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===Part 03: Breaking Stuff to Look Tough=== Head back out to your Banshee. You have two groups of Covenant to worry about here, one from each side of the bridge. Most of these Grunts are carrying Fuel Rod Guns. Take these guys out with some Fuel Rods of your own. Use hit-and-run attacks until there are just a couple of guys left. Try not to hover or you'll be an easier target to hit. You want to have at least one of their plasma weapons land on the bridge when they die, so don't blow them away with Fuel Rods. Try running into them or hosing them down with plasma. If you take a lot of damage, fly back up and grab your old Banshee. It probably hasn't taken much of a beating. Once you've cleared off the bridge, land on it and switch out one of your weapons for any old Covenant weapon lying around. This is why you needed to make sure one landed here. Now fly back down to where you left your Rocket Launcher and pick it up, tossing your Covenant weapon by the wayside. Fly back up to the land bridge and get out. Now you have a full Pistol, full Shotgun, and possibly a full Rocket Launcher all here on the bridge with you. If you're feeling confident, don't bother moving the Rocket Launcher along with you. If you can't stand the thought of leaving a Rocket Launcher behind, move it into the tunnels with you. You know the routine. Keep switching it out with another weapon as you walk forward. The previously mentioned tactic doesn't work very well on Legendary. The Grunt with a Fuel Rod Gun is much more accurate, and the Elites can hose down your Banshee very quickly. What you need to do is, if you didn't take the Sniper Rifle from the tower earlier, go back and get it, then get the Banshee up onto one of those semicircular beams above the blast door, and snipe all the enemies. It's an extreme distance, but that's what the sniper is for. Target the Elites first (remember to aim for the head), then the Grunt with the Fuel Rod Gun, and if you have any ammo left, kill the Jackal. Once they are all dead, go back to where you got the sniper and get your other weapon back. Move ahead through the corridor and you'll get a checkpoint. Keep going into the room ahead and try to bonk the lone Grunt before he gets into the interior of the room. There are a lot of Covenant in here with you, and this battle can be a real pain. Fortunately you have a Rocket Launcher! Unload on these guys. After launching a rocket, switch to your other weapon (doesn't matter whether it's the Shotgun or Pistol) to finish off anyone damaged by the explosion. By this time, you're out of rockets there should be far fewer Covenant in the area. The remaining enemies can be handled as usual. Bust out all the windows and use them to sneak around. Snipe Grunts and Jackals with your Pistol. Use charged shots on annoying Jackals or Elites. Stick grenades to any Elites who can't see you. Once there are only Elites left, fill them full of needles or move in close and blast them with your Shotgun. Once the room is clear, find a good Plasma Pistol, keep your human Pistol, and drop your Shotgun in a safe spot. The ramp ahead leads down to an area with three Jackals. Use charged shots to take them out. One will probably retreat to the next room. Let him go for now. Head back to the site of the previous battle and fill up a Needler, dropping your Plasma Pistol. You can move your Shotgun along with you as well since you'll need it eventually. Move down the ramp and past the area where you just axed a couple of Jackals. The next group of Covenant will appear at the end of this corridor, but they won't show up until you've moved part of the way down. If one of those Jackals retreated here, take him out now with your Pistol. Now, move forward until the Covenant shows up. Back up and fill the hall with needles. Fire off a magazine on one side of the columns, move over, reload, and then fire off a magazine on the other side. This should take care of most of the Grunts and possibly the Elites. Once you've emptied the Needler, go back and switch it out for your Shotgun. Head back to the battle and snipe any leftover Grunts with your Pistol. The Elites can be taken out a number of ways. You can rush them with your Shotgun or you can peer around the columns and stick grenades to them. Either way works. Once they're dead, you can move into the next room where you will get a checkpoint. Stay up against the right wall and move to the base of the ramp into the next room. Stay out of sight while the battle rages on ahead. Once it dies down, move up to the top of the ramp, but not all the way into the room yet. Walk in just a step and look to your left. Over the little wall, you should see a couple of Elites that survived the battle. They will notice you and start shooting. While they're firing, take careful aim and stick a Plasma Grenade to one of them. If that doesn't take them all out, throw another grenade or just rush in with your Shotgun to finish the job. Several Jackals and a [[Zealot Elite]] will be coming around the corner soon, so back up. Stay at the top of the ramp until you see them. Toss a couple of Frag Grenades towards