Editing Halo: Campaign Evolved skulls
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[[File:CEV SkullPainter.png|300px|thumb|A Halo Studios developer texturing a skull in Substance Painter.]] | [[File:CEV SkullPainter.png|300px|thumb|A Halo Studios developer texturing a skull in Substance Painter.]] | ||
'''[[Skull]]s''' will be a collectible in the [[campaign]] mode of ''[[Halo: Campaign Evolved]]''. According to [[Halo Studios]], the game is set to have more skulls than any prior ''Halo'' game,{{Ref/Site|URL=https://ew.com/halo-combat-evolved-remake-ps5-crossover-25-years-player-feedback-exclusive-11835878|Site=Entertainment Weekly|Page=Halo team talks new Combat Evolved remake, crossing over to PS5, and addressing 25 years of player feedback (exclusive)|D=24|M=10|Y=2025}} with "dozens" set to be available for unlock and use.{{Ref/Site|Id=WPIntroducing|URL=https://www.halowaypoint.com/news/introducing-halo-campaign-evolved|Site=Halo Waypoint|Page=Introducing Halo: Campaign Evolved|D=24|M=10|Y=2025 | '''[[Skull]]s''' will be a collectible in the [[campaign]] mode of ''[[Halo: Campaign Evolved]]''. According to [[Halo Studios]], the game is set to have more skulls than any prior ''Halo'' game,{{Ref/Site|URL=https://ew.com/halo-combat-evolved-remake-ps5-crossover-25-years-player-feedback-exclusive-11835878|Site=Entertainment Weekly|Page=Halo team talks new Combat Evolved remake, crossing over to PS5, and addressing 25 years of player feedback (exclusive)|D=24|M=10|Y=2025}} with "dozens" set to be available for unlock and use.{{Ref/Site|Id=WPIntroducing|URL=https://www.halowaypoint.com/news/introducing-halo-campaign-evolved|Site=Halo Waypoint|Page=Introducing Halo: Campaign Evolved|D=24|M=10|Y=2025}} Skull effects set to be featured include the ability to randomise weapon behaviours, enemy placements, player attributes, environmental effects, and more.{{Ref/Reuse|WPIntroducing}} | ||
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==Sources== | ==Sources== | ||