Editing Damage Boost

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{{Status|Canon}}
{{Era|Post}}


[[File:H4 - Damage Boost.jpg|thumb|275px|A Spartan-IV approaching a Damage Boost on ''[[Complex]]''.]]
[[File:H4 - Damage Boost.jpg|thumb|right|275px|A Spartan-IV approaching a Damage Boost on ''[[Complex]]''.]]


The '''Damage Boost''' is a [[power-up]] enhancement featured in ''[[Halo 4]]''<ref name="Bulletin 1">[http://halo.xbox.com/blogs/Headlines/post/2012/07/06/The-Halo-Bulletin-7612.aspx '''Halo Waypoint''': ''The Halo Bulletin: 7.6.12'']</ref> and ''[[Halo 5: Guardians]]''.<ref name="req">[https://www.halowaypoint.com/en-us/community/blog-posts/more-info-req-packs-in-halo-5-guardians '''Halo Waypoint''': ''More info: REQ Packs in Halo 5: Guardians'']</ref> It lasts for 30 seconds and increases the damage per shot of the player's weapons by 100%. This includes vehicle-mounted weapons.<ref>[http://www.youtube.com/watch?v=BgSY3Sj9wCY '''Halo 4 Mythbusters''' - ''Episode 3'']</ref> While in use, the player is awarded a visual effect which gives off a red full-body glowing effect and leaves a trail as the player moves.{{Ref/Reuse|Bulletin 1}} This effect also appears on the player's HUD.
'''Damage Boost''' is a [[power-up]] enhancement featured in ''[[Halo 4]]''<ref name="Bulletin 1">[http://halo.xbox.com/blogs/Headlines/post/2012/07/06/The-Halo-Bulletin-7612.aspx '''Halo Waypoint''': ''The Halo Bulletin: 7.6.12'']</ref> and ''[[Halo 5: Guardians]]''.<ref name="req">[https://www.halowaypoint.com/en-us/community/blog-posts/more-info-req-packs-in-halo-5-guardians '''Halo Waypoint''': ''More info: REQ Packs in Halo 5: Guardians'']</ref> It lasts for 30 seconds and increases the damage per shot of the player's weapons by 100%. This includes vehicle-mounted weapons.<ref>[http://www.youtube.com/watch?v=BgSY3Sj9wCY '''Halo 4 Mythbusters''' - ''Episode 3'']</ref> However, the power-up has little effect on the [[M45 shotgun|shotgun]], [[Type-1 energy sword|energy sword]], [[Z-750 binary rifle|binary rifle]] and launched explosives. The effect lasts for 30 seconds. While in use, the player is awarded a visual effect which gives off a red full-body glowing effect and leaves a trail as the player moves.<ref name="Bulletin 1"/> This effect also appears on the player's HUD.


In ''Halo 4'' Damage Boost is typically earned in [[Slayer#Halo 4|Infinity Slayer]] games through ordnance drops. It is also earned and automatically equipped in [[Regicide]] for [[Reign of Terror|surviving as king for 60 seconds]]. In ''Halo 5: Guardians'' damage boosts are commonly used in [[Warzone]].  
In ''Halo 4'' Damage Boost is typically earned in [[Slayer#Halo 4|Infinity Slayer]] games through ordnance drops. It is also earned and automatically equipped in [[Regicide]] for [[Reign of Terror|surviving as king for 60 seconds]]. In ''Halo 5: Guardians'' damage boosts are commonly used in [[Warzone]]. Unlike ''Halo 4'' the damage boost in ''Halo 5: Guardians'' can be applied to vehicles as well.<ref>'''[[Halo 5: Guardians]]'''</ref>


==Gameplay==
==Gameplay==
===''Halo 4''===
===Advantages===
*Lowers the player's field of view when in use.
Damage Boost is incredibly useful on small maps and in fast-paced high-intensity gametypes. The doubled damage rate means that even a mildly competent player will virtually always come out on top in a one-on-duel.
*Darkens the player's screen.
 
*Increases the player's damage by 100%.
===Disadvantages===
**Various explosive weapons have their non-lethal and lethal blast radiuses upped.
The Damage Boost's red glow effect makes the player significantly more conspicuous to enemies, making it a poor choice for players wishing to utilize stealth or simply not draw attention to themselves. Some players may find the red tinge on their HUD distracting or even obstructive.  
===Changes from ''Halo 4'' to ''Halo 5: Guardians''===
 
*The player's field of view remains the same.
Damage boost is less useful on larger maps, as the player is less likely to encounter enemies in the 30 seconds the powerup is active. Some players also have a tendency to play more recklessly while utilizing a Damage Boost as they attempt to score enough kills to justify their choice of ordnance drop. In these situations, it is generally a better idea to choose a power weapon instead.
*The player's screen is no longer darkened, past a brief visual shift upon picking up the damage boost.
 
*The player is engulfed in a red-orange, fiery glow, compared to ''Halo 4's'' muted, overshield-esque effect.
*Damage properties are altered.
== Gallery ==
== Gallery ==
===Screenshots===
<gallery>
<gallery>
File:H4 - Damage boost ordnance drop.png|A damage boost drop in ''Halo 4''.
File:H4 - Damage Boost Third Person.jpg|A Spartan under the effects of Damage Boost in ''Halo 4''.
File:H4 - Damage boost effects.png|A Spartan-IV under the effects of damage boost in ''Halo 4''.
File:Damage Boost HUD comparison.jpg|Player HUD before and after activating Damage Boost. Note the red tinge on the latter.
File:Damage Boost HUD comparison.jpg|Player HUD before and after activating damage boost. Note the red tinge on the latter.
File:Damageboost1.png|REQ Card of Damage Boost I in ''Halo 5: Guardians''.
File:H5G-DamageBoost.png|A Spartan-IV with damage boost in ''Halo 5: Guardians''.
</gallery>
===''Halo 5: Guardians'' REQ cards===
<gallery>
File:Damageboost1.png|REQ Card of Damage Boost I.
File:Damageboost2.png|REQ Card of Damage Boost II.
File:Damageboost2.png|REQ Card of Damage Boost II.
File:Damageboost3.png|REQ Card of Damage Boost III.
File:Damageboost3.png|REQ Card of Damage Boost III.
File:H5G-DamageBoost.png|A Spartan with damage boost in ''Halo 5: Guardians''.
</gallery>
</gallery>
== List of appearances ==
== List of appearances ==
*''[[Halo 4]]'' {{1st}}
*''[[Halo 4]]'' {{1st}}
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== Sources ==
== Sources ==
{{Ref/Sources}}
<references/>
 
== See also ==
*[[Speed Boost]]
*[[Overshield]]


{{Navbox/Pickups/Gameplay}}
[[Category:Power ups]]
[[Category:Power ups]]

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