Ranged weapon-switching: Difference between revisions

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==How to==
==How to==
First, throw the grenade ''just'' behind your preferred weapon of choice. When the grenade explodes on impact and landing, the weapon will go flying towards you (if you aimed right). Jump as the weapon gets past you and hold (X for Xbox Users) or (E for PC Users). If done correctly, you should acquire the weapon at a given ''fast'' amount of time. If you already have that weapon in your disposal, you will only receive the ammunition.
First, throw the grenade ''just'' behind your preferred weapon of choice. When the grenade explodes on impact and landing, the weapon will go flying towards you (if you aimed right). Jump as the weapon gets past you and hold (X for Xbox Users) or (E for PC Users) (PC users could also press X, which did not need to he held, just pressed, to switch weapons). If done correctly, you should acquire the weapon at a given ''fast'' amount of time. If you already have that weapon in your disposal, you will only receive the ammunition.


==Weapons to use==
==Weapons to use==

Revision as of 20:41, March 4, 2009

Template:Ratings

Ranged Weapon Switching is a skill that can be used to grab weapons from afar at the cost of a grenade or explosive device. However, the placement of the thrown grenade would determine the direction of the weapon which varies. This is very useful when you are in a dire need of another weapon to suit the situation, or if you need ammunition.

How to

First, throw the grenade just behind your preferred weapon of choice. When the grenade explodes on impact and landing, the weapon will go flying towards you (if you aimed right). Jump as the weapon gets past you and hold (X for Xbox Users) or (E for PC Users) (PC users could also press X, which did not need to he held, just pressed, to switch weapons). If done correctly, you should acquire the weapon at a given fast amount of time. If you already have that weapon in your disposal, you will only receive the ammunition.

Weapons to use

Update

  • In Halo 3, the skill has been proved useless as weapons can no longer be blown away by explosives. However, environmental device such as fusion coils still allows weapons near them to be blown away.