Editing Cut Halo Online levels

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{{Title|Cut ''Halo Online'' levels}}
{{Era|RW}}
{{Status|RealWorld}}
Due to the cancellation of ''[[Halo Online]]'', several multiplayer maps and a single-player training scenario were cut from the game.
{{GameFiles}}
{{Series/Cut/HO}}
Due to the cancellation of ''[[Halo Online]]'', several multiplayer maps and a single-player training scenario were cut from the game. The map data is largely gathered from the files of the MS30 build of the game, wherein map names and descriptions can be found. Some map files have the prefix <code>s3d_</code>, indicating the map was built for the [[Saber3D engine]] employed by [[Saber Interactive]] and is thus built wholly new for the game. Other maps returning from prior ''Halo'' games do not have this prefix, indicating they were to be 1:1 ports.
 
This page lists only maps which never made it into a publically-accessible build of ''Halo Online''. For a list of all other ''Halo Online'' maps which did make it into the playable builds, see [[:Category:Halo Online multiplayer maps|here]].


==Tutorial==
==Tutorial==
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File:HO Tutorial TurretRoom Concept.jpg|Concept art for the level.
File:HO Tutorial TurretRoom Concept.jpg|Concept art for the level.
File:HO Tutorial Ability Concept.jpg|Concept art for the level.
File:HO Tutorial Ability Concept.jpg|Concept art for the level.
File:HO Tutorial R1 Concept.jpg|Concept art for the level.
File:HO Tutorial R1 Concept.jpg|Concept art for the auto-turrets.
File:HO Tutorial R2 Concept.jpg|Concept art for the level.
File:HO Tutorial R2 Concept.jpg|Concept art for the auto-turrets.
File:HO Tutorial CovenantTurret Concept 1.jpg|Concept art for the auto-turrets.
File:HO Tutorial CovenantTurret Concept 1.jpg|Concept art for the level.
File:HO Tutorial CovenantTurret Concept 2.jpg|Concept art for the auto-turrets.
File:HO Tutorial CovenantTurret Concept 2.jpg|Concept art for the level.
File:HO Tutorial Signage Concept.jpg|Concept art for the level.
File:HO Tutorial Signage Concept.jpg|Concept art for the level.
</gallery>
</gallery>


==Multiplayer maps==
==Multiplayer maps==
===Cold Storage remake===
{{Article quote|The [[Swords of Sanghelios]] have not shared the reasons for their interest in this seemingly abandoned logistics base.}}
Named <code>chillout</code>, little is known of this map aside from its name and description. The description suggests this map would be a [[Covenant]]-themed remake of the maps [[Chill Out]] and [[Cold Storage]]. Some related text strings indicate this map may have been intended to be called "Abeyance" in the final game.
===Drydock===
===Drydock===
{{Main|Drydock}}
{{Article quote|The docking spires on High Charity serviced vessels from a hundred worlds and a dozen species.}}
{{Article quote|The docking spires on High Charity serviced vessels from a hundred worlds and a dozen species.}}
Named <code>s3d_dry_dock</code> in the MS30 build, this map's description indicates it would have been set on [[High Charity]]. Several pieces of released concept art, shown below, were named "drydock" and may be for this level.
Named <code>s3d_dry_dock</code> in the MS30 build, this map's description indicates it would have been set on [[High Charity]]. Several pieces of released concept art, shown below, were named "drydock" and may be for this level.
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===Lockout===
===Lockout===
{{Article quote|The creatures once imprisoned here are content to wait in the void of space for uncountable years.}}
{{Article quote|The creatures once imprisoned here are content to wait in the void of space for uncountable years.}}
Named <code>s3d_lockout</code> in the MS30 build, this map was a remake of the ''[[Halo 2]]'' map [[Lockout]]. Concept art has been released for this map, depicting a possible setting similar to the map [[Haven]] on [[Requiem]].
Named <code>s3d_lockout</code> in the MS30 build, this map was presumably a remake of the ''[[Halo 2]]'' map [[Lockout]]. Concept art has been released for this map, depicting a possible setting similar to the map [[Haven]] on [[Requiem]].
<gallery>
<gallery>
File:HO Lockout Concept.jpg|Concept art.
File:HO Lockout Concept.jpg|Concept art.
</gallery>
</gallery>
===Powerhouse remake===
{{Article quote|Powerhouse is set in a hydroelectric facility on planet Reach formerly utilized to provide alternative power supply to the rural settlers nearby, but was repurposed to support the military war efforts.}}
Named <code>s3d_powerhouse</code> in the MS30 build, the map's name and description suggest this would be a remake of the ''[[Halo: Reach]]'' map [[Powerhouse]].


===Sky bridge===
===Sky bridge===
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===Waterfall===
===Waterfall===
{{Main|Waterfall}}
{{Article quote|The UNSC constructed many secret holdfasts during the final years of the Covenant War.}}
{{Article quote|The UNSC constructed many secret holdfasts during the final years of the Covenant War.}}
Named <code>s3d_waterfall</code> in the MS30 build, little is known of this map. Several released pieces of concept art with the name "waterfall" in their filenames have been released and likely correspond to this map, shown below. Some text strings indicate this map may have been intended to have the final name of "Whiteout".
Named <code>s3d_waterfall</code> in the MS30 build, little is known of this map. Several released pieces of concept art with the name "waterfall" in their filenames have been released and likely correspond to this map, shown below.
 
