Editing Assault on the Control Room/Walkthrough

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{{Status|Gameplay}}
{{Walkthrough infobox
||era=[[Halo: Combat Evolved]]
|prev=[[The Silent Cartographer/Walkthrough|The Silent Cartographer]]
|next=[[343 Guilty Spark (level)/Walkthrough|343 Guilty Spark]]
|name=[[Assault on the Control Room]]
|image=[[File:AssaultonControlRoom.png|300px]]
|player=[[John-117]]
|objective=Get to Halo's Control Room before the [[Covenant]]
|location=On the surface of [[Installation 04]]
|starting weapons=[[MA5B assault rifle]]
<br>[[M6D magnum]]
|new weapons=
|enemies=[[Unggoy]]
<br>[[Kig-Yar]]
<br>[[Sangheili]]
<br>[[Mgalekgolo]]
|skulls=
|pagegamelabel=CE
}}
== Weapons ==
== Weapons ==
====Usable====
====Usable====
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*[[M19 SSM Rocket Launcher|Rocket Launcher]]
*[[M19 SSM Rocket Launcher|Rocket Launcher]]
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]
*{{Pattern|Okarda'phaa|plasma rifle}}
*[[Type-25 Directed Energy Rifle|Plasma Rifle]]
*[[Type-33 Guided Munitions Launcher|Needler]]
*[[Type-33 Guided Munitions Launcher|Needler]]
*[[Anskum-pattern plasma grenade|Plasma Grenade]]
*[[Type-1 Antipersonnel Grenade|Plasma Grenade]]
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]]
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]]
*[[M41 Light Anti-Aircraft Gun|M41 LAAG]]
*[[M41 Light Anti-Aircraft Gun|M41 LAAG]]
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*[[Type-32 Rapid Assault Vehicle|Ghost]]
*[[Type-32 Rapid Assault Vehicle|Ghost]]
*[[Type-26 Ground Support Aircraft|Banshee]]
*[[Type-26 Ground Support Aircraft|Banshee]]
*[[Zurdo-pattern Wraith|Wraith]] (non-drivable)
*[[Type-26 Assault Gun Carriage|Wraith]] (non-drivable)
*[[D77-TC Pelican|Pelican]] (non-drivable)
*[[D77-TC Pelican|Pelican]] (non-drivable)
*[[Taaku Xur-pattern Spirit|Spirit]] (non-drivable)
*[[Type-28 Troop Carrier|Spirit]] (non-drivable)
[[Early Banshee]]
[[Early Banshee]]


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==General Walkthrough==
==General Walkthrough==
In the beginning of the level, as Foehammer will drop you off by the platform to the entrance of the control room, you will see Grunts running into the pressure doors to call upon their brethren. Now you have two options.  
In the beginning of the level, as Foehammer will drop you off by the platform to the entrance of the control room, you will see Grunts running into the pressure doors to call upon their brethren. Now you have two options.  


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The second option is an immediate tactic that saves a lot of time, although the Elites may survive the blast. Swap a Plasma Pistol for the Assault Rifle for your next encounter. Venture into the short passage, the next room is littered with Grunts, but before that, you will have to take out the Elite. Use a charge shot to disable the Elites shield and gun him down with a pistol headshot. Fairly easy, but the Minor Elite may have spotted you, and he will began throwing a ridiculous amount of plasma grenades at you, lob a grenade at him to disperse the oncoming hoard of Grunts. Journey your way across the room, but don't get near the doors, because a hail of plasma by Jackals and Grunts will put you down. Lob another grenade at them, and proceed onto the bridge.  
The second option is an immediate tactic that saves a lot of time, although the Elites may survive the blast. Swap a Plasma Pistol for the Assault Rifle for your next encounter. Venture into the short passage, the next room is littered with Grunts, but before that, you will have to take out the Elite. Use a charge shot to disable the Elites shield and gun him down with a pistol headshot. Fairly easy, but the Minor Elite may have spotted you, and he will began throwing a ridiculous amount of plasma grenades at you, lob a grenade at him to disperse the oncoming hoard of Grunts. Journey your way across the room, but don't get near the doors, because a hail of plasma by Jackals and Grunts will put you down. Lob another grenade at them, and proceed onto the bridge.  
The Bridge is one of the toughest parts in the level; with luck, you will lose only one or two health bars.  
The Bridge is one of the toughest parts in the level; with luck, you will lose only one or two health bars.  
Melee the Grunts with ease, do it swiftly, because they will wake up later on (thanks to fireteam zulu's Pelican). Swap for the Needler over by the dead bodies. Again, you now have two options.  
Melee the Grunts with ease, do it swiftly, because they will wake up later on (thanks to fire team zulu's Pelican). Swap for the Needler over by the dead bodies. Again, you now have two options.  


