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[[Image:Tom Doyle and moebius.jpg|thumb|200px|[[Paul Russel]] on the left then [[Wikipedia:Jean Giraud|Jean Giraud aka Moebius]] center and [[Tom Doyle]] right<BR><BR>"My highlight, was Talking design with Jean Giraud. I mean is anything cooler than that? I had to pinch myself!" --Tom Doyle]]
[[File:TomDoyle.jpg|thumb|Tom Doyle]]
{{quote|My highlight, was Talking design with Jean Giraud. I mean is anything cooler than that? I had to pinch myself!|Tom}} Doyle


Tom Doyle is a 3D Artist and weapon designer extraordinaire that works for [[Bungie]]. He is from Detroit, MI but graduated in 1998 from Full Sail Digital Media - Orlando, FL with an Associate of Art Degree.
'''Tom Doyle''' is a 3-D artist and weapon designer extraordinaire who works for [[Bungie]]. He is from Detroit, MI, but graduated in 1998 from Full Sail Digital Media - Orlando, FL, with an Associate of Art Degree.


Tom is a big fan of the classic Halo weapons, such as the Covenant sniper rifle. Instead of creating new weapons the classics are getting a graphical makeover for Halo 3. ''"I wanted to go back and make everything better ... The Covenant sniper is one of my favorite weapons--it just feels so powerful. I wanted to emphasize that in the new version, so we're adding some detail that will really show off the building energy in the weapon."'' -- Tom Doyle
Tom is a big fan of the classic Halo weapons, such as the [[Covenant]] {{Pattern|Sulok|beam rifle}}.
''"I wanted to go back and make everything better ... The Covenant sniper is one of my favorite weapons--it just feels so powerful. I wanted to emphasize that in the new version, so we're adding some detail that will really show off the building energy in the weapon."''


==Gameography==
==Gameography==
*''Halo 3'' (2007), Microsoft Game Studios
*''[[Halo 2]]'': Multiplayer Map Pack (2005), Microsoft Game Studios
*''The Punisher'' (2005), THQ, Inc.
*''Halo 2'' (2004), Microsoft Game Studios
*''Red Faction II'' (2002), THQ, Inc.


*Halo 2: Multiplayer Map Pack (2005), Microsoft Game Studios
==Trivia==
*The Punisher (2005), THQ, Inc.
*Tom also made the piece of art in the Halo gallery where the [[John-117|Master Chief]] is holding a crying child in [[New Mombasa]].
*Halo 2 (2004), Microsoft Game Studios
*He proposed the idea of re-introducing the [[MA5C ICWS|assault rifle]] from ''[[Halo: Combat Evolved]]'' to ''Halo 3''.<ref>[[Halo 3 ViDoc: Is Quisnam Protero Damno!]]</ref>
*Red Faction II (2002), THQ, Inc.


==Gallery==
<gallery widths="150" orientation="landscape">
File:Tom Doyle and moebius.jpg|[[Paul Russel]] on the left then [[Wikipedia:Jean Giraud|Jean Giraud aka Moebius]] center and Tom Doyle right.
</gallery>


==External links==
*[http://www.lpvoid.com/cancel/Stuff/index.htm Tom Doyle's Artwork]


==External Link==
==Sources==
{{Ref/Sources}}


*[http://www.lpvoid.com/cancel/Stuff/index.htm Tom Doyle's Art Work]
{{DEFAULTSORT:Doyle, Tom}}
[[Category:Bungie staff]]

Latest revision as of 17:35, June 23, 2023

Tom Doyle

"My highlight, was Talking design with Jean Giraud. I mean is anything cooler than that? I had to pinch myself!"
— Tom Doyle

Tom Doyle is a 3-D artist and weapon designer extraordinaire who works for Bungie. He is from Detroit, MI, but graduated in 1998 from Full Sail Digital Media - Orlando, FL, with an Associate of Art Degree.

Tom is a big fan of the classic Halo weapons, such as the Covenant Sulok-pattern beam rifle. "I wanted to go back and make everything better ... The Covenant sniper is one of my favorite weapons--it just feels so powerful. I wanted to emphasize that in the new version, so we're adding some detail that will really show off the building energy in the weapon."

Gameography[edit]

  • Halo 3 (2007), Microsoft Game Studios
  • Halo 2: Multiplayer Map Pack (2005), Microsoft Game Studios
  • The Punisher (2005), THQ, Inc.
  • Halo 2 (2004), Microsoft Game Studios
  • Red Faction II (2002), THQ, Inc.

Trivia[edit]

Gallery[edit]

External links[edit]

Sources[edit]