Canon

Texture buffer: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
(updating citations to modern standards)
 
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Era|HCW}}
{{Status|Canon}}
'''Texture buffers''' are [[active camouflage]] systems used on [[United Nations Space Command|UNSC]] [[UNSC Prowler|Prowlers]].<ref name="goo">'''Halo: Ghosts of Onyx''', ''page 291''</ref> They are designed to hide the craft from plain sight through the use of [[Photoreactive panel|photoreactive coating]] or "active camouflage skin",<ref>'''Halo: Evolutions - Essential Tales of the Halo Universe''', "The Impossible Life and the Possible Death of Preston J. Cole", ''page 477''</ref> integrated to the ship's [[stealth ablative coating]] that also masks the ship's [[radar]] signatures.<ref name="goo"/>
'''Texture buffers''' are a kind of [[active camouflage]] system employed by the [[United Nations Space Command|UNSC]] on their [[Prowler]] stealth ships.{{Ref/Novel|Id=GOO32|GoO|Chapter=32}}


The UNSC also possesses more advanced visual stealth technology, as demonstrated by the ONI stealth ship [[ONI PRO-49776]] using a form of camouflage "bubble" similar to [[Covenant Empire|Covenant]] active camouflage. However, this technology has not been seen in widespread use.<ref>'''[[Halo Legends]]''', ''[[The Package]]''</ref>
==Overview==
They are designed to hide the craft from plain sight through the use of [[Photoreactive panel|photoreactive coating]] or "active camouflage skin",{{Ref/Anthology|Id=Cole|Evo|The Impossible Life and the Possible Death of Preston J. Cole}} integrated to the ship's [[stealth ablative coating]] that also masks the ship's [[radar]] signatures.{{Ref/Reuse|GOO32}}
 
When in use, texture buffers allow a ship to imitate the colours of objects behind it via the use of a programmable optical camouflage coating.{{Ref/Book|HWF|Page=46-47}} However, they are limited in these capabilities; if the surface behind the ship is rapidly changing (such as the upper atmosphere of a gas giant), the texture buffers are not able to update with enough frequency to match the surface. As such, they can appear visually distorted.{{Ref/Reuse|Cole}} When activating this form of camouflage, a texture buffer is stated to be at "full", with a further indicator of only a few minutes of usage.{{Ref/Reuse|GOO32}} It is unclear if this implies that the texture buffer is a limited-use resource.
 
By [[2558]], all prowlers in [[Office of Naval Intelligence|ONI]] service had integrated some form of hull camouflage coating into their construction.{{Ref/Book|H4EVG|Page=190}}


==List of appearances==
==List of appearances==
Line 10: Line 15:


==Sources==
==Sources==
<references/>
{{Ref/Sources}}
 
[[Category:Stealth technology]]
[[Category:Stealth technology]]

Latest revision as of 14:17, April 16, 2022

Texture buffers are a kind of active camouflage system employed by the UNSC on their Prowler stealth ships.[1]

Overview[edit]

They are designed to hide the craft from plain sight through the use of photoreactive coating or "active camouflage skin",[2] integrated to the ship's stealth ablative coating that also masks the ship's radar signatures.[1]

When in use, texture buffers allow a ship to imitate the colours of objects behind it via the use of a programmable optical camouflage coating.[3] However, they are limited in these capabilities; if the surface behind the ship is rapidly changing (such as the upper atmosphere of a gas giant), the texture buffers are not able to update with enough frequency to match the surface. As such, they can appear visually distorted.[2] When activating this form of camouflage, a texture buffer is stated to be at "full", with a further indicator of only a few minutes of usage.[1] It is unclear if this implies that the texture buffer is a limited-use resource.

By 2558, all prowlers in ONI service had integrated some form of hull camouflage coating into their construction.[4]

List of appearances[edit]

Sources[edit]