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Forge objects in Halo 3/Scenery
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{{Status|Gameplay}} This article contains details on objects in the '''Scenery''' category placeable in [[H3:Forge|Forge]] mode in the ''[[Halo 3]]'' ([[Xbox 360]]) version. For [[Forge objects|objects]] in other categories, please see one of the pages listed below. {{Forge Objects Menu}}__NOTOC__ ==Scenery== <ul style="list-style:none;margin:0;padding:0"> {{Forge Object |name=[[H3:7 Wood|7 Wood]] |description=A [[Gravity hammer (fiction)|Gravity Hammer]]-like golf club that goes with the Tin Cup and Golf Ball. |protip= |DefaultCost=0 |DefaultMax=0 |SandboxCost=2 |SandboxMax=8 }} {{Forge Object |name=Ammo Case |description=A small box of ammo. |protip= |DefaultCost=0 |DefaultMax=0 |EpitaphCost=2 |EpitaphMax=16 |ThePitCost=2 |ThePitMax=16 }} {{Forge Object |name=Ammo Crate |description=A small, non-solid box of ammo. |protip= |DefaultCost=0 |DefaultMax=0 |EpitaphCost=2 |EpitaphMax=16 |HighGroundCost=2 |HighGroundMax=16 |NarrowsCost=2 |NarrowsMax=16 }} {{Forge Object |name=Arch |description=An arch. |protip= |DefaultCost=0 |DefaultMax=0 |AssemblyCost=0 |AssemblyMax=0 |SandboxCost=5 |SandboxMax=20 }} {{Forge Object |name=Barrel |description=A small, lightweight, cylindrical container. |protip=Barrels seem to be especially prone to "[[The Bump]]". |DefaultCost=3 |DefaultMax=16 |AssemblyCost=0 |AssemblyMax=0 |AvalancheCost=0 |AvalancheMax=0 |CitadelCost=0 |CitadelMax=0 |ColdStorageCost=0 |ColdStorageMax=0 |ConstructCost=0 |ConstructMax=0 |GhostTownCost=0 |GhostTownMax=0 |HereticCost=0 |HereticMax=0 |IsolationCost=0 |IsolationMax=0 |LastResortCost=3 |LastResortMax=8 |LongshoreCost=0 |LongshoreMax=0 |NarrowsCost=0 |NarrowsMax=0 |OrbitalCost=0 |OrbitalMax=0 |ThePitCost=3 |ThePitMax=16 |RatsNestCost=3 |RatsNestMax=8 |SandboxCost=0 |SandboxMax=0 |SandtrapCost=3 |SandtrapMax=8 |SnowboundCost=0 |SnowboundMax=0 |ValhallaCost=0 |ValhallaMax=0 }} {{Forge Object |name=Barrel, Small |description=A small, lightweight, cylindrical container. |protip=Barrels seem to be especially prone to "[[The Bump]]". |DefaultCost=0 |DefaultMax=0 |BlackoutCost=2 |BlackoutMax=16 |ColdStorageCost=0 |ColdStorageMax=0 |EpitaphCost=2 |EpitaphMax=16 |FoundryCost=3 |FoundryMax=16 |GhostTownCost=2 |GhostTownMax=16 |GuardianCost=2 |GuardianMax=16 |HighGroundCost=2 |HighGroundMax=16 |NarrowsCost=0 |NarrowsMax=0 |ThePitCost=2 |ThePitMax=16 |RatsNestCost=3 |RatsNestMax=8 |SandtrapCost=3 |SandtrapMax=8 |StandoffCost=2 |StandoffMax=16 }} {{Forge Object |name=[[Combat barrier|Barricade]] |description=A barrier resembling those seen in ''[[Halo: Combat Evolved]]''. On some [[Forerunner]]-themed maps, it resembles a miniature Wall, Corner. |protip= |DefaultCost=0 |DefaultMax=0 |AvalancheCost=4 |AvalancheMax=16 |CitadelCost=4 |CitadelMax=16 |ColdStorageCost=4 |ColdStorageMax=16 |ConstructCost=3 |ConstructMax=8 |GhostTownCost=3 |GhostTownMax=8 |IsolationCost=3 |IsolationMax=8 |NarrowsCost=0 |NarrowsMax=0 |ThePitCost=0 |ThePitMax=0 |SandboxCost=4 |SandboxMax=16 |SandtrapCost=3 |SandtrapMax=8 |StandoffCost=3 |StandoffMax=8 |ValhallaCost=3 |ValhallaMax=8 }} {{Forge Object |name=Barrier |description=A heavy, breakable barrier. (On some maps, it's a glass wall.) |protip=On [[Snowbound]] and [[Heretic]], it is the [[Covenant]] roadblock seen in the [[Campaign]]. |DefaultCost=4 |DefaultMax=16 |AssemblyCost=4 |AssemblyMax=16 |AvalancheCost=4 |AvalancheMax=8 |BlackoutCost=4 |BlackoutMax=14 |CitadelCost=4 |CitadelMax=8 |ColdStorageCost=4 |ColdStorageMax=8 |ConstructCost=0 |ConstructMax=0 |EpitaphCost=4 |EpitaphMax=8 |FoundryCost=4 |FoundryMax=16 |GhostTownCost=4 |GhostTownMax=14 |GuardianCost=0 |GuardianMax=0 |HighGroundCost=4 |HighGroundMax=8 |IsolationCost=0 |IsolationMax=0 |LastResortCost=3 |LastResortMax=16 |LongshoreCost=0 |LongshoreMax=0 |NarrowsCost=0 |NarrowsMax=0 |OrbitalCost=0 |OrbitalMax=0 |ThePitCost=4 |ThePitMax=16 |RatsNestCost=3 |RatsNestMax=16 |SandboxCost=0 |SandboxMax=0 |SandtrapCost=0 |SandtrapMax=0 |SnowboundCost=4 |SnowboundMax=16 |StandoffCost=4 |StandoffMax=14 |ValhallaCost=0 |ValhallaMax=0 }} {{Forge Object |name=Barrier, Short |description=A heavy, breakable barrier. (On some maps, it's a glass wall.) |protip= |DefaultCost=0 |DefaultMax=0 |BlackoutCost=3 |BlackoutMax=8 |EpitaphCost=3 |EpitaphMax=8 |FoundryCost=3 |FoundryMax=16 |GhostTownCost=3 |GhostTownMax=8 |HighGroundCost=3 |HighGroundMax=8 |NarrowsCost=0 |NarrowsMax=0 |ThePitCost=3 |ThePitMax=16 |StandoffCost=3 |StandoffMax=8 }} {{Forge Object |name=Blitz Can |description=A small container for water. |protip= |DefaultCost=0 |DefaultMax=0 |ConstructCost=2 |ConstructMax=8 |IsolationCost=2 |IsolationMax=16 |SandtrapCost=2 |SandtrapMax=8 }} {{Forge Object |name=Block, Angled |description=An angled block. |protip= |DefaultCost=0 |DefaultMax=0 |AssemblyCost=0 |AssemblyMax=0 |SandboxCost=5 |SandboxMax=20 }} {{Forge Object |name=Block, Double |description=A large block. |protip= |DefaultCost=0 |DefaultMax=0 |AssemblyCost=0 |AssemblyMax=0 |SandboxCost=5 |SandboxMax=40 }} {{Forge Object |name=Block, Flat |description=A flat block. |protip= |DefaultCost=0 |DefaultMax=0 |AssemblyCost=0 |AssemblyMax=0 |SandboxCost=5 |SandboxMax=20 }} {{Forge Object |name=Block, Huge |description=A huge block. |protip= |DefaultCost=0 |DefaultMax=0 |AssemblyCost=0 |AssemblyMax=0 |SandboxCost=5 |SandboxMax=30 }} {{Forge Object |name=Block, Large |description=A large block. |protip= |DefaultCost=0 |DefaultMax=0 |AssemblyCost=0 |AssemblyMax=0 |SandboxCost=5 |SandboxMax=40 }} {{Forge Object |name=Block, Small |description=A small block. |protip= |DefaultCost=0 |DefaultMax=0 |AssemblyCost=0 |AssemblyMax=0 |SandboxCost=5 |SandboxMax=20 }} {{Forge Object |name=Block, Tall |description=A tall block. |protip= |DefaultCost=0 |DefaultMax=0 |AssemblyCost=0 |AssemblyMax=0 |SandboxCost=5 |SandboxMax=30 }} {{Forge Object |name=Block, Tiny |description=A tiny block. |protip= |DefaultCost=0 |DefaultMax=0 |AssemblyCost=0 |AssemblyMax=0 |SandboxCost=5 |SandboxMax=20 }} {{Forge Object |name=Blue Light |description=A blue ball of light. |protip=This item could be useful for marking team bases. |DefaultCost=0 |DefaultMax=0 |SandboxCost=20 |SandboxMax=2 }} {{Forge Object |name=Bridge |description=An immovable bridge. |protip=A Bridge can also be used as a ramp or a wall. |DefaultCost=0 |DefaultMax=0 |AvalancheCost=4 |AvalancheMax=16 |BlackoutCost=4 |BlackoutMax=16 |FoundryCost=4 |FoundryMax=16 |GhostTownCost=4 |GhostTownMax=16 |RatsNestCost=4 |RatsNestMax=8 |StandoffCost=4 |StandoffMax=8 }} {{Forge