the Jackals and retreat down the ramp. From down here, you can take out the rest of them. Snipe the Jackals with your Pistol, and if the Elite Commander comes down after you, stand your ground and blast him with your Shotgun a few times at point blank range. Some of the Jackals may come down after you as well, but as long as you're on the right side of the doorway, they'll have to expose their unshielded side to you as they walk, which makes them fodder for your Shotgun. If the Commander hangs back, wait until the Jackals are killed, then rush him with the Shotgun or stick a grenade to him just like the previous Elites. To your right, there is a Shotgun full of ammo, several Frag Grenades and two health packs. Go fill up and look through the slits into the other side of the room. You don't really want to waste Pistol ammo on something this easy, so grab a Plasma Rifle or something. Peek through and hose down anybody you can see. Be careful of the window. You should probably stay crouched. Just keep firing until all the Grunts and Jackals are dead. Go back and grab another plasma weapon if you need to. Be patient and eventually, killing one of the last Grunts will trigger a group of Flood to rush in behind the Covenant. Once this happens, grab your Pistol back and get your Shotgun ready. These guys should take out the rest of the Covenant for you and should be easy for you to kill. Just move through the room and take them all down with your Shotgun. There will also be some carriers towards the back, so don't let them sneak up on you. Search carefully and you'll find some valuable Pistol ammo amongst the bodies. Be sure to grab it. And head back to grab a health pack and more Shotgun ammo if you need to. Moving along, you'll come to another battle between the Flood and Covenant, this time out on the bridge. Run out the door, take a right around the support, walk up behind a Jackal and blast him with your Shotgun. Blast another if you can. Retreat, get your Pistol out and snipe the rest of the Jackals. After the entire nearby Covenant are either dead or retreating, follow them down the bridge. Snipe any Flood that are lingering around on the other bridge, but not if they're also firing on Covenant. At some point the Zealot will come to kill you. Back up and blast him a few times with the Shotgun. He should go down pretty easily. Peek around one of the walls in the middle of the bridge and toss a Plasma Grenade onto an Elite. There should be several running around ahead. Keep sticking grenades to them until they retreat. Move ahead to their previous position and keep an eye out on the other bridge. Several Flood will jump over soon. Back up when you see them and hope they all go after the Covenant. Shotgun any who come after you. If there are any Jackals left, zoom in and snipe them before proceeding. While the Elites are still recovering from the Flood assault, rush in and spread buckshot liberally around the area. If the Covenant are all dead, so much the better. The rest of the bridge should be cake. Just keep your Shotgun at the ready and look out for Flood jumping over from the other bridge. The next room contains a huge amount of Flood, but is relatively easy. Run in and head straight into the interior of the room. Fire off a few Shotgun shells into the Flood at the other end of the room then retreat. When you reach the door you just came out of, turn around and toss a grenade at the oncoming wave of bad guys then keep on retreating into the hallway. Back up so the Flood have to come around a corner to get to you. As they come around blast each one with your Shotgun. Toss grenades as necessary and keep backing up if you get overwhelmed. There will inevitably be some stragglers, so move back up and use the same tactics until they've all been taken care of. There are still three groups of Flood to deal with in this room. One on the left, one in the middle, and one on the right. Let's take the one in the middle first, since they sometimes will interfere with your other fights. Move into the interior of the room and look up the ramp. These guys are armed with Shotguns and Pistols, so be careful. Snipe with your Pistol or move up the ramp and use your Shotgun. Grab all the ammo they dropped. Then, head back the way you came to the exterior of the room. Assuming you're facing the interior, we're now headed left. This group is at the far end of the room, almost at the door. Toss a Plasma Grenade right into the middle of them. They aren't that bright, so they should just stare at it until it goes off. Any survivors will probably come after you, so Shotgun them. Now it's back around the way you came only this time we're headed right. Walk up and just blow these next Flood away. They aren't that well armed. Standing in the doorway out of this area are two Elites, who are waiting for a fight. If it hasn't started already, move towards the doorway until it does. It should be a pretty fair fight until a Flood with a rocket launcher shows up at the far end of the corridor. Peek around far enough to watch the battle and snipe this guy as soon as possible. If you see him fire a rocket, retreat. Peek back around and make sure