Martin O'Donnell:''' B30. That was our code name. *'''Jason Jones:''' We spent so much time rebuilding and rebuilding and rebuilding B30. It turned out pretty well. Were you swaying that drop ship 'cause you're just trying to make it look cool? *'''Joseph Staten:''' A little Steve Abeyta right there animation. Marcus looking good. The Marcus marine. *'''Jason Jones:''' I totally guilted Steve into doing that, 'cause that guy was just standing in his seat facing forward. *'''Joseph Staten:''' Yep. *'''Martin O'Donnell:''' This is one of my favorite encounters, though. And we have [[Truth and Reconciliation Suite|the full ''Halo'' music]] playing in this encounter for the first time. Oh, and there we're done. *'''Joseph Staten:''' Now, what—Jones—was the original objective for this mission? Do you remember? *'''Jason Jones:''' It's sort of becoming the theme of the evening, but I don't remember, Joe. *'''Joseph Staten:''' It was to kill the [[San'Shyuum|Prophet]], who was trying to find this Silent Cartographer. Remember? You were supposed to—the Prophet was going to go, he was getting the map, and you were supposed to go and assassinate the Prophet, which like most good ideas that we don't execute on the first time around, [[H2:Regret|we save]] for [[Halo 2|the next game]]. *'''Martin O'Donnell:''' Are you saying... *'''Jason Jones:''' Awesome. *'''Martin O'Donnell:''' ...that we haven't thought through every story point for every game all the way from beginning to end? *'''Joseph Staten:''' I could be saying that, but really what I'm saying is we usually fail to execute on brilliant ideas the first time around and then knock them out of the park next time. *'''Martin O'Donnell:''' Here's one of my favorite... we did this because we did this in the X02 demo. Here it is. Just to show you. *'''Joseph Staten:''' Ah, little playback animation. Little AI walk, cue the custom animation. *'''Martin O'Donnell:''' Why is there a stone here? *'''Jason Jones:''' He's got a big backpack. *'''Joseph Staten:''' What? "Why is there a stone there?" What kind of question is that? *'''Jason Jones:''' There's not a stone there anymore. *'''Joseph Staten:''' I think the Chief just took care of that problem. *'''Martin O'Donnell:''' Yes. That's a great perspective. *'''Joseph Staten:''' I think the Chief's motivation was to walk to the end of the diving board and kick off the one and only stone in all of... *'''Jason Jones:''' ...all of ''Halo 1''. *'''Joseph Staten:''' ...all of the interiors in ''Halo 1''. He didn't like it. *'''Joseph Staten:''' Ah, some good [[Shi Kai Wang]] animation. *'''Jason Jones:''' Ladies and gentlemen, Shi Kai Wang. *'''Martin O'Donnell:''' Yep. Beauteous. *'''Joseph Staten:''' So, talk about the mirrored floors. *'''Jason Jones:''' I don't remember anything about the mirrored floor. I think back then mirrors were all the rage. *'''Joseph Staten:''' Did we have any mirrors in ''Halo 2''? But then I guess we are talking about ''Halo 1''. *'''Joseph Staten:''' There is one on the floor of [[Control Room (Installation 05)|the control room]], but we'll get to that in about two hours. *'''Martin O'Donnell:''' After the 30 seconds of fun are done. *'''Jason Jones:''' Ah,