Object |name=[[Camping stool|Camping Stool]] |description=A movable, lightweight stool. |protip=On a limited number of maps, including Snowbound, a [[Covenant Camping Stool|Covenant version]] can be used. |DefaultCost=2 |DefaultMax=16 |AvalancheCost=0 |AvalancheMax=0 |BlackoutCost=0 |BlackoutMax=0 |CitadelCost=0 |CitadelMax=0 |ColdStorageCost=0 |ColdStorageMax=0 |ConstructCost=2 |ConstructMax=16 |FoundryCost=0 |FoundryMax=0 |GhostTownCost=0 |GhostTownMax=0 |LastResortCost=2 |LastResortMax=16 |LongshoreCost=0 |LongshoreMax=0 |NarrowsCost=2 |NarrowsMax=16 |OrbitalCost=0 |OrbitalMax=0 |ThePitCost=2 |ThePitMax=16 |RatsNestCost=2 |RatsNestMax=16 |SandboxCost=0 |SandboxMax=0 |SandtrapCost=2 |SandtrapMax=16 |SnowboundCost=2 |SnowboundMax=16 |ValhallaCost=2 |ValhallaMax=16 }} {{Forge Object |name=[[Man Cannon|Cannon, Man]] |description=Similar to a Grav Lift, Man Cannons launch players into the air in specific directions and with greater force. |protip=Man Cannons are built-in to [[Narrows]] and [[Valhalla]], but cannot be altered on such levels. |DefaultCost=0 |DefaultMax=0 |AssemblyCost=4 |AssemblyMax=8 |AvalancheCost=4 |AvalancheMax=8 |BlackoutCost=4 |BlackoutMax=8 |CitadelCost=4 |CitadelMax=8 |ColdStorageCost=4 |ColdStorageMax=8 |FoundryCost=6 |FoundryMax=8 |GhostTownCost=4 |GhostTownMax=8 |HereticCost=4 |HereticMax=8 |LongshoreCost=4 |LongshoreMax=8 |OrbitalCost=4 |OrbitalMax=8 |RatsNestCost=4 |RatsNestMax=8 |SandboxCost=15 |SandboxMax=8 |StandoffCost=4 |StandoffMax=8 }} {{Forge Object |name=Cardboard Box, Medium |description=A lightweight, easy to kick around box slightly smaller than a "Crate, Single". |protip= |DefaultCost=0 |DefaultMax=0 |OrbitalCost=3 |OrbitalMax=8 }} {{Forge Object |name=Cardboard Box, Small |description= |protip= |DefaultCost=0 |DefaultMax=0 |OrbitalCost=3 |OrbitalMax=8 }} {{Forge Object |name=Column, Blue Small |description=A small rock column with a blue glow on its sides. |protip=This column is useful for decorating team bases. |DefaultCost=0 |DefaultMax=0 |AssemblyCost=0 |AssemblyMax=0 |SandboxCost=5 |SandboxMax=20 }} {{Forge Object |name=Column, Damaged Small |description=A small, damaged rock column. |protip= |DefaultCost=0 |DefaultMax=0 |AssemblyCost=0 |AssemblyMax=0 |SandboxCost=5 |SandboxMax=20 }} {{Forge Object |name=Column, Large |description=A large column. |protip= |DefaultCost=0 |DefaultMax=0 |AssemblyCost=0 |AssemblyMax=0 |SandboxCost=5 |SandboxMax=20 }} {{Forge Object |name=Column, Red Small |description=A small rock column with a red glow on its sides. |protip=This column is useful for decorating team bases. |DefaultCost=0 |DefaultMax=0 |AssemblyCost=0 |AssemblyMax=0 |SandboxCost=5 |SandboxMax=20 }} {{Forge Object |name=Column, Stone Large |description=A large stone column. |protip= |DefaultCost=0 |DefaultMax=0 |SandboxCost=5 |SandboxMax=20 }} {{Forge Object |name=Column, Stone Small |description=A small stone column. |protip= |DefaultCost=0 |DefaultMax=0 |SandboxCost=5 |SandboxMax=20 }} {{Forge Object |name=Comm Node |description=A [[Covenant]] communications device that is frequently seen in the Campaign. |protip= |DefaultCost=0 |DefaultMax=0 |AssemblyCost=4 |AssemblyMax=16 |HereticCost=4 |HereticMax=16 |SnowboundCost=4 |SnowboundMax=16 }} {{Forge Object |name=Computer |description=A laptop-like