this guy goes down. Take out any survivors as usual. If you're a big fan of the rocket launcher, you can pick this one up for now, but it's not very useful. I usually just leave it. Cruising along you'll come into another room with a smattering of Flood. Kill them, and then move towards the interior of the room. Hiding in the first vent on the right is an infected human, so snipe him before he makes a nuisance of himself. There is also a Flood on the second ledge on the left. He moves between the interior and exterior of the room, so you may have to wait for him. Take him out with your pistol when he shows up. Move towards the center of the room and keep your shotgun trained on the second vent on the right. You will trigger an explosion. A few Flood will come out of the vent and a ton of infection forms will drop down. Quickly blast the combat forms then retreat before the little guys overcome you. Keep retreating and managing the little guys so they don't get through your shield. Once they're all popped, move back into the centre of the room, blasting anybody on the way. Once you're in the middle, the rest of the infection forms will suicide on you. There are a few Flood left in the exterior of the room near the exit. Most of them have pistols, so you can use up your pistol ammo on them. Once you've sniped all of them, move in to pick up their ammo. You can also grab the health pack lying by the door. There are a great amount infection Flood waiting in the hallway ahead, so take them all out before moving on. The next battle takes you back out onto the double bridge for the last time. There are two Banshees flying around in the air and a bunch of Flood on the bridge with you. Wait around in the hallway for a bit and the Banshees will take out most of the Flood for you. Once you're tired of waiting, run out and get the attention of the nearby Flood. Duck back into the hallway you came from and shotgun each of them as they come after you. That should clear out a bit of space on the bridge. Enough for you to take out the Banshees. Stay near cover and gun them down with your pistol. These guys will often fly in close, so blast them with your shotgun if you get a chance. After several dozen pistol rounds, they should be grounded for good. Move out onto the bridge now and switch to your shotgun. Several Flood will appear, but it's nothing you can't handle. Zoom in with your pistol and look down the length of the bridge. Snipe any Flood that wander into your crosshairs. A few have rocket launchers, so you want to take them out from as far away as possible. About three quarters of the way along the bridge, a big group of infection Flood will appear in front of you. Ditch one of your weapons, pick up anything handy, and blast these guys. If you can't find another weapon to use on these guys, just run around and keep recharging like you usually do. Grab your old weapon once you're done. The rest of the bridge should be pretty much clear. Whatever the Banshees missed, you probably sniped already. There are probably several rocket launchers lying around, but unfortunately these are just as useless as the last one. Just leave them. The next room has a pretty pathetic group of Flood for you to battle. No matter what you do the first group of infection forms won't budge, so have some fun with them. Step into the middle of the room to trigger the Flood. Just a few combat forms will come out to play, along with some carriers. Take everybody out and deal with the infection forms. Move through the room and around to the exit. There are a few combat forms blocking the way. Toss a grenade, shotgun, pistol. Head down the elevator and move through the door as soon as you reach the bottom. You don't want to get caught in the elevator shaft with all those infection forms raining down on you. This next room has an equally unchallenging group of Flood. At the end of the hall, two infected Marines will drop down in front of you. The rest of this room consists of several more infected Marines that have found their way into some pretty peculiar places. Be sure to check all around you as you move through the room. Finally, you get some space to move around. You will come out into the open area where you left Fireteam Zulu the last time you were here. Just ahead of you are a Grunt and an Elite. Take them out. Be careful though. There is a Banshee flying around, and there is a Wraith off to the left. If you have a Rocket Launcher, shoot the 'Shee down. If you don't, hop in the Ghost and head to the right. There's another Ghost back here to take care of first. Keep circling him and blasting him with your plasma cannons. As long as you keep moving, neither he nor the Banshee flying overhead will do much damage. Also watch out for a lone Flood carrier. Take it out with your cannons, then you can just make roadkill out of the little guys that pop out. Once the other Ghost is toast, head down into the ditch underneath the big pipe thingies. There's another Ghost down here, two health packs, a rocket launcher, a magazine of rockets to top it off, some shotgun ammo, and pistol ammo. Grab a health pack if you're hurting, but don't grab anything else