'''1)''' Walk down the second level and blast (or assassinate) the Major Elite. There are also a bunch of sleeping Grunts, so knock them into the canyon.
'''1)''' Walk down the second level and blast (or assassinate) the Major Elite. There are also a bunch of sleeping Grunts, so knock them into the canyon.
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Now at the basement, you will encounter some sleeping grunts, melee them with ease, and proceed. You will soon find an Elite wandering aimlessly back and forth, melee him in the back or just chuck a grenade at him casually, this will certainly wake everyone up, even if you did the job stealthy, because someone on the other side will probably see you.  
Now at the basement, you will encounter some sleeping grunts, melee them with ease, and proceed. You will soon find an Elite wandering aimlessly back and forth, melee him in the back or just chuck a grenade at him casually, this will certainly wake everyone up, even if you did the job stealthy, because someone on the other side will probably see you.  
Gun everyone down nice and clean and proceed into the snowy grounds.  
Gun everyone down nice and clean and proceed into the snowy grounds.  
The snowy playground is quite a nasty place with Shade Turrets, far ahead; you will see Fireteam Zulu fighting with Jackals and an Elite. The Elite will start running towards the Ghosts parked underneath a small cliff top with a shade turret on it. Use your pistol to gun down the Grunt by your side and the Grunt on the cliff top, and proceed to the Elites. Beware of the Wraith's fire though; they're dead accurate at overturning vehicles.  
The snowy playground is quite a nasty place with Shade Turrets, far ahead; you will see Fire Team Zulu fighting with Jackals and an Elite. The Elite will start running towards the Ghosts parked underneath a small cliff top with a shade turret on it. Use your pistol to gun down the Grunt by your side and the Grunt on the cliff top, and proceed to the Elites. Beware of the Wraith's fire though; they're dead accurate at overturning vehicles.  
After you put down the Elite, swap for the Sniper Rifle or the Rocket launcher (Either one of them won't matter, you'll probably run out of ammo before you know it, you can swap the two weapons, which isn't recommended). Get onto the Warthog; drive it to the shady areas to pick up the Marines (in order to dodge the Wraith). Dash forward, you don't need to wait for the gunner (if you have one) to put down the aliens. You will eventually run into a crashed Pelican and find a Scorpion that's parked with Marines. Drive the Hog into a position where the gunner can support you, then climb in the tank and kill the Ghosts quickly. Steamroll the surviving Covenant as quickly as possible in order to preserve your Marines. At least keep the sniper alive, as he has a fantastic rate of fire and range, which makes killing infantry much easier. Have the Marines board the Scorpion and drive on.
After you put down the Elite, swap for the Sniper Rifle or the Rocket launcher (Either one of them won't matter, you'll probably run out of ammo before you know it, you can swap the two weapons, which isn't recommended). Get onto the Warthog; drive it to the shady areas to pick up the Marines (in order to dodge the Wraith). Dash forward, you don't need to wait for the gunner (if you have one) to put down the aliens. You will eventually run into a crashed Pelican and find a Scorpion that's parked with Marines. Drive the Hog into a position where the gunner can support you, then climb in the tank and kill the Ghosts quickly. Steamroll the surviving Covenant as quickly as possible in order to preserve your Marines. At least keep the sniper alive, as he has a fantastic rate of fire and range, which makes killing infantry much easier. Have the Marines board the Scorpion and drive on.


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It is recommended to go down the bend rather than use the cave, since it gives you a better angle to tackle the first (well, technically second) Wraith. Blow up a few Ghosts as well, and shoot the Grunt gunner on the ridge off his turret. Leave your tank and walk up the ridge.
It is recommended to go down the bend rather than use the cave, since it gives you a better angle to tackle the first (well, technically second) Wraith. Blow up a few Ghosts as well, and shoot the Grunt gunner on the ridge off his turret. Leave your tank and walk up the ridge.


