Editing Chris Barrett

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{{Status|RealWorld}}
{{realworld}}
{{Disambig header|the Bungie employee|other Chrises|Chris}}
{{ratings}}
[[File:Bungie - Chris Barrett.png|thumb|350px|Chris Barrett in the ViDoc ''[[Bungie ViDoc: O Brave New World|O Brave New World]]''.]]
{{Bstaff|Barrett, Chris}}
'''Christopher (Chris) Barrett''' is an employee at [[Bungie]] Studios.  
==Biography==
'''Chris Barrett''' is an employee at [[Bungie Studios]].  
 
In 1999, when [[Halo: Combat Evolved]] was released, Barrett was credited as an artist on [[Bungie]]'s team. When [[Halo 2]] was released, Barrett was working as a level designer.
 
He worked on the level [[Metropolis]] in [[Halo 2]], and is most known from his personal Easter Egg; [[Tterrab Industries]].


==Biography==
=Bio=
Christopher Barrett joined Bungie in 2000. In [[2001]], when ''[[Halo: Combat Evolved]]'' was released, Barrett was credited as an artist on Bungie's team.<ref>'''[[Halo: Combat Evolved]]''' [[Halo: Combat Evolved credits|credits]]</ref> During ''[[Halo 2]]'''s development, Barrett was working as a Lead environment artist.<ref>'''[[Halo 2]]''' [[Halo 2 credits|credits]]</ref> He also worked as a campaign environment lead.<ref>'''[[Halo 3]]''' [[Halo 3 credits|credits]]</ref> Barrett did additional art direction in ''[[Halo 3: ODST]]'' and additional environment art in ''[[Halo: Reach]]''.<ref>'''[[Halo 3: ODST]]''' [[Halo 3: ODST credits|credits]]</ref><ref>'''[[Halo: Reach]]''' [[Halo: Reach credits|credits]]</ref>
Nickname: Barry
Classification: GrizzledAncients
Current Job: Environment Art Director
Origin: Burlington, VT
Blood Type: Classified
Age: Classified
Weight: Classified
Height: Classified
Girth: Classified
First Job: Classified
 
Hobby: Classified
 
Ultimate Halo Match: Classified
 
Ultimate Snack: Classified
 
Ultimate Website: Classified
 
Mode of Transport: Classified
 
Fake Weapon: Classified
 
BIOGRAPHY


Notably, he worked on the campaign level ''[[Metropolis]]'' in ''Halo 2'', and is most known from his personal Easter Egg; [[Tterrab Industries]].
Chris has contributed to multiple projects at Bungie including Myth II, Myth II:Chimera, Halo and Halo 2.
== Games ==


==Gameography==
*[[w:c:bungie:Myth II: Soulblighter|Myth II: Soulblighter]] - Unknown
*''Myth II'' - Multiplayer Artist
*[[w:c:bungie:Myth II: Chimera|Myth II: Chimera]] - Unkown
*''Myth II: Chimera''
*[[Halo: Combat Evolved]] - Artist
*''[[Halo: Combat Evolved]]'' - Artist
*[[Halo 2]] - Lead Environment Artist
*''[[Halo 2]]'' - Lead Environment Artist
*[[Halo 3]] - Campaign Environment Lead
*''[[Halo 3]]'' - Campaign Environment Lead
*''[[Halo 3: ODST]]'' - Additional Art Direction
*''[[Halo: Reach]]'' - Additional Environment Art
*''Destiny'' - Art Director


==Bungie.net Profile==
==Bungie.net Profile==
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*First Job: Classified
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*Mode of Transport: Classified
*Mode of Transport: Classified
*Fake Weapon: Classified
*Fake Weapon: Classified
*Biography: Chris has contributed to multiple projects at Bungie including ''Myth II'', ''Myth II: Chimera'', ''Halo: Combat Evolved'' and ''Halo 2''.<ref>[http://halo.bungie.net/Inside/MeetTheTeam.aspx?person=barrett Bungie.net employee details]</ref>
*Biography: Chris has contributed to multiple projects at Bungie including Myth II, Myth II: Chimera, Halo and Halo 2.<ref>[http://www.bungie.net/Inside/MeetTheTeam.aspx?person=barrett]</ref>
 
[http://www.example.com link title]
==Sources==
{{Ref/Sources}}

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