UNSC Barracks: Difference between revisions
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**Napalm Adherent : 400 resources and requires a tech level of 2. ''Adds burning sticky napalm to an attack. Burns enemies for several seconds after the initial attack.'' | **Napalm Adherent : 400 resources and requires a tech level of 2. ''Adds burning sticky napalm to an attack. Burns enemies for several seconds after the initial attack.'' | ||
**Oxide Tank : 700 resources and requires a tech level of 3. ''Increases damage to all organic units.'' | **Oxide Tank : 700 resources and requires a tech level of 3. ''Increases damage to all organic units.'' | ||
==List of appearances== | |||
*''[[Halo Wars]]'' {{1st}} | |||
==Sources== | ==Sources== |
Revision as of 23:06, October 19, 2010
Body
- "The Barracks trains the bulk of the UNSC infantry units. Infantry technology upgrades can also be found here."
- — In-game description
The UNSC Barracks is a military building produced off of a Firebase in the game Halo Wars. It is the building where you recruit and station infantry. This is a common structure used in many other strategy games. Here, you can recruit the Spartans from Spartan Group Omega, regular Marines, and Flamethrower Marines (also called "Hellbringers"). It also serves as a place to acquire the Medic and Rocket Launcher upgrades for your infantry. It costs 150 resource points and requires 0 energy units.
According to halowars.com:
This is no UNSC academy. The Barracks is a rustic shack compared to the comforts of a real training center, but then again a Marine in the field isn’t generally thinking about creature comforts. They make you soft. The Barracks simply houses the raw recruits and equipment needed to field squads of UNSC Marines. A quick briefing, visit to the armory, and you’ve got boots on the ground.[1]
The Covenant equivalent to the Barracks is the Hall.
Units Produced and Available Upgrades
- Spartans : 300 resources and requires a tech level of 1. Only 3 can be deployed but they don't take up population.
- Chaingun : 300 resources and requires a tech level of 2. Equips an AIE-486H Heavy Machine Gun for increased damage.
- Neural Implant : 600 resources and requires a tech level of 3. Allows Spartans to jack enemy vehicles quicker.
- Spartan Laser : 1,000 resources and requires a tech level of 4. Gives the spartans more range to theirs attacks and lets them deal out more damage.
- Marines : 100 resources and tech level of 0. Takes up one population.
- New Blood : 200 resources and requires a tech level of 1. Adds another Marine making it 5 marines in the squad.
- RPG Ability : 400 resources and requires a tech level of 2. Special ability is improved from grenades to a M19 SSM Rocket Launcher. Marines can now attack from a longer range.
- Medic : 700 resources and requires a tech level of 3. Heals the squad after combat.
- Orbital Drop Shock Troopers (only for Captain Cutter) : 1,800 resources and requires a tech level of 3. Can be dropped anywhere on the map.
- Hellbringers : 100 resources and tech level of 0. Takes up one population.
- Flash Bang : 200 resources and requires a tech level of 1. Equips the M301 40mm Grenade Launcher that stuns enemy infantry as a special attack.
- Napalm Adherent : 400 resources and requires a tech level of 2. Adds burning sticky napalm to an attack. Burns enemies for several seconds after the initial attack.
- Oxide Tank : 700 resources and requires a tech level of 3. Increases damage to all organic units.
List of appearances
- Halo Wars (First appearance)