device. |protip= |DefaultCost=0 |DefaultMax=0 |HighGroundCost=3 |HighGroundMax=8 }} {{Forge Object |name=Computer, Small |description=A laptop-like device. |protip= |DefaultCost=0 |DefaultMax=0 |ConstructCost=2 |ConstructMax=4 |HighGroundCost=3 |HighGroundMax=8 |IsolationCost=2 |IsolationMax=4 |SandtrapCost=2 |SandtrapMax=16 }} {{Forge Object |name=Container |description=A large [[Traxus Heavy Industries|Traxus]] shipping container. Containers are the precursors to Single Boxes, which on [[Avalanche]] are visually identical. Containers can be moved, however. |protip= |DefaultCost=0 |DefaultMax=0 |LastResortCost=6 |LastResortMax=8 |RatsNestCost=6 |RatsNestMax=8 }} {{Forge Object |name=Container, Open |description=A large [[Traxus Heavy Industries|Traxus]] shipping container. Containers are the precursors to Single Boxes, which on [[Avalanche]] are visually identical. Containers can be moved, however. |protip= |DefaultCost=0 |DefaultMax=0 |LastResortCost=6 |LastResortMax=8 |RatsNestCost=6 |RatsNestMax=8 }} {{Forge Object |name=Corner, Large |description=A corner piece. |protip= |DefaultCost=0 |DefaultMax=0 |AssemblyCost=0 |AssemblyMax=0 |SandboxCost=5 |SandboxMax=20 }} {{Forge Object |name=Corner, Small |description=A corner piece. |protip= |DefaultCost=0 |DefaultMax=0 |AssemblyCost=0 |AssemblyMax=0 |SandboxCost=5 |SandboxMax=20 }} {{Forge Object |name=[[List of UNSC crates|Crate]] |description=A movable crate that is just short enough to be jumped on. |protip= |DefaultCost=4 |DefaultMax=16 |AssemblyCost=0 |AssemblyMax=0 |AvalancheCost=3 |AvalancheMax=16 |BlackoutCost=4 |BlackoutMax=16 |CitadelCost=0 |CitadelMax=0 |ColdStorageCost=0 |ColdStorageMax=0 |ConstructCost=3 |ConstructMax=8 |EpitaphCost=3 |EpitaphMax=8 |FoundryCost=4 |FoundryMax=16 |GhostTownCost=0 |GhostTownMax=0 |HereticCost=0 |HereticMax=0 |GuardianCost=3 |GuardianMax=8 |HighGroundCost=3 |HighGroundMax=8 |IsolationCost=3 |IsolationMax=8 |LastResortCost=3 |LastResortMax=16 |LongshoreCost=0 |LongshoreMax=0 |NarrowsCost=4 |NarrowsMax=16 |OrbitalCost=0 |OrbitalMax=0 |ThePitCost=4 |ThePitMax=16 |RatsNestCost=3 |RatsNestMax=16 |SandboxCost=0 |SandboxMax=0 |SandtrapCost=3 |SandtrapMax=8 |SnowboundCost=3 |SnowboundMax=8 |StandoffCost=3 |StandoffMax=16 |ValhallaCost=3 |ValhallaMax=8 }} {{Forge Object |name=Crate, Fish |description=The same shape and size as the Crate part found on many other maps, this is re-skinned to match the [[Fronk's Formed Fish]] theme on Longshore. |protip= |DefaultCost=0 |DefaultMax=0 |LongshoreCost=3 |LongshoreMax=24 }} {{Forge Object |name=[[List of UNSC crates|Crate]], Single |description=A movable crate that is half as tall as a Crate. |protip= |DefaultCost=2 |DefaultMax=16 |AssemblyCost=0 |AssemblyMax=0 |AvalancheCost=0 |AvalancheMax=0 |BlackoutCost=0 |BlackoutMax=0 |CitadelCost=0 |CitadelMax=0 |ColdStorageCost=0 |ColdStorageMax=0 |ConstructCost=3 |ConstructMax=16 |FoundryCost=0 |FoundryMax=0 |GhostTownCost=0 |GhostTownMax=0 |HereticCost=0 |HereticMax=0 |IsolationCost=3 |IsolationMax=16 |LastResortCost=3 |LastResortMax=32 |LongshoreCost=0 |LongshoreMax=0 |NarrowsCost=3 |NarrowsMax=32 |OrbitalCost=0 |OrbitalMax=0 |ThePitCost=0 |ThePitMax=0 |RatsNestCost=3 |RatsNestMax=32 |SandboxCost=0 |SandboxMax=0 |SandtrapCost=3 |SandtrapMax=16 |SnowboundCost=0 |SnowboundMax=0 |ValhallaCost=3 |ValhallaMax=16 }} {{Forge Object |name=Dinghy |description=A rubber inflatable boat. Will float in water, however standing on it may cause it to sink. |protip= |DefaultCost=0 |DefaultMax=0 |LongshoreCost=4 |LongshoreMax=4 }} {{Forge Object |name=[[Door]] |description=An immovable door. |protip=Excluding the bottom edge, the edges of doors are non-solid (to terrain), allowing doors to intersect level geometry. |DefaultCost=0 |DefaultMax=0 |AssemblyCost=0 |AssemblyMax=0 |BlackoutCost=4 |BlackoutMax=16 |FoundryCost=3 |FoundryMax=6 |GhostTownCost=4 |GhostTownMax=16 |OrbitalCost=4 |OrbitalMax=16 }} {{Forge Object |name=Door, Small |description=An immovable door. Approximately the same shape and size as the Door part found on other maps. |protip= |DefaultCost=0 |DefaultMax=0 |LongshoreCost=4 |LongshoreMax=8 }} {{Forge Object |name=Door, Medium |description=An immovable door. Approximately the same shape and size as the Wall part found on other maps. |protip= |DefaultCost=0 |DefaultMax=0 |LongshoreCost=4 |LongshoreMax=8 }} {{Forge Object |name=Door, Large |description=An immovable door. Not as tall as Door, Medium, but wider. |protip= |DefaultCost=0 |DefaultMax=0 |LongshoreCost=4 |LongshoreMax=8 }} {{Forge Object |name=Double Box |description=A large, immovable box. It is too high to jump onto under normal circumstances. |protip= |DefaultCost=0 |DefaultMax=0 |AssemblyCost=0 |AssemblyMax=0 |AvalancheCost=4 |AvalancheMax=24 |BlackoutCost=4 |BlackoutMax=24 |FoundryCost=4 |FoundryMax=24 |LongShoreCost=4 |LongshoreMax=12 }} {{Forge Object |name=Double Box, Open |description=A large, immovable box. It is too high to jump onto under normal circumstances. |protip=This open variant of the Double Box can be used as a tunnel or hallway. |DefaultCost=0 |DefaultMax=0 |AvalancheCost=6 |AvalancheMax=8 |BlackoutCost=6 |BlackoutMax=8 |FoundryCost=6 |FoundryMax=8 |LongShoreCost=6 |LongshoreMax=8 |RatsNestCost=6 |RatsNestMax=8 |StandoffCost=6 |StandoffMax=8 }} {{Forge Object |name=[[Resupply canister|Drop Pod]], Closed |description=A capsule-like object that embeds itself into the ground. |protip= |DefaultCost=0 |DefaultMax=0 |ConstructCost=3 |ConstructMax=8 |IsolationCost=3 |IsolationMax=8 |SandtrapCost=3 |SandtrapMax=8 |ValhallaCost=3 |ValhallaMax=8 }} {{Forge Object |name=[[Resupply canister|Drop Pod]], Panel |description=The detached panel of a Drop Pod. |protip= |DefaultCost=0 |DefaultMax=0 |ConstructCost=2 |ConstructMax=8 |IsolationCost=2 |IsolationMax=8 |SandtrapCost=2 |SandtrapMax=8 |ValhallaCost=2 |ValhallaMax=8 }} {{Forge Object |name=Drum, 12Gal |description=A tiny 12-gallon drum of liquid. |protip=This item appears on [[Construct]], but it cannot be manipulated in Forge when playing on that level. |DefaultCost=0 |DefaultMax=0 |EpitaphCost=2 |EpitaphMax=16 |HighGroundCost=3 |HighGroundMax=16 |NarrowsCost=2 |NarrowsMax=16 |StandoffCost=3 |StandoffMax=16 }} {{Forge Object |name=Drum, 55Gal |description=A 55-gallon drum of liquid. It is roughly the size of a Barrel. |protip= |DefaultCost=0 |DefaultMax=0 |ConstructCost=3 |ConstructMax=16 |EpitaphCost=2 |EpitaphMax=16 |GuardianCost=2 |GuardianMax=16 |HighGroundCost=4 |HighGroundMax=16 |IsolationCost=3 |IsolationMax=16 |LastResortCost=3 |LastResortMax=16 |NarrowsCost=3 |NarrowsMax=16 |RatsNestCost=3 |RatsNestMax=16 |SandtrapCost=3 |SandtrapMax=16 |StandoffCost=4 |StandoffMax=16 |ValhallaCost=3 |ValhallaMax=16 }} {{Forge Object |name=Dumpster |description=A heavy dumpster. |protip= |DefaultCost=0 |DefaultMax=0 |AssemblyCost=0 |AssemblyMax=0 |FoundryCost=4 |FoundryMax=16 }} {{Forge Object |name=Energy Blocker, Large |description=A barrier that fits perfectly into certain doorways on the maps they are available on. Though they look similar, they are shaped differently for each map. |protip= |DefaultCost=0 |DefaultMax=0 |AvalancheCost=4 |AvalancheMax=8 |ColdStorageCost=3 |ColdStorageMax=8 |CitadelCost=4 |CitadelMax=8 }} {{Forge Object |name=Energy Blocker, Small |description=A small barrier that fits perfectly into certain doorways on the maps they are available on. Though they look similar, they are shaped differently for each map. |protip= |DefaultCost=0 |DefaultMax=0 |AvalancheCost=4 |AvalancheMax=8 |ColdStorageCost=3 |ColdStorageMax=4 |CitadelCost=4 |CitadelMax=8 }} {{Forge Object |name=Energy Blocker, Tiny |description=A small barrier that fits perfectly into two openings on [[Cold Storage]]. |protip= |DefaultCost=0 |DefaultMax=0 |ColdStorageCost=3 |ColdStorageMax=4 }} {{Forge Object |name=Equipment Case |description=A small box for storing equipment. |protip= |DefaultCost=0 |DefaultMax=0 |ConstructCost=2 |ConstructMax=16 |IsolationCost=2 |IsolationMax=16 |LastResortCost=2 |LastResortMax=16 |RatsNestCost=2 |RatsNestMax=16 |SandtrapCost=2 |SandtrapMax=16 |ValhallaCost=2 |ValhallaMax=16 }} {{Forge Object |name=Fence Box |description=An immovable "box" made of chain-link fence. It is the equivalent of eight Fence Walls. |protip=Most human weapons can shoot straight through it; it blocks off an area without providing perfect cover. |DefaultCost=0 |DefaultMax=0 |FoundryCost=6 |FoundryMax=8 |StandoffCost=6 |StandoffMax=8 }} {{Forge Object |name=Fence Wall |description=An immovable wall section made primarily of chain-link fence. |protip=Most human weapons can shoot straight through this wall; it blocks off an area without providing complete cover. |DefaultCost=0 |DefaultMax=0 |AssemblyCost=0 |AssemblyMax=0 |FoundryCost=4 |FoundryMax=16 |GhostTownCost=4 |GhostTownMax=16 }} {{Forge Object |name=Forerunner Crate, Blue |description=A crate matching the aesthetic found on Citadel with light blue glowing lights. |protip= |DefaultCost=0 |DefaultMax=0 |CitadelCost=5 |CitadelMax=20 }} {{Forge Object |name=Forerunner Crate, Red |description=A crate matching the aesthetic found on Citadel with light orange glowing lights. |protip= |DefaultCost=0 |DefaultMax=0 |CitadelCost=5 |CitadelMax=20 }} {{Forge Object |name=Fin |description=A thin, right-triangular-prismatic chunk of stone. |protip= |DefaultCost=0 |DefaultMax=0 |AssemblyCost=0 |AssemblyMax=0 |SandboxCost=5 |SandboxMax=20 }} {{Forge Object |name=Floodlights |description=A set of lights on a pole coming out of a base containing what looks like a generator. Does not produce light. |protip= |DefaultCost=0 |DefaultMax=0 |HighGroundCost=4 |HighGroundMax=8 |NarrowsCost=4 |NarrowsMax=8 |ThePitCost=4 |ThePitMax=8 }} {{Forge Object |name=Forklift |description=A destructible forklift. |protip= |DefaultCost=0 |DefaultMax=0 |AssemblyCost=0 |AssemblyMax=0 |FoundryCost=6 |FoundryMax=4 |LastResortCost=6 |LastResortMax=8 |LongshoreCost=6 |LongshoreMax=8 |RatsNestCost=6 |RatsNestMax=8 |StandoffCost=6 |StandoffMax=8 }} {{Forge Object |name=[[Fusion coil|Fusion Coil]] |description=A highly-volatile plasma container. The simultaneous detonation of three Fusion Coils is sufficient to kill any normal player within close proximity. |protip=Fusion Coils can be used to make even covered areas dangerous. As an example, [[High Ground]]'s "Sniper Tower" has two Coils, which can be detonated by grenade from almost any direction. |DefaultCost=4 |DefaultMax=32 |AssemblyCost=0 |AssemblyMax=0 |AvalancheCost=3 |AvalancheMax=16 |CitadelCost=0 |CitadelMax=0 |ColdStorageCost=4 |ColdStorageMax=20 |ConstructCost=3 |ConstructMax=16 |GuardianCost=0 |GuardianMax=0 |HereticCost=0 |HereticMax=0 |IsolationCost=3 |IsolationMax=16 |NarrowsCost=4 |NarrowsMax=32 |ThePitCost=4 |ThePitMax=32 |RatsNestCost=4 |RatsNestMax=32 |SandboxCost=5 |SandboxMax=32 |SandtrapCost=2 |SandtrapMax=16 |SnowboundCost=0 |SnowboundMax=0 |ValhallaCost=3 |ValhallaMax=16 }} {{Forge Object |name=FX, Nova |description=A [[Forge Filter]] that makes the screen bright and very blurry. |protip=This Forge Filter makes precision aiming difficult, but is useful for lighting up dark places. |DefaultCost=0 |DefaultMax=0 |AssemblyCost=15 |AssemblyMax=1 |AvalancheCost=15 |AvalancheMax=1 |BlackoutCost=15 |BlackoutMax=1 |CitadelCost=15 |CitadelMax=1 |ColdStorageCost=15 |ColdStorageMax=1 |GhostTownCost=15 |GhostTownMax=1 |HereticCost=15 |HereticMax=1 |LongshoreCost=15 |LongshoreMax=1 |OrbitalCost=15 |OrbitalMax=1 |SandboxCost=15 |SandboxMax=1 }} {{Forge Object |name=FX, Pen And Ink |description=A [[Forge Filter]] that makes the screen bright and greyscale, with blurry white areas and sharp detail on shadows. |protip=This Forge Filter can be useful when combined with others. |DefaultCost=0 |DefaultMax=0 |AssemblyCost=15 |AssemblyMax=1 |AvalancheCost=15 |AvalancheMax=1 |BlackoutCost=15 |BlackoutMax=1 |CitadelCost=15 |CitadelMax=1 |ColdStorageCost=15 |ColdStorageMax=1 |GhostTownCost=15 |GhostTownMax=1 |HereticCost=15 |HereticMax=1 |LongshoreCost=15 |LongshoreMax=1 |OrbitalCost=15 |OrbitalMax=1 |SandboxCost=15 |SandboxMax=1 }} {{Forge Object |name=FX, Olde Timey |description=A [[Forge Filter]] that makes the screen turn sepia, simulating the look of an old movie projector. |protip=Forge Filters can be set to spawn with a delay and not be placed at start. |DefaultCost=0 |DefaultMax=0 |AssemblyCost=15 |AssemblyMax=1 |AvalancheCost=15 |AvalancheMax=1 |BlackoutCost=15 |BlackoutMax=1 |CitadelCost=15 |CitadelMax=1 |ColdStorageCost=15 |ColdStorageMax=1 |GhostTownCost=15 |GhostTownMax=1 |HereticCost=15 |HereticMax=1 |LongshoreCost=15 |LongshoreMax=1 |OrbitalCost=15 |OrbitalMax=1 |SandboxCost=15 |SandboxMax=1 }} {{Forge Object |name=FX, Colorblind |description=A [[Forge Filter]] that makes everything render in greyscale. |protip= |DefaultCost=0 |DefaultMax=0 |AssemblyCost=15 |AssemblyMax=1 |AvalancheCost=15 |AvalancheMax=1 |BlackoutCost=15 |BlackoutMax=1 |CitadelCost=15 |CitadelMax=1 |ColdStorageCost=15 |ColdStorageMax=1 |GhostTownCost=15 |GhostTownMax=1 |HereticCost=15 |HereticMax=1 |LongshoreCost=15 |LongshoreMax=1 |OrbitalCost=15 |OrbitalMax=1 |SandboxCost=15 |SandboxMax=1 }} {{Forge Object |name=FX, Gloomy |description=A [[Forge Filter]] that desaturates colors