Editing Anchor Point
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{{ | {{Era|RW}} | ||
{{ | {{Notcanon}} | ||
{{Multiplayer map infobox | {{Multiplayer map infobox | ||
|name=Anchor Point | |name=Anchor Point | ||
|image=[[File: | |image=[[File:H2_AnchorPoint_Screenshot_1.jpg|300px]] | ||
|game=''[[Halo 2]]'' {{C|Cut}} | |game=''[[Halo 2]]'' {{C|Cut}} | ||
|map= | |map= | ||
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|terrain=Forerunner gas mine | |terrain=Forerunner gas mine | ||
|symmetry=Symmetrical | |symmetry=Symmetrical | ||
|playernumber=2v2 | |playernumber=2v2<ref name="2v2">[https://twitter.com/vicdeleon/status/1193357225806327808 ''Vic DeLeon on Twitter:''] ''2v2, 4 banshees. Small map.''</ref> | ||
|gametypes=*[[Slayer]] | |gametypes=*[[Slayer]] | ||
}} | }} | ||
'''Anchor Point'''<ref name="anchor">[https://twitter.com/vicdeleon/status/1193356423062675458 ''VicDeLeon on Twitter:''] ''Ok ok I’m sorry, here’s one of four shots of the never-released #Halo2 map we called #AnchorPoint.''</ref> was a level created during the development of ''[[Halo 2]]'', but cut before release.<ref name="vic1">[https://twitter.com/vicdeleon/status/1193284446016815104 ''Vic DeLeon on Twitter:''] ''So, I’m on the fence here. Would today be a good day for me to finally post shots of a #Halo2 MP map I made back in ‘04 that was completely rejected? I had cobbled it together in a week and it’s definitely not pretty (Also it played like crap).''</ref> | |||
''' | |||
==Setting== | ==Setting== | ||
{{Main|Threshold gas mine}} | {{Main|Threshold gas mine}} | ||
Anchor Point would have been set in and around the gas mines of the gas giant [[Threshold]], encountered by the player during the campaign missions [[The Arbiter]] and [[The Oracle]] and the multiplayer map [[Colossus ( | Anchor Point would have been set in and around the gas mines of the gas giant [[Threshold]], encountered by the player during the campaign missions [[The Arbiter]] and [[The Oracle]] and the multiplayer map [[Colossus (level)|Colossus]]. The level would have been set around a camp set up by [[Sesa 'Refumee's heretic faction]]. The three support cables hanging from the structure encountered in the campaign served as a skeleton support structure for the level layout, a temporary construction framework resurrected as an outpost by Sesa's troops and cobbled together with nearby debris.<ref name="vic2">[https://twitter.com/vicdeleon/status/1193336647498137600 ''Vic DeLeon on Twitter:''] ''Ok so the shots are from an MP map test nicknamed Anchor Point, or Vic’s crazy Banshee duel. The fiction about the level: it was a temporary construction framework resurrected as a Heretic outpost for Sesa ‘Refumee’s fighters prior to taking over the facility directly above.''</ref><ref name="vic3">[https://twitter.com/vicdeleon/status/1193337960411713536 ''Vic DeLeon on Twitter:''] ''The suspension cables coming from the facility above served as a skeleton support structure for the level’s layout. The idea was the Heretics cobbled together some temp platforms and walkways from nearby debris in preparation for the incursion.''</ref> The view above the map would have been the gas mine facility itself, while the view below would be the swirling vortex of Threshold's atmosphere.<ref name="vic4">[https://twitter.com/vicdeleon/status/1193338674638774272 ''Vic DeLeon on Twitter:''] ''The view above was the facility, and below was the swirling vortex of the gas giant Threshold. I’m gonna do a load of laundry now but y’all keep at it''</ref> | ||
==Production notes== | ==Production notes== | ||
Anchor Point was developed for ''Halo 2'', cobbled together in about a week. | Anchor Point was developed for ''Halo 2'', cobbled together in about a week.<ref name="vic1"/> The map only reached one step after the initial block-out, with temporary textures, UV unwraps and lighting but no proper art pass.<ref name="UV"/> It was intended as a small map for only four players. This 2v2 map would focus primarily on [[Type-26 Banshee|Banshee]] dogfighting rather than conventional vehicle and infantry gameplay.<ref name="2v2"/> The map was cut before release as it "played like crap", and the developers at [[Bungie]] found the level to not be very fun, as the game's Banshee combat was "messy".<ref name="vic1"/><ref name="vic5">[https://twitter.com/vicdeleon/status/1193361790312124417 ''Vic DeLeon on Twitter:''] ''It wasn’t a lot of fun for most people in the studio. Also, multiple banshee combat in MP was messy.''</ref> The map was later revealed by artist [[Vic DeLeon]] on Twitter on November 10, [[2019]]. | ||
The map was cut before release as it "played like crap", and the developers at [[Bungie]] found the level to not be very fun, as the game's Banshee combat was "messy". | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:H2_AnchorPoint_Screenshot_2.jpg|At this stage in development, Anchor point only had temporary textures, UV unwraps and lighting.<ref name="UV">[https://twitter.com/vicdeleon/status/1193373878858305538 ''Vic DeLeon on Twitter:''] ''Two more shots of the never-released #Halo2 map we called #AnchorPoint. These show the platforms and walkways between the main center base. The UV’s, textures, materials, and lighting were temporary. This was one step after block-in. One more gameplay pic coming later.''</ref> | |||
File:H2_AnchorPoint_Screenshot_2.jpg|At this stage in development, Anchor point only had temporary textures, UV unwraps and lighting. | File:H2_AnchorPoint_Screenshot_3.jpg|At this stage in development, Anchor point only had temporary textures, UV unwraps and lighting.<ref name="UV"/> | ||
File:H2_AnchorPoint_Screenshot_3.jpg|At this stage in development, Anchor point only had temporary textures, UV unwraps and lighting. | |||
File:H2_AnchorPoint_Screenshot_4.jpg||A Banshee on Anchor Point. | File:H2_AnchorPoint_Screenshot_4.jpg||A Banshee on Anchor Point. | ||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
<references/> | |||
{{Deleted Material}} | {{Deleted Material}} |