Skins: Difference between revisions
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'''Skins''' are an element of [[player customisation]] that debuted in ''[[Halo 4]]'', were later featured in ''[[Halo 5: Guardians]]'', and will return in ''[[Halo Infinite]]''. Following a series of updates, the ''[[Halo: The Master Chief Collection]]'' editions of ''[[Halo: Combat Evolved]]'' and ''[[Halo 3]]'' allow players to customize their weapon, vehicle, and armor's aesthetic, in a similar way to [[armor permutations]]. | '''Skins''', also known as '''coatings''', are an element of [[player customisation]] that debuted in ''[[Halo 4]]'', were later featured in ''[[Halo 5: Guardians]]'', and will return in ''[[Halo Infinite]]''. Following a series of updates, the ''[[Halo: The Master Chief Collection]]'' editions of ''[[Halo: Combat Evolved]]'' and ''[[Halo 3]]'' allow players to customize their weapon, vehicle, and armor's aesthetic, in a similar way to [[armor permutations]]. | ||
For more detailed articles, see: | For more detailed articles, see: |
Revision as of 11:25, April 11, 2021
Skins, also known as coatings, are an element of player customisation that debuted in Halo 4, were later featured in Halo 5: Guardians, and will return in Halo Infinite. Following a series of updates, the Halo: The Master Chief Collection editions of Halo: Combat Evolved and Halo 3 allow players to customize their weapon, vehicle, and armor's aesthetic, in a similar way to armor permutations.
For more detailed articles, see:
- Armor skins
- Vehicle skins
- Halo: The Master Chief Collection player skins
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