and darkens the screen slightly. |protip= |DefaultCost=0 |DefaultMax=0 |AssemblyCost=15 |AssemblyMax=1 |AvalancheCost=15 |AvalancheMax=1 |BlackoutCost=15 |BlackoutMax=1 |CitadelCost=15 |CitadelMax=1 |ColdStorageCost=15 |ColdStorageMax=1 |GhostTownCost=15 |GhostTownMax=1 |HereticCost=15 |HereticMax=1 |LongshoreCost=15 |LongshoreMax=1 |OrbitalCost=15 |OrbitalMax=1 |SandboxCost=15 |SandboxMax=1 }} {{Forge Object |name=FX, Juicy |description=A [[Forge Filter]] that increases the saturation of colors. |protip= |DefaultCost=0 |DefaultMax=0 |AssemblyCost=15 |AssemblyMax=1 |AvalancheCost=15 |AvalancheMax=1 |BlackoutCost=15 |BlackoutMax=1 |CitadelCost=15 |CitadelMax=1 |ColdStorageCost=15 |ColdStorageMax=1 |GhostTownCost=15 |GhostTownMax=1 |HereticCost=15 |HereticMax=1 |LongshoreCost=15 |LongshoreMax=1 |OrbitalCost=15 |OrbitalMax=1 |SandboxCost=15 |SandboxMax=1 }} {{Forge Object |name=Garbage Can |description=A small wastebasket. |protip=The can is labeled with the logo "NMWM," [[New Mombasa Waste Management]]. |DefaultCost=0 |DefaultMax=0 |LastResortCost=2 |LastResortMax=8 |RatsNestCost=2 |RatsNestMax=8 }} {{Forge Object |name=Generator |description=An electrical generator. |protip=The item is designed to look as though it were built into a wall. Taller and indestructible on Orbital. Shorter with its top half capable of coming clean off on The Pit. |DefaultCost=0 |DefaultMax=0 |OrbitalCost=4 |OrbitalMax=8 |ThePitCost=3 |ThePitMax=8 }} {{Forge Object |name=Generator, Small |description=A portable electrical generator. |protip=This item is used in Valhalla, but is not Forgeable there. |DefaultCost=0 |DefaultMax=0 |EpitaphCost=2 |EpitaphMax=8 |GuardianCost=2 |GuardianMax=8 |NarrowsCost=2 |NarrowsMax=16 |ThePitCost=3 |ThePitMax=16 |StandoffCost=4 |StandoffMax=16 }} {{Forge Object |name=[[Golf ball|Golf Ball]] |description=A golf ball that goes with the 7 Wood and Tin Cup. |protip=The Golf Ball is actually a re-skin of the [[Soccer ball|Soccer Ball]]. |DefaultCost=0 |DefaultMax=0 |SandboxCost=4 |SandboxMax=9 }} {{Forge Object |name=[[Gravity lift|Grav Lift]] |description=A small, destructible lift that launches objects into the air. |protip=Grav Lifts can be placed on Weapon Holders to create horizontal lifts. |DefaultCost=5 |DefaultMax=4 |SandboxCost=10 |SandboxMax=4 }} {{Forge Object |name=[[Kill Ball]] |description=An orange ball that kills anyone who touches it. |protip= |DefaultCost=0 |DefaultMax=0 |SandboxCost=4 |SandboxMax=4 }} {{Forge Object |name=Lift Blocker |description= |protip= |DefaultCost=0 |DefaultMax=0 |AssemblyCost=4 |AssemblyMax=8 }} {{Forge Object |name=Locker |description=A thin metal container. |protip= |DefaultCost=0 |DefaultMax=0 |ThePitCost=3 |ThePitMax=16 }} {{Forge Object |name=[[Medical Cabinet]] |description=A small cube shaped box. |protip= |DefaultCost=0 |DefaultMax=0 |HighGroundCost=2 |HighGroundMax=8 }} {{Forge Object |name=[[Medical Cart]] |description=Similar to the Medical Cabinet but raised up on rollers. |protip= |DefaultCost=0 |DefaultMax=0 |HighGroundCost=3 |HighGroundMax=8 }} {{Forge Object |name=Medical Crate |description=A small white container containing [[human]] medical supplies. It is similar in size and shape to a Turret Case. |protip= |DefaultCost=0 |DefaultMax=0 |ConstructCost=3 |ConstructMax=16 |HighGroundCost=4 |