yet. You should still have plenty of pistol ammo. Use it on that Banshee. You may have to leave the safety of the ditch to get a good shot, but be ready to run for cover if the Banshee gets a good angle on you. Gun it down then run back to the tunnel and switch out your shotgun for that rocket launcher. Grab the extra rockets, but not the pistol ammo. Hop in your old Ghost and fly up out of the ditch towards the Covenant. You're probably supposed to stop up here and take these Covenant out from the top of the ramp. Instead, fly straight through the middle of them. Head through the hail of plasma fire, hope the Wraith doesn't get off a lucky shot, and fly off the cliff into the area below and behind them. You could just leave now and forget these guys, but it's easy as pie to take them out from here. Besides, you may need to come back through here to get more ammo. Head up the switchback and peer over the edge at the Wraith. He can't hit you from there. He'll just keep pounding the dirt in front of you. And the other Covenant are far enough away to not be much of a problem. Shoulder your rocket launcher and send four rockets to kill the Wraith. Take out any occupied Shades, the Elite (if you didn't get him before), and Jackals with more rockets and snipe the remaining Jackals and Grunts with your pistol. Head back to the ammo stash in the ditch and fill up on everything. Toss the rocket launcher and grab your shotgun. You should be full of ammo, health, and probably grenades when you leave here. Grab the Ghost with the least damage and head out. Cruise down the switchback and into the tunnel. Squeeze your Ghost out the other side and move ahead. Two Jackals are wandering around nearby, so stop for a moment to hose them down with your plasma cannons. Ahead, you will come to an overturned Warthog and another ammo stash. Unfortunately, it's not very useful since you should be full already. Fly up the winding path in your Ghost. When you reach the top move ahead a bit and blast the four grunts up here. Once they've all been sent to an early grave, you have a couple of choices. You can take on the upcoming battle in either your Ghost or that Warthog. And you can follow two different strategies. The first is really risky and will get you killed several times on higher difficulty levels, but will probably save you time in the long run. The other is a little slower and more methodical. Read ahead and pick whichever one sounds like the most fun. Take your vehicle of choice and drive/fly in towards the left of the tower and head straight for one of the Banshees. If you have too, take a moment to either run over or gun down the three Elites, then hop out, get in a Banshee, and fly. Once you're in the air, you'll end up dogfighting up to four other Banshees. This is the only dogfighting in the game other than a brief bit on Assault on the Control Room. They're fairly easy to take down. You just have to figure out where they are. Hose them down with your cannons and, when you get a good angle, blast them with your Fuel Rods. Once you have control of the skies, you can bomb anyone down below. Obviously, there's the Wraith to deal with, along with any Elites you didn't kill when you picked up your ride. There is also a gaggle of Grunts with a Shade on a hill. The Shade can hose you down, so don't let it get too many shots off on you. A good tactic is to fly high above it and then dive bomb it. If your directly above it, the Shade shouldn't be able to shoot you. Lastly there's a pair of Hunters on the other side of the pillar. Once you're done go back down, land near where the Grunts were, and skip the next paragraph. If you want to take the more methodical approach, drive your vehicle of choice into the next area. Head in on the right side of the pillar, towards the Hunters. Walk up, and when they charge run backwards, shoot them in the gut, or sidestep and shoot them in the back. On the other hand, you could hop in the chaingun, kill one easily, hop out, avoid a fuel rod shot, and then go up close. Or, if you are in the Warthog, you could always make them into roadkill. There are two Banshees flying around overhead and one of them has probably noticed you by now. If you're in the Ghost, you're guns won't aim that high. You'll have to stay pretty far away and angle up while dodging most of their shots. Or, you can get out in a safe spot and take them down with your pistol. Pistol ammo is about to get scarce, so if you do gun them down, it is highly suggested to head back to the previous ammo stash where the Warthog was to fill up. Aren't you glad you took out the guys you zoomed past? If you're in the warthog, drive back out onto the ice near where you came into this area. Get out and hop in the gunner's seat. For some reason, these guys don't seem very accurate with their fuel rod guns, so you're actually fairly safe in your Warthog. Plus you get these great shots of Banshees exploding in midair and sliding on the ice into your hog, which is cool. Take out both Banshees then head back around to the right of the pillar. Keep moving around until you can see the Wraith ahead. If you're in the Ghost, you'll probably need to move a