Editing Backwash

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{{Status|Gameplay}}
{{Era|RW}}
{{Multiplayer map infobox
{{Multiplayer Map Infobox
|name=Backwash
|name=Backwash
|image=[[File:H2 Backwash 1.jpg|300px]]
|image=[[File:H2_Backwash_1.jpg|300px]]
|game=''[[Halo 2]]''
|game=''[[Halo 2]]''
|devname=<code>backwash</code>
|map= War Games Map_Set/: 098-8<ref name="HU">[https://www.halowaypoint.com/en-us/universe/locations/delta-halo '''Halo Waypoint''' - ''Universe: Delta Halo'']</ref>
|map= War Games Map_Set/: 098-8<ref name="HU">[https://www.halowaypoint.com/en-us/universe/locations/delta-halo '''Halo Waypoint''' - ''Universe: Delta Halo'']</ref>
|location=[[Installation 05]]
|location=[[Installation 05]]
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==Summary==
==Summary==
[[File:H2 Backwash NoFog.gif|left|thumb|Backwash, with the fog removed.]]
[[File:H2_Backwash_NoFog.gif|left|thumb|Backwash, with the fog removed.]]
[[File:H2 Backwash WithFog.gif|left|thumb|Backwash, with the fog enabled.]]
[[File:H2_Backwash_WithFog.gif|left|thumb|Backwash, with the fog enabled.]]
{{Quote|Attended to by automated systems this Forerunner structure plays host to a violent but mist-shrouded conflict.{{Ref/Reuse|Manual}}}}
{{Quote|Attended to by automated systems this Forerunner structure plays host to a violent but mist-shrouded conflict.<ref name="Manual"/>}}
Delta Halo's primary Flood containment facilities resided in remote regions of the ring, including a series of vast bogs and swamplands. It is believed the Forerunners did this to discourage potential intruders or at least obfuscate the truth of the facility below. At some point, the [[Flood]] breached the containment facility, leading to an outbreak and formation of a [[Gravemind]]. It is unknown whether a system malfunction or outside meddling led to the breach.{{Ref/Reuse|HU}} Backwash is set in this location, resembling the ''[[Halo: Combat Evolved]]'' [[campaign]] level [[343 Guilty Spark (level)|343 Guilty Spark]].
Delta Halo's primary Flood containment facilities resided in remote regions of the ring, including a series of vast bogs and swamplands. It is believed the Forerunners did this to discourage potential intruders or at least obfuscate the truth of the facility below. At some point, the [[Flood]] breached the containment facility, leading to an outbreak and formation of a [[Gravemind]]. It is unknown whether a system malfunction or outside meddling led to the breach.<ref name="HU"/> Backwash is set in this location, resembling the ''[[Halo: Combat Evolved]]'' [[campaign]] level [[343 Guilty Spark (level)|343 Guilty Spark]].


Veiled in mist and alive with the chattering of unseen fauna, Backwash is a sodden valley in a seemingly boundless swamp. Forerunner technology, illuminated by eerie light, still hums with life. Shapes move in the dense fog and in the midst of this dank heat, it's hard to tell friend from foe. Hills and hummocks make the boggy terrain treacherous and difficult to navigate. Marksmen can stand unnoticed and unchallenged in the banks of fog or take shelter in the confines of Forerunner installations surrounding the mire.<ref name="Manual">[[Halo 2 Multiplayer Map Pack Manual#Backwash|Halo 2: Multiplayer Map Pack Manual]]</ref> Ambient life referred to by Bungie artist [[Justin Hayward]] as "glow bugs" crawl around the map, and [[2401 Penitent Tangent]] can be seen flying around the map.<ref name="bnet">[http://halo.bungie.net/News/content.aspx?cid=5337 '''Bungie.net''': Backwash revealed]</ref>
Veiled in mist and alive with the chattering of unseen fauna, Backwash is a sodden valley in a seemingly boundless swamp. Forerunner technology, illuminated by eerie light, still hums with life. Shapes move in the dense fog and in the midst of this dank heat, it's hard to tell friend from foe. Hills and hummocks make the boggy terrain treacherous and difficult to navigate. Marksmen can stand unnoticed and unchallenged in the banks of fog or take shelter in the confines of Forerunner installations surrounding the mire.<ref name="Manual">[[Halo 2 Multiplayer Map Pack Manual#Backwash|Halo 2: Multiplayer Map Pack Manual]]</ref> Ambient life referred to by Bungie artist [[Justin Hayward]] as "glow bugs" crawl around the map, and [[2401 Penitent Tangent]] can be seen flying around the map.<ref name="bnet">[http://halo.bungie.net/News/content.aspx?cid=5337 '''Bungie.net''': Backwash revealed]</ref>
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==Hidden message==
==Hidden message==
There is a way to get out of the level, but it requires super-jumping or a [[Wuzum-pattern Spectre|Spectre]]. With a person, get him/her to [[Super jumping|Superjump]] over the invisible wall on the hill, then get them to stand on top of the base (red or blue). Get them as close as possible to the wall and then sword cancel up onto a small spot on top of the base. You can now sword cancel (try it a lot) through the wall. Then, walk through something that looks like a large amount of roots (surrounds the outside) and look for edge of the level. Then walk around until you find red ground. The message is very large, written in blood, and says: IT'S LOOKING A LITTLE ROUGH OUT HERE. (Possibly because of the mold, fog, etc.) Also, go to the far right and there is a message that simply reads, "HERE."
There is a way to get out of the level, but it requires super-jumping or a [[Type-46 Spectre|Spectre]]. With a person, get him/her to [[Super Jumping|Superjump]] over the invisible wall on the hill, then get them to stand on top of the base (red or blue). Get them as close as possible to the wall and then sword cancel up onto a small spot on top of the base. You can now sword cancel (try it a lot) through the wall. Then, walk through something that looks like a large amount of roots (surrounds the outside) and look for edge of the level. Then walk around until you find red ground. The message is very large, written in blood, and says: IT'S LOOKING A LITTLE ROUGH OUT HERE. (Possibly because of the mold, fog, etc.) Also, go to the far right and there is a message that simply reads, "HERE."