Making sure your Marines cover you so enemies don’t annoy you when you’re using your Sniper Rifle (which will make you zoom out), look at the platform where the future Pulse Generator is (for those who haven’t played Two Betrayals, look back to the bend, and look up) and zoom to 10× (for PC). You will see the Banshee’s top, which is a blur of magenta. Aim your Sniper Rifle at it, and without adjusting your aim, switch to your Rocket Launcher and fire.
Making sure your Marines cover you so enemies don’t annoy you when you’re using your Sniper Rifle (which will make you zoom out), look at the platform where the future Pulse Generator is (for those who haven’t played Two Betrayals, look back to the bend, and look up) and zoom to 10x (8x for PC). You will see the Banshee’s top, which is a blur of magenta. Aim your Sniper Rifle at it, and without adjusting your aim, switch to your Rocket Launcher and fire.


If it impacts on the platform or wall, aim a little higher or lower (depending on where you missed), and try again. If you succeeded, good for you. The Banshee will most likely not fall, but will merely flip. This is all you need to do for now, as it will prevent the Elite from using it. Eliminate the remainder of the enemies, including the Wraith on the hill above the cave, and the Hunters in the cave.
If it impacts on the platform or wall, aim a little higher or lower (depending on where you missed), and try again. If you succeeded, good for you. The Banshee will most likely not fall, but will merely flip. This is all you need to do for now, as it will prevent the Elite from using it. Eliminate the remainder of the enemies, including the Wraith on the hill above the cave, and the Hunters in the cave.
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==[[Legendary]] Walkthrough==
==[[Legendary]] Walkthrough==
Before you start, remember this is Halo's longest level- not just in CE, but in the whole series. Confirm that you have enough time. Do conserve ammo. Never ever shoot the Elites straight forward with the pistol. Three clips is required just to drop a Blue Elite (Minor).
Before you start, remember this is Halo's longest level- not just in CE, but in the whole series. Confirm that you have enough time. Do conserve ammo. Never ever shoot the Elites straight forward with the pistol. Three clips is required just to drop a Blue Elite (Minor).


After you finished [[Silent Cartographer]], you'll have a cutscene. After you get off, immediately chuck two grenades at the doors, as two [[Sangheili|Elites]] will come charging through, one a Major and the other a Minor. The grenades should extremely weaken the Major so use around half a magazine in a single burst to take it out before its shields can recharge. If you timed the grenades right, the Minor should be dead. If you receive a checkpoint too late after the doors have already begun opening, you might want to restart; this part is easily the hardest section in the whole level.
After you finished [[Silent Cartographer]], you'll have a cutscene. After you get off, immediately chuck two grenades at the doors, as two [[Sangheili|Elites]] will come charging through, one a Major and the other a Minor. The grenades should extremely weaken the Major so use around half a magazine in a single burst to take it out before its shields can recharge. If you timed the grenades right, the Minor should be dead. If you receive a checkpoint too late after the doors have already begun opening, you might want to restart; this part is easily the hardest section in the whole level.


