Editing Battle Canyon

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Status|Gameplay}}
{{Era|RW}}
{{Multiplayer map infobox
{{Multiplayer Map Infobox
|pagegamelabel=HR
|name=Battle Canyon
|name=Battle Canyon
|image=[[File:Battle canyon.jpg|300px]]
|image=[[File:Battle canyon.jpg|300px]]
|game=''[[Halo: Combat Evolved Anniversary]]/[[Halo Reach]]''
|game=''[[Halo: Combat Evolved Anniversary]]/[[Halo Reach]]''
|devname=<code>cex_beavercreek</code>
|playernumber=2-8
|playernumber=2-8
|location=[[Halo Array|Unidentified Halo ring]]
|location=[[Halo Array|Unidentified Halo ring]]
|terrain=Canyon
|terrain=Canyon
|gametypes=*[[Team Slayer]]
|gametypes=*[[Team Slayer]]
*[[Capture the Flag]]
*[[Team Objective]]
*[[Assault]]
*[[Stockpile]]
*[[Slayer]]
*[[Slayer]]
*[[Objective-based games|FFA Objective]]
}}
}}
{{Article quote|The telemetry spires in these canyons help manage the Halo ring’s vast translocation grid.}}  
{{Article Quote|The telemetry spires in these canyons help manage the Halo ring’s vast translocation grid.}}  
'''Battle Canyon''' is a [[multiplayer]] map included in ''[[Halo: Combat Evolved Anniversary]]'' and the [[Anniversary Map Pack]] for ''[[Halo Reach]]''. It is a remake of ''[[Halo: Combat Evolved]]''<nowiki/>'s ''[[Battle Creek]]'' and ''[[Halo 2]]''<nowiki/>'s ''[[Beaver Creek]]''.
'''Battle Canyon''' is a [[multiplayer]] map included in ''[[Halo: Combat Evolved Anniversary]]'' and the [[Anniversary Map Pack]] for ''[[Halo Reach]]''. It is a remake of ''[[Halo: Combat Evolved]]''<nowiki/>'s ''[[Battle Creek]]'' and ''[[Halo 2]]''<nowiki/>'s ''[[Beaver Creek]]''. A forge variant with [[Beaver Creek|similar title to the Halo 2 version]] is also available for those who prefer the classic multiplayer map.


==Universe and lore==
==Setting==
The map is set on a [[Halo Array|Halo ring]], within a rocky canyon housing two Forerunner telemetry spire structures which serve as the bases. The spires are key components of the ring's [[Teleportation grid|translocation grid]]. The rocky warrens of this part of Halo provide the ideal environment for an array of impressive telemetry clusters. These spires’ synchronization conduits ensure that the ring’s translocation grid is always fully operational, part of a remarkably powerful system which allows near-instant transportation across the full ten thousand kilometers that span the installation.<ref name="info">[http://blogs.halowaypoint.com/Headlines/post/2011/11/09/The-Halo-Bulletin-11911-.aspx '''Halo Waypoint''': ''The Halo Bulletin: 11/9/11''] ([https://web.archive.org/web/20130430191758/http://blogs.halowaypoint.com/Headlines/post/2011/11/09/The-Halo-Bulletin-11911-.aspx Archived copy])</ref><ref>[https://web.archive.org/web/20141012163535/https://www.halowaypoint.com/en-us/games/haloreach/maps '''Halo Waypoint''': ''Halo: Reach maps - Battle Canyon'']</ref>
The map is set on a [[Halo Array|Halo ring]], within a rocky canyon housing two Forerunner telemetry spire structures which serve as the bases. The spires are key components of the ring's [[Teleportation grid|translocation grid]]. The rocky warrens of this part of Halo provide the ideal environment for an array of impressive telemetry clusters. These spires’ synchronization conduits ensure that the ring’s translocation grid is always fully operational, part of a remarkably powerful system which allows near-instant transportation across the full ten thousand kilometers that span the installation. <ref name="info">[http://blogs.halowaypoint.com/Headlines/post/2011/11/09/The-Halo-Bulletin-11911-.aspx '''Halo Waypoint''': ''The Halo Bulletin: 11/9/11''] ([https://web.archive.org/web/20130430191758/http://blogs.halowaypoint.com/Headlines/post/2011/11/09/The-Halo-Bulletin-11911-.aspx Archived copy])</ref><ref>[https://web.archive.org/web/20141012163535/https://www.halowaypoint.com/en-us/games/haloreach/maps '''Halo Waypoint''': ''Halo: Reach maps - Battle Canyon'']</ref>


==Overview==
==Locations==
===Layout===
<gallery>
File:HMCC_HR_Battle_Canyon_Map.png|Battle Canyon Map.
File:HA - Battle Canyon Overview.jpeg|An overhead view of the map.
</gallery>
====Callouts====
The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay:
The following are locations on the map that are so named on the player's [[heads-up display]] during gameplay:
*East Terrain
*East Terrain
Line 44: Line 35:
*Rock Arch
*Rock Arch


==Variants==
[[File:Beaver creek.jpg|thumb|200px|[[Forge]] remake of Beaver Creek.]]
===Beaver Creek===
A forge variant with [[Beaver Creek|similar title to the ''Halo 2'' version]] is also available for those who prefer the classic multiplayer map.
{{Clear}}
==Trivia==
==Trivia==
*The celestial object seen in the sky is actually Reach's moon, [[Csodaszarvas]]. This is likely due to asset reuse of existing ''Halo: Reach'' textures.
*The celestial object seen in the sky is actually Reach's moon [[Csodaszarvas]]. This is likely due to asset reuse of existing ''Halo: Reach'' textures.
*Above the Blue Base's teleport, there is a [[GRD dolls Easter egg|GRD doll]]. It cannot be picked up in [[Forge]], but explosives and projectiles will dislodge it.
*Above the Blue Base's teleport there is a [[GRD dolls Easter egg|GRD doll]]. It cannot be picked up in [[Forge]], but explosives and projectiles will dislodge it.
*A [[Original map screenshot Easter egg|screenshot of ''Beaver Creek'']] can be found on the bottom of the structure protruding from the top of Red Base (labelled "Red Roof"), at the end of the long red light.
*A [[Original map screenshot Easter egg|screenshot of ''Beaver Creek'']] can be found on the bottom of the structure protruding from the top of Red Base (labelled "Red Roof"), at the end of the long red light.


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:HR_BattleCanyon_Concept.jpg|Concept art of the map.
File:HR_BattleCanyon_Concept.jpg|Concept art of the map.
Line 61: Line 46:
File:Beaver creek 02.jpg
File:Beaver creek 02.jpg
File:HA - Beavercreek.jpg
File:HA - Beavercreek.jpg
File:Beaver creek.jpg|[[Forge]] remake of Beaver Creek
File:HA - Battle Canyon Overview.jpeg|An overhead view of the map.
</gallery>
</gallery>


==Sources==
==Sources==
{{Ref/Sources}}
<references/>


{{Levels|HR|mode=yes}}
{{Levels|HR|mode=yes}}
{{Levels|CEA|mode=yes}}
[[Category:Halo: Reach multiplayer maps]]

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.