To do it with the Spectre, go to blue base and jump on a small ledge that is right next to the invisible wall. Have the driver put on a severe handicap (if you don't have an overshield) then ram into you. If done correctly you will be smashed through the invisible wall.
To do it with the Spectre, go to blue base and jump on a small ledge that is right next to the invisible wall. Have the driver put on a severe handicap (if you don't have an overshield) then ram into you. If done correctly you will be smashed through the invisible wall.
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==Trivia==
==Trivia==
[[File:H2 Backwash Wireframe.gif|thumb|Wireframe of the geometry of the map.]]
[[File:H2 Backwash Wireframe.gif|right|thumb|Wireframe of the geometry of the map.]]
===Production notes===
===Production notes===
*During production of the level, [[343 Guilty Spark]] was originally going to be the monitor flying around the map. However, the monitor was changed to the red glow of 2401 Penitent Tangent when it became apparent 343 looked too much like a [[Anskum-pattern plasma grenade|plasma grenade]] flying through the air.{{Ref/Reuse|Manual}}
*During production of the level, [[343 Guilty Spark]] was originally going to be the monitor flying around the map. However, the monitor was changed to the red glow of 2401 Penitent Tangent when it became apparent 343 looked too much like a [[Type-1 plasma grenade|plasma grenade]] flying through the air.<ref name="Manual"/>
**The presence of 2401 was the inspiration to place the Sentinel Beams on the map.{{Ref/Reuse|bnet}}
**The presence of 2401 was the inspiration to place the Sentinel Beams on the map.<ref name="bnet"/>
*The ambient animal noise found on this map was originally recorded for ''Halo: Combat Evolved''.{{Ref/Reuse|Manual}}
*The ambient animal noise found on this map was originally recorded for ''Halo: Combat Evolved''.<ref name="Manual"/>
*Players will not spawn with grenades of any kind on this map (though they can be picked up). Due to the map's very small size, players tended to spawn and immediately spam grenades to the other side of the map. From a performance consideration, gametypes like King of the Hill would tend to lag considerably when all players had grenades.{{Ref/Reuse|bnet}}
*Players will not spawn with grenades of any kind on this map (though they can be picked up). Due to the map's very small size, players tended to spawn and immediately spam grenades to the other side of the map. From a performance consideration, gametypes like King of the Hill would tend to lag considerably when all players had grenades.<ref name="bnet"/>
*One of the design goals for the production of Backwash was the creation of a small-scale, 4-player map that would work well for [[Slayer]]. The production group for the map came up with the idea of creating a map set in a swamp similar to the mission 343 Guilty Spark, of ''Halo: Combat Evolved'', in which players could use fog and murk to hunt each other. Major references for both the visual and auditory aspects of the map included ''Rambo''.{{Ref/Reuse|bnet}}
*One of the design goals for the production of Backwash was the creation of a small-scale, 4-player map that would work well for [[Slayer]]. The production group for the map came up with the idea of creating a map set in a swamp similar to the mission 343 Guilty Spark, of ''Halo: Combat Evolved'', in which players could use fog and murk to hunt each other. Major references for both the visual and auditory aspects of the map included ''Rambo''.<ref name="bnet"/>
**The design of Backwash is not particularly complex, as the intention was to create a simple arena. This led to some issues with design as players could see one another from opposite sides of the map, and the long sightlines proved troublesome for the Xbox hardware available, leading to concessions and cuts on both art and design.{{Ref/Reuse|bnet}}
**The design of Backwash is not particularly complex, as the intention was to create a simple arena. This led to some issues with design as players could see one another from opposite sides of the map, adn the long sightlines proved troublesome for the Xbox hardware available, leading to concessions and cuts on both art and design.<ref name="bnet"/>


===Trivia===
===Trivia===
[[File:H2 Backwash Gargoyle 1.png|thumb|The Gargoyle.]]
[[File:H2 Backwash Gargoyle 1.png|right|thumb|The Gargoyle.]]
*Though the sounds made by 2401 Penitent Tangent on this level are similar to sounds from 343 Guilty Spark's files, they were recorded by a different voice actor and are therefore distinct.
*Though the sounds made by 2401 Penitent Tangent on this level are similar to sounds from 343 Guilty Spark's files, they were recorded by a different voice actor and are therefore distinct.
*Along with [[Desolation]], this is the only level in the ''[[Halo]]'' trilogy to spawn a [[Sentinel beam]] by default.
*Along with [[Desolation]], this is the only level in the ''[[Halo]]'' trilogy to spawn a [[Sentinel beam]] by default.
*There is an Easter egg called the [[Hidden Gargoyle]] on the map.
*There is an easter egg called the [[Hidden Gargoyle]] on the map.
*The plants that are seen on the level resemble those seen on the level [[343 Guilty Spark (level)|343 Guilty Spark]], mainly because of the environment being a swamp. The plants are also seen aboard [[High Charity]] during the levels [[Gravemind]] and [[High Charity]] in the outdoor areas.
*The plants that are seen on the level resemble those seen on the level [[343 Guilty Spark (level)|343 Guilty Spark]], mainly because of the environment being a swamp. The plants are also seen aboard [[High Charity]] during the levels [[Gravemind]] and [[High Charity]] in the outdoor areas.


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:HMCC H2 Backwash Map.png|Backwash map.
File:HMCC H2 Backwash Map.png|Backwash map.

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