little closer. Keep pouring on the plasma while dodging the mortar shells and eventually you'll bring the Wraith down. If you're in the hog, get as far away from the Wraith as possible while still being able to see it. Get in the gunner's seat and start burning through the rounds. At this range, the Wraith will have a bit of trouble hitting you, but if you see a mortar that looks like it's going to hit, hop out of the warthog and run away. Get back in your warthog after it hits, drive to another spot, then get out and continue with the chaingun until he blows. Once you're done with the Wraith, keep moving around the pillar and look for a group of grunts on the hill ahead. They have a Shade at the top too. Use either your plasma cannons or chaingun to take them all out long range. Concentrate your fire on the Shade and use short bursts to keep your accuracy up. Once all the Grunts are dead, move up to their position and get out. They left a bunch of Needlers on the ground for you, so toss one of your weapons for a moment and pick one up. There are three Elites down below, so peer over the edge and go crazy with the needles. They don't have much cover since you're basically above them, so they don't stand a chance. Once they're taken care of, toss the Needler and get your old weapon back. Regardless of which strategy you used, you're probably in need of a health pack. There's one inside the pillar. There should be an unlocked door near the hill the Shade was on. Go in and get healthy. Head back out and pick up your well-deserved Banshee. If you've already been flying around, be sure to pick the undamaged one. Fly way high up in the air away from the pillar. Another couple of Banshees will come out to play if you haven't fought them yet. Stay away from the troops on the top of the pillar and hose these guys down with your plasma cannons. Fly back up high over the top of the pillar. There are several grunts and a Zealot down there. Some of the grunts have fuel rod guns and some are in Shades, so be sure to stay near the maximum range of your fuel rod gun. Bomb the grunts into oblivion then drop down a little closer to take out the Zealot. Now you can head back up and bomb the guys at your next nav point. There is a jackal, an elite, and a [[Heavy Grunt]]. Land after you blow them all away and head into the hall. Run into the room ahead. There is a whole mess of Flood battling only one or two Sentinels in here, so the battle will be over fast. Peek into the interior of the room and toss a grenade or two towards the bulk of them. Be careful. Some of these guys have rocket launchers. Retreat into the hall and shotgun anybody who follows you. Usually you'll get stuck with a checkpoint right about now. This is a bit annoying since you haven't cleared out the room yet, but that's okay. Go back in and finish clearing out the room. Grab a rocket launcher and gather up the spare rockets. Also, be sure to knock out any windows that are still intact. Continually switch out your rocket launcher for either your pistol or shotgun to move it to one of the vents. Look up at the vent and keep switching out your weapons until you can get one of them to land up inside the vent. Back up and jump up into the vent. Now switch weapons some more to move your rocket launcher towards the back of the tunnel. Thanks to SpudNYC for suggesting tossing a rocket launcher up here. Good idea! Hop back down out of the tunnel. Practice jumping back into it a few times. It's a tough jump. It may help to tap crouch at the height of your jump. It gives you an extra bit of air. Some people call this double jumping or crouch jumping. Anyway, once you're ready get your shotgun out and jump into the pulse generator. Immediately run up to the vent with the rocket launcher and blast any Flood who have spawned there. Jump up into the tunnel and shotgun anybody who follows you up here. Switch out your pistol for the rocket launcher. Peek out of the tunnel and take a look around. You can take out nearly the entire Flood from here. Look out towards one of the exits to the exterior of the room. Most of the Flood will be out there. Fire off a few shotgun shells towards the exit to get their attention. A big pile of Flood will usually come to investigate. Watch for them on your motion tracker. Fire off a rocket into the group and retreat into the tunnel. Peek out and finish off anybody in the interior of the room then do it all over again. Shotgun to get their attention then blast them with a rocket. You can also use this same trick on any nearby windows you can see through, though it's a little more likely to get you blown up. Grenades work well when using the windows since you can toss them and retreat before the Flood show up. Once you've run out of rockets, snipe the rest with your pistol or use grenades. When you're left with just a few blips on your motion tracker, you can hop down and take the rest out with your shotgun as usual. Just pray that none of the one's left have rocket launchers. Once you're through here, head back out and pick up the shiny new Banshee the level designer left for you on the right.
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