After the door closes and the Elites have been dealt with, get into the Shade and simply hold down the fire button at the door. Grunts will fall at your onslaught without any resistance. Take heed - be careful not too let a stray Grunt escape for two reasons. First, it will distract your fire, allowing other Grunts to surround you. More importantly, it ''will'' stick you, given the opportunity. By now, after clearing that part, you should have lost about one or two health bars. Proceed through the corridor and clear out the next room(s) by use of surprise/firepower. A hint to ponder: always kill silently until seen - the [[Sangheili Major|Major Elites]] can be extremely resilient, taking even a direct rocket in Legendary. Hey though, you wanted it! You might want to keep the [[Pistol]], as it will help kill Grunts easily, and you will want it on the bridge. Ok, once you arrive at the bridge, you should quietly melee the [[Unggoy|Grunts]] to death. You ''will'' want to kill the Major Elite on the second level of the bridge. Even if no one sees you, [[Fireteam Zulu]] will arrive and wake everyone up. Try to kill the Major Elite, then man the [[Shade]] (preferably the one on the left-you get a better angle) and gun the Banshee down. Alternatively, you could use the Assault Rifle to destroy it. By now, you should also face the Jackals. Either use the Plasma Pistol, or get a plasma pistol and repeatedly overcharge it into the Jackals, depleting their shields. Do not charge; in three seconds is all it takes to kill you by a group of [[Kig-yar|Jackals]].
After the door closes and the Elites have been dealt with, get into the Shade and simply hold down the fire button at the door. Grunts will fall at your onslaught without any resistance. Take heed - be careful not too let a stray Grunt escape for two reasons. First, it will distract your fire, allowing other Grunts to surround you. More importantly, it ''will'' stick you, given the opportunity. By now, after clearing that part, you should have lost about one or two health bars. Proceed through the corridor and clear out the next room(s) by use of surprise/firepower. A hint to ponder: always kill silently until seen - the [[Sangheili Major|Major Elites]] can be extremely resilient, taking even a direct rocket in Legendary. Hey though, you wanted it! You might want to keep the [[Pistol]], as it will help kill Grunts easily, and you will want it on the bridge. Ok, once you arrive at the bridge, you should quietly melee the [[Unggoy|Grunts]] to death. You ''will'' want to kill the Major Elite on the second level of the bridge. Even if no one sees you, [[Fire Team Zulu]] will arrive and wake everyone up. Try to kill the Major Elite, then man the [[Shade]] (preferably the one on the left-you get a better angle) and gun the Banshee down. Alternatively, you could use the Assault Rifle to destroy it. By now, you should also face the Jackals. Either use the Plasma Pistol, or get a plasma pistol and repeatedly overcharge it into the Jackals, depleting their shields. Do not charge; in three seconds is all it takes to kill you by a group of [[Kig-yar|Jackals]].


After you clear the bridge (it might take a long while-don't get frustrated!), the door should open and a group of [[Unggoy|Grunts]], Jackals, and a Zealot should charge in. You can do this part of the level two ways, both of which will let you get past. First, simply spam the plasma or fragmentation grenades at the entrance. All the enemies should be eliminated in no time. Alternatively, you could kill the Jackals / Grunts with your Assault Rifle, and then challenge yourself by killing the Zealot with only the Assault Rifle. This is often considered a difficult task, as previous experience from the [[Truth and Reconciliation]] has shown. This time, you do not have the overpowered [[Sniper rifle|Sniper Rifle]], complicating your task. Simply dodge or jump and you should emerge victorious. You could take advantage of its AI by simply going far enough. Simply go through the corridor, and you're in the next room. Take out the enemies (Grunts and Jackals). Then, you will see a Zealot with a {{Pattern|Okarda'phaa|plasma rifle}}. Quickly take it out with a combination of the [[MA5B Individual Combat Weapon System|Assault Rifle]] and grenades (Plasma Pistols also work in place of the grenades - just use the overcharge to bring down its shield).
After you clear the bridge (it might take a long while-don't get frustrated!), the door should open and a group of [[Unggoy|Grunts]], Jackals, and a Zealot should charge in. You can do this part of the level two ways, both of which will let you get past. First, simply spam the plasma or fragmentation grenades at the entrance. All the enemies should be eliminated in no time. Alternatively, you could kill the Jackals / Grunts with your Assault Rifle, and then challenge yourself by killing the Zealot with only the Assault Rifle. This is often considered a difficult task, as previous experience from the [[Truth and Reconciliation]] has shown. This time, you do not have the overpowered [[Sniper rifle|Sniper Rifle]], complicating your task. Simply dodge or jump and you should emerge victorious. You could take advantage of its AI by simply going far enough. Simply go through the corridor, and you're in the next room. Take out the enemies (Grunts and Jackals). Then, you will see a Zealot with a [[type-25 Directed Energy Rifle|plasma rifle]]. Quickly take it out with a combination of the [[MA5B Individual Combat Weapon System|Assault Rifle]] and grenades (Plasma Pistols also work in place of the grenades - just use the overcharge to bring down its shield).


