Editing ARC-920 railgun/Gameplay
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* As with all weapons, the ARC-920 can now be "smart-scoped", eliminating one of the few issues with the weapon (its lack of a zoom function). This small increase in magnification can mean the difference between hitting a target and missing completely; use it liberally and without hesitation. | * As with all weapons, the ARC-920 can now be "smart-scoped", eliminating one of the few issues with the weapon (its lack of a zoom function). This small increase in magnification can mean the difference between hitting a target and missing completely; use it liberally and without hesitation. | ||
* Besides that, its role and effectiveness has not changed very much. A single shot is enough to kill any Spartan-sized target (and do impressive damage to anything larger, like a Hunter) and it does impressive damage to vehicles. Use this to your advantage in Warzone, as its REQ requirement is much lower than that of a Spartan Laser. | * Besides that, its role and effectiveness has not changed very much. A single shot is enough to kill any Spartan-sized target (and do impressive damage to anything larger, like a Hunter) and it does impressive damage to vehicles. Use this to your advantage in Warzone, as its REQ requirement is much lower than that of a Spartan Laser. | ||
* Unlike in ''Halo 4'', ''Halo 5: Guardians'' features the ARC-920 more commonly throughout the campaign. The ARC-920 is first found normally in ''[[Blue Team (level)|Blue Team]]'', but can also be obtained earlier via a Legendary-exclusive [[Flaming | * Unlike in ''Halo 4'', ''Halo 5: Guardians'' features the ARC-920 more commonly throughout the campaign. The ARC-920 is first found normally in ''[[Blue Team (level)|Blue Team]]'', but can also be obtained earlier via a Legendary-exclusive [[Flaming Knives on Osiris|secret]] in ''[[Osiris (level)|Osiris]]''. | ||
** It is later found in ''[[Glassed]]'', ''[[Unconfirmed]]'', ''[[Evacuation]]'', ''[[Reunion]]'', and ''[[Guardians]]''. | ** It is later found in ''[[Glassed]]'', ''[[Unconfirmed]]'', ''[[Evacuation]]'', ''[[Reunion]]'', and ''[[Guardians]]''. | ||
* Warzone also features two variants that split the weapon down its two lines of use; ''[[Whiplash]]'' features a faster charge time, two rounds per magazine, and airburst ammunition for anti-infantry work, and ''[[Arclight]]'' features a hard-hitting anti-armor round that can be held in ready to fire state indefinitely and does ludicrous damage to vehicles. | * Warzone also features two variants that split the weapon down its two lines of use; ''[[Whiplash]]'' features a faster charge time, two rounds per magazine, and airburst ammunition for anti-infantry work, and ''[[Arclight]]'' features a hard-hitting anti-armor round that can be held in ready to fire state indefinitely and does ludicrous damage to vehicles. | ||
* Recent nerfs and changes to the Railgun have made its overall use slightly less aggressive than before; the longer charge up time required means more planning is needed for a shot before it can be taken, but the amount of time that the shot can be held helps. Plan your target, then take the shot. | * Recent nerfs and changes to the Railgun have made its overall use slightly less aggressive than before; the longer charge up time required means more planning is needed for a shot before it can be taken, but the amount of time that the shot can be held helps. Plan your target, then take the shot. | ||