Editing Cut Halo: Combat Evolved levels

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==Campaign levels==
==Campaign levels==
===B20===
===B20===
B20 is a level developed very early in the production of ''Combat Evolved''. Little is known of it, though its files still exist at [[343 Industries]]. As part of the "[[Digsite]]" project, the level was explored for potential use as a [[Firefight]] map.{{Ref/Site|Id=HWCRF|URL=https://www.halowaypoint.com/news/cutting-room-floor|Site=Halo Waypoint|Page=Cutting Room Floor|D=07|M=07|Y=2022}} Most of the surviving information about B20 comes in the form of missing tag references, as opposed to actual useable files. Much of the level's overall swamp themeing was similar to the final game [[343 Guilty Spark (level)|343 Guilty Spark]], or the cut multiplayer map [[#Swampthing|Swampthing]].{{Ref/Site|Id=DigsiteDeliveries|URL=https://www.halowaypoint.com/news/digsite-deliveries|Site=Halo Waypoint|Page=Digsite Deliveries|D=07|M=07|Y=2023}}
B20 is a level developed very early in the production of ''Combat Evolved''. Little is known of it, though its files still exist at [[343 Industries]]. As part of the "[[Digsite]]" project, the level was explored for potential use as a [[Firefight]] map.{{Ref/Site|Id=HWCRF|URL=https://www.halowaypoint.com/news/cutting-room-floor|Site=Halo Waypoint|Page=Cutting Room Floor|D=07|M=07|Y=2022}}
 
In the original story cut of B20, the Master Chief was to have been tasked with assassinating a [[Covenant]] "Prophet". At this stage in ''Halo'', the [[San'Shyuum]] species (more commonly known as "Prophets") did not exist yet and were to debut in ''[[Halo 2]]'' - instead, the Prophet target of the level was to have been an [[Sangheili|Elite]] wearing a "striking hat" - something which likely went on to inspire the [[Sangheili High Councilor|Elite Councilors]] in ''Halo 2'' instead. Similarly, the objective of assassinating a Prophet was realised in ''Halo 2'', with Master Chief's mission to assassinate the [[Prophet of Regret]] in the levels [[Delta Halo]]/[[Regret (Halo 2 level)|Regret]]. The level would have featured a mysterious monster that lurked in the central portion of the map, forcing the player to take a wide path around that middle section to avoid being killed while they made their way to a tower in the distance.{{Ref/Reuse|DigsiteDeliveries}}


===Alpha Base===
===Alpha Base===

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