The rest of the room, which consists of one or two Elites, should be dealt with easily enough. Proceed to the next room after reloading and stocking up on weapons. After fighting through a couple more rooms filled with [[Covenant Empire|Covenant]], you should emerge onto the outside. First, you should be able to take the [[Unggoy|Grunt]] in the [[Shade]] with little problem, as he does not know you're there. Then, you can do one of two things:
The rest of the room, which consists of one or two Elites, should be dealt with easily enough. Proceed to the next room after reloading and stocking up on weapons. After fighting through a couple more rooms filled with [[Covenant Empire|Covenant]], you should emerge onto the outside. First, you should be able to take the [[Unggoy|Grunt]] in the [[Shade]] with little problem, as he does not know you're there. Then, you can do one of two things:


'''(1)''' You can gun down the [[Type-32 Rapid Assault Vehicle|Ghost]] from your Shade. However, this causes the possibility that you will get hit by the [[Zurdo-pattern Wraith|Wraith]] which is bombarding [[Fireteam Zulu]], or your Marines will all die before you arrive at their position. You do want a Marine gunner to help take out the [[Zurdo-pattern Wraith|Wraith]].
'''(1)''' You can gun down the [[Type-32 Rapid Assault Vehicle|Ghost]] from your Shade. However, this causes the possibility that you will get hit by the [[Type-26 Assault Gun Carriage|Wraith]] which is bombarding [[Fire Team Zulu]], or your Marines will all die before you arrive at their position. You do want a Marine gunner to help take out the [[Type-26 Assault Gun Carriage|Wraith]].


'''(2)''' Alternatively, you could run towards the Marines' position and, with cover
'''(2)''' Alternatively, you could run towards the Marines' position and, with cover
from the trees, avoid the Wraith while dealing with the Ghost and infantry. This will probably result in a lot of health, normally, so get in the gunner seat of the [[M12 Force Application Vehicle|Warthog]] and gun the Ghost down.
from the trees, avoid the Wraith while dealing with the Ghost and infantry. This will probably result in a lot of health, normally, so get in the gunner seat of the [[M12 Force Application Vehicle|Warthog]] and gun the Ghost down.


'''(3)''' Simply grab the rocket and fire at the Wraith, Ghost, and infantry to simply clear the area. You may want to conserve the [[M19 SSM Rocket Launcher|Rocket Launcher]] for later, however. If you adore the sniper, go ahead and grab it (while you're at it, snipe the Shade turret on top of the massive rock - it is sort of hard to reach otherwise). Get a gunner and passenger for your Warthog and drive on. A hint on taking down the [[Zurdo-pattern Wraith|Wraith]]: be careful of the ice. Once you're on the ice, you will stay in that direction and it may make you skid, making you an easy target. Remain on the ice, circle the [[Zurdo-pattern Wraith|Wraith]], and the gunner will destroy the Wraith with ease.
'''(3)''' Simply grab the rocket and fire at the Wraith, Ghost, and infantry to simply clear the area. You may want to conserve the [[M19 SSM Rocket Launcher|Rocket Launcher]] for later, however. If you adore the sniper, go ahead and grab it (while you're at it, snipe the Shade turret on top of the massive rock - it is sort of hard to reach otherwise). Get a gunner and passenger for your Warthog and drive on. A hint on taking down the [[Type-26 Assault Gun Carriage|Wraith]]: be careful of the ice. Once you're on the ice, you will stay in that direction and it may make you skid, making you an easy target. Remain on the ice, circle the [[Type-26 Assault Gun Carriage|Wraith]], and the gunner will destroy the Wraith with ease.


{{succession box | before = ''[[The Silent Cartographer/Walkthrough|The Silent Cartographer]]'' <br />| title = [[Halo: Combat Evolved#Campaign|Campaign Walkthroughs]] | years = '''''Assault on the Control Room''''' |after = ''[[343 Guilty Spark (level)/Walkthrough|343 Guilty Spark]]''}}
{{succession box | before = ''[[The Silent Cartographer/Walkthrough|The Silent Cartographer]]'' <br />| title = [[Halo: Combat Evolved#Campaign|Campaign Walkthroughs]] | years = '''''Assault on the Control Room''''' |after = ''[[343 Guilty Spark (level)/Walkthrough|343 Guilty Spark]]''}}
 
[[Category:Walkthrough]]
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[[Category:Halo: Combat Evolved walkthroughs]]

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