The map has been implemented into the ''[[Halo 3]]'' component of ''[[Halo: The Master Chief Collection]]'' in [[Series 6: Raven]].{{Ref/Site|Id=LovelyLetters|URL=https://www.halowaypoint.com/en-us/news/lovely-letters|Site=Halo Waypoint|Page=News: Lovely Letters|D=12|M=02|Y=2021}}
<gallery>
<gallery>
File:HO Waterfall Concept.jpg|Concept art.
File:HO Waterfall Concept.jpg|Concept art.
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File:HO Waterfall Skybox Concept 1.jpg|Concept art.
File:HO Waterfall Skybox Concept 1.jpg|Concept art.
File:HO Waterfall Skybox Concept 2.jpg|Concept art.
File:HO Waterfall Skybox Concept 2.jpg|Concept art.
File:H3 Screenshot Waterfall-1.png|The map as it appeared in ''Halo 3''{{'}}s ''MCC'' port.
File:H3 Screenshot Waterfall-1.png|The map as it will appear in ''Halo 3''{{'}}s ''MCC'' port.
</gallery>
</gallery>
===Other multiplayer maps===
The following maps are referenced in the MS30 text files, though beyond names no information is provided for these maps. As such, they are listed below. They consist of ''[[Halo 3]]'' multiplayer maps, and all use the same map filenames as those used in the original ''Halo 3'' game, indicating they were to be ported without any changes.
*<code>armory</code> {{C|The ''Halo 3'' multiplayer map [[Rat's Nest]]}}
*<code>construct</code> {{C|The ''Halo 3'' multiplayer map [[Construct]]}}
*<code>descent</code> {{C|The ''Halo 3'' multiplayer map [[Assembly]]}}
*<code>docks</code> {{C|The ''Halo 3'' multiplayer map [[Longshore]]}}
*<code>fortress</code> {{C|The ''Halo 3'' multiplayer map [[Citadel]]}}
*<code>ghosttown</code> {{C|The ''Halo 3'' multiplayer map [[Ghost Town]]}}
*<code>isolation</code> {{C|The ''Halo 3'' multiplayer map [[Isolation]]}}
*<code>midship</code> {{C|The ''Halo 3'' multiplayer map [[Heretic]]}}
*<code>salvation</code> {{C|The ''Halo 3'' multiplayer map [[Epitaph]]}}
*<code>sandbox</code> {{C|The ''Halo 3'' multiplayer map [[Sandbox]]}}
*<code>sidewinder</code> {{C|The ''Halo 3'' multiplayer map [[Avalanche]]}}
*<code>snowbound</code> {{C|The ''Halo 3'' multiplayer map [[Snowbound]]}}
*<code>spacecamp</code> {{C|The ''Halo 3'' multiplayer map [[Orbital]]}}
*<code>warehouse</code> {{C|The ''Halo 3'' multiplayer map [[Foundry]]}}
The following maps are referenced in the H3EK Shader Collection, though beyond names no information is provided for these maps. As such, they are listed below. They consist of cut ''[[Halo Online]]'' multiplayer maps.
*<code>s3d_dale</code>
*<code>s3d_hangar</code>
*<code>s3d_rock</code>
*<code>s3d_sidewinder</code>
*<code>s3d_underwater</code>
*<code>s3d_well</code>
*<code>s3d_countdown</code>
*<code>s3d_lockout</code>
*<code>s3d_haven</code>
*<code>s3d_burial_mounds</code>
*<code>s3d_chillout</code>
*<code>s3d_beaver_creek</code>
==Firefight maps==
Some text strings in the files reference the filenames of several ''[[Halo 3: ODST]]'' and ''Halo: Reach'' [[Firefight]] maps. It is unknown if they are simply leftover assets in the engine from those games, or whether Firefight was a planned gamemode intended to be included in ''Halo Online''.
===Beachhead===
{{Article quote|The Covenant rarely entrenched themselves on former human worlds.}}
Named <code>s3d_beachhead</code>, this map was set on a former human colony world, and was presumably a remake of ''Reach''{{'}}s map of the same name, [[Beachhead (Halo: Reach map)|Beachhead]].
===Other Firefight maps===
These firefight maps are referenced in the text files by name;
*<code>alphasite</code> {{C|The ''Halo 3: ODST'' map [[Alpha Site]]}}
*<code>chasmten</code> {{C|The ''Halo 3: ODST'' map [[Chasm Ten]]}}
*<code>lostplatoon</code> {{C|The ''Halo 3: ODST'' map [[Lost Platoon]]}}
==Sources==
{{Ref/Sources}}


{{Levels|HO}}
{{Levels|HO}}
[[Category:Deleted material]]
[[Category:Deleted material]]
[[Category:Halo Online multiplayer maps]]
[[Category:Halo Online multiplayer maps]]

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