File:H4 SpOps LightCruiser EarlyModel 1.jpg

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Summary[edit]

File information
Summary Early WIP render of the Zanar-pattern light cruiser's hull.
Type Render
Game Halo 4
Artist Steve Tyler
Source http://coolhandgraphics.blogspot.com/2013/02/big-spaceships-003-covenant-ccs-battle.html
Original filename covenant_cruiser_wip_10a.jpg
Source caption Sometimes I'm asked, hey you why you put that colour on so early, you stoopid or somethin'? Well, it helps a modeller to make selections, for example all the underlying layers are a darker material than the overlaying armour, so its easy to select these areas by material, or by colour, also, grey is boring, also, It helps to show where I've put UV's, also, shut up.;)
License This file is subject to copyright. Copyright is most likely held by the company that published the game or media portrayed in the image. Halopedia's use of this work qualifies as fair use under United States copyright law, or the author's permission is given. It is used on the wiki only in the belief that the information the image portrays is designed to be an accompaniment to playing the game or media, and its use here will not:
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File history

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Date/TimeThumbnailDimensionsUserComment
current09:50, November 13, 2022Thumbnail for version as of 09:50, November 13, 20221,600 × 900 (180 KB)BaconShelf (talk | contribs){{file info |summary = Early WIP render of the {{Pattern|Zanar|light cruiser}}'s hull. |game = Halo 4 |type = render |artist = Steve Tyler |source = http://coolhandgraphics.blogspot.com/2013/02/big-spaceships-003-covenant-ccs-battle.html |filename = covenant_cruiser_wip_10a.jpg |caption = Sometimes I'm asked, hey you why you put that colour on so early, you stoopid or somethin'? Well, it helps a modeller to make selections, for example all the underlying layers are a darker material than the...

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