Editing Forge/Halo 4
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{{ | {{Era|RW}} | ||
[[File: | [[File:H4_Forge_Reveal.png|right|300px|thumb|The initial reveal of Forge mode at RTX 2012 showing a redesigned [[Blood Gulch]] base in a UNSC-themed aesthetic style.]] | ||
'''Forge''' is a multiplayer mode featured in ''[[Halo 4]]''. Unlike ''[[Halo: Reach]]'', which featured a total overhaul of how Forge functioned compared to its ''[[Halo 3]]'' incarnation, Forge in ''Halo 4'' was based on the ''Reach'' version and did not feature so many drastic changes. Despite this, ''Halo 4'' expanded on map creation features significantly. The mode was first shown off at RTX 2012. | '''Forge''' is a multiplayer mode featured in ''[[Halo 4]]''. Unlike ''[[Halo: Reach]]'', which featured a total overhaul of how Forge functioned compared to its ''[[Halo 3]]'' incarnation, Forge in ''Halo 4'' was based on the ''Reach'' version and did not feature so many drastic changes. Despite this, ''Halo 4'' expanded on map creation features significantly. The mode was first shown off at RTX 2012.<ref>[https://www.youtube.com/watch?v=Sc3T8tBPTlA RTX 2012 Forge reveal]</ref> | ||
==Changes from Forge in ''Halo: Reach''== | ==Changes from Forge in ''Halo: Reach''== | ||
[[File:H4 ForgeIsland Map.jpg|thumb|A map created on the Forge Island map showcasing the new UNSC-themed architecture.]] | [[File:H4 ForgeIsland Map.jpg|right|thumb|A map created on the Forge Island map showcasing the new UNSC-themed architecture.]] | ||
===Objects=== | ===Objects=== | ||
*Inclusion of ''Halo 4'' weaponry and vehicles including [[Promethean]] weapons, the [[HRUNTING/YGGDRASIL Mark IX Mantis|Mantis]] and ''Halo 4'' [[Armor abilities]]. | *Inclusion of ''Halo 4'' weaponry and vehicles including [[Promethean]] weapons, the [[HRUNTING/YGGDRASIL Mark IX Mantis|Mantis]] and ''Halo 4'' [[Armor abilities]]. | ||
*Although most objects are the same/ similar geometry as the structures featured in ''Halo: Reach'', the previously-Forerunner-themed objects have now been reskinned to resemble Human architecture, with white and grey paint. | *Although most objects are the same/ similar geometry as the structures featured in ''Halo: Reach'', the previously-Forerunner-themed objects have now been reskinned to resemble Human architecture, with white and grey paint. | ||
*While still based on those featured in ''Reach'', some object dimensions have been altered slightly. For example, bridges are no wider than their ''Reach'' incarnations. | *While still based on those featured in ''Reach'', some object dimensions have been altered slightly. For example, bridges are no wider than their ''Reach'' incarnations. | ||
*Map-specific objects and textures. Each Forge canvas features its own selection of unique map-themed objects (See [[Forge | *Map-specific objects and textures. Each Forge canvas features its own selection of unique map-themed objects (See [[Forge Objects]]). | ||
*Interactive objects such as deployable [[M3063 | *Interactive objects such as deployable [[M3063 Deployable Turret|turrets]], terminals and barricades to support the new [[Dominion]] gametype. | ||
*Placeable Trait Zones that allow players to have their traits changed in select areas of the map. | *Placeable Trait Zones that allow players to have their traits changed in select areas of the map. | ||
*Changing an object's | *Changing an object's colour now changes the colour of the paint on the object as opposed to lights. | ||
===Object manipulation=== | ===Object manipulation=== | ||
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==Maps== | ==Maps== | ||
''Halo 4'' | ''Halo 4'' with three Forge canvases, a first in the series history. | ||
*[[Erosion]] - an underground cave area with a [[UNSC]] interior facility attached. | *[[Erosion]] - an underground cave area with a [[UNSC]] interior facility attached. | ||
*[[Impact]] - a UNSC facility set on an asteroid, allowing for forging in a space environment. | *[[Impact]] - a UNSC facility set on an asteroid, allowing for forging in a space environment. | ||
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Following user feedback that the available Forge spaces were too restrictive for map-making, [[343 Industries]] released the free [[Forge Island]] DLC for all players in March 2013, featuring a massive skybox and flat land for Forging in an environment very similar to that of Forge World in ''Reach''. | Following user feedback that the available Forge spaces were too restrictive for map-making, [[343 Industries]] released the free [[Forge Island]] DLC for all players in March 2013, featuring a massive skybox and flat land for Forging in an environment very similar to that of Forge World in ''Reach''. | ||
==Sources== | ==Sources== | ||
<references/> | |||
[[Category:Forge]] | [[Category:Forge]] | ||
[[Category:Halo 4]] | [[Category:Halo 4]] |