Matchmaking: Difference between revisions

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'''Matchmaking''' is a multiplayer system which allows players or teams to be matched with others for the purpose of playing an online multiplayer game via [[Xbox Live]].<ref>[http://www.giantbomb.com/matchmaking/92-3334/ '''GiantBomb''': ''Matchmaking (Video Game Concept)'']</ref>
'''Matchmaking''' is a system which allows players or teams to be matched with others for the purpose of playing an online multiplayer game via [[Xbox Live]].<ref>[http://www.giantbomb.com/matchmaking/92-3334/ '''GiantBomb''': ''Matchmaking (Video Game Concept)'']</ref>


== Overview ==
== Overview ==
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=== Halo 2 ===
=== Halo 2 ===
{{Main|Optimatch|Quickmatch}}
In ''Halo 2'', the matchmaking system is fairly simplistic and very user-friendly, though it does not have any form of custom games search system the is present in ''[[Halo PC|Halo: Combat Evolved (PC Version)]]''. There are two options available in the matchmaking system; the Quickmatch and Optimatch.
''[[Halo 2]]'' does not have any form of custom games search system; instead, it has a simplistic matchmaking system integrated into its Xbox Live feature. There are two options, [[Optimatch]] and [[Quickmatch]]. Optimatch allows players to select a type of game from a playlist, while Quickmatch simply places you into the last used playtype.


The matchmaking data from Halo 2 would be used to help develop TrueSkill, the skill based ranking system used in future Halo titles and other video games. <ref>[http://research.microsoft.com/en-us/news/features/trueskill.aspx '''TrueSkill: Matchmaking Made Easy for Xbox Live'']</ref>
The Quickmatch option will immediately put the player in any available match from the most recent matchmaking playlist the player selected. The player, however, does not have any control over the gametype. Optimatch, on the other hand, allows the player to search their preferred gametypes from a playlist and enter any available match.
 
The matchmaking data from Halo 2 would be used to help develop TrueSkill, the skill-based ranking system used in future Halo titles and other video games.<ref name="trueskill">[http://research.microsoft.com/en-us/news/features/trueskill.aspx '''TrueSkill:''' ''Matchmaking Made Easy for Xbox Live'']</ref>
 
==== Optimatch Playlist ====
{{Col-begin}}
{{Col-2}}
* [[Rumble Pit]]
* [[Double Team]]
* [[Team Slayer]]
* [[Team Skirmish]]
* [[Team Training]]
{{Col-2}}
* [[Team Snipers]]
* [[Team Hardcore]]
* [[Big Team Battle]]
* [[Team SWAT]]
* [[H2 Challenge]]
{{Col-end}}


=== Halo 3 ===
=== Halo 3 ===
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|2=Double EXP Weekend
|2=Double EXP Weekend
}}
}}
In ''[[Halo 3]]'', players can choose from two forms of matchmaking; ranked and social with each having different gametypes. In both playlists, players are awarded Experience Points (EXP) for winning a match. Should they lose, no EXP will be given. However, if the player quits the game during a match, one EXP will be deducted from their account. Unlike Halo 2, if a party has a high variability of skill levels in the current playlist, it will acknowledge it as a "mixed party" and will attempt to match with another party or several parties of a similar mix of ranks between the players.
In ''Halo 3'', players can choose from two forms of matchmaking; ranked and social with each having different gametypes. In both playlists, players are awarded Experience Points (EXP) for winning a match. Should they lose, no EXP will be given. However, if the player quits the game during a match, one EXP will be deducted from their account. Unlike Halo 2, if a party has a high variability of skill levels in the current playlist, it will acknowledge it as a "mixed party" and will attempt to match with another party or several parties of a similar mix of ranks between the players.


''Halo 3''<nowiki>'</nowiki>s matchmaking also includes "Double EXP Weekend" which is played only on weekends and awards players double EXP with no penalty consequences should they lose a match. In certain events such as Halloween, special playlists such as [[Living Dead]] and [[Cinco de Mayo]] are added to the matchmaking and are featured as a "Double EXP Weekend" playlist. These playlists only occur for a short amount of time, usually during the celebration of their respective holiday.
''Halo 3''<nowiki>'</nowiki>s matchmaking also includes "Double EXP Weekend" which is played only on weekends and awards players double EXP with no penalty consequences should they lose a match. In certain events such as Halloween, special playlists such as [[Living Dead]] and [[Cinco de Mayo]] are added to the matchmaking and are featured as a "Double EXP Weekend" playlist. These playlists only occur for a short amount of time, usually during the celebration of their respective holiday.


Halo 3 was the first Halo game to use the TrueSkill™ rankings in matchmaking.
Halo 3 was the first Halo game to use the TrueSkill™ rankings in matchmaking.<ref name="trueskill"/>


=== Halo Wars ===
=== Halo Wars ===
 
''Halo Wars''<nowiki>'</nowiki> matchmaking system matches players together based on their TrueSkill™ rating, similar to other Halo titles.<ref name="trueskill"> Players earn ranks by increasing their unique overall score. By playing and completing online matches against other players, a player's score is increased. When certain milestones are reached, as a player's score passes a pre-determined amount, a new rank is assigned to the player.<ref>[http://www.halowars.com/faq.aspx#MatchMaking '''HaloWars.com''': ''Halo Wars Matchmaking FAQ'']</ref>
 
 
Halo War's matchmaking system matches players together based on their TrueSkill™ rating, similar to other Halo titles. Players earn ranks by increasing their unique overall score. By playing and completing online matches against other players, a player's score is increased. When certain milestones are reached, as a player's score passes a pre-determined amount, a new rank is assigned to the player. <ref>[http://www.halowars.com/faq.aspx#MatchMaking '''Halo Wars Matchmaking FAQ'']</ref>


The are eight ranks in total, ranging from Recruit to General.
The are eight ranks in total, ranging from Recruit to General.


=== Halo: Reach ===
=== Halo: Reach ===
Halo: Reach will not feature Ranked playlists in matchmaking, opting instead for [[The Arena|Arena]], [[Invasion]] and unranked playlists. It will also continue to use the TrueSkill™ ranking system for matchmaking. <ref>[http://www.computerandvideogames.com/article.php?id=240709'''CVG: Bungie details its Player Investment'']</ref>
Halo: Reach will not feature Ranked playlists in matchmaking, opting instead for [[The Arena|Arena]], [[Invasion]] and unranked playlists. It will also continue to use the TrueSkill™ ranking system for matchmaking. <ref>[http://www.computerandvideogames.com/article.php?id=240709'''CVG: Bungie details its Player Investment'']</ref>
Due to the fact that Halo: Reach is not yet out, the available information is subject to change upon release.
Due to the fact that Halo: Reach is not yet out, the available information is subject to change upon release.

Revision as of 21:38, April 23, 2010

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Matchmaking is a multiplayer system which allows players or teams to be matched with others for the purpose of playing an online multiplayer game via Xbox Live.[1]

Overview

Matchmaking is a multiplayer system that provides players the ability to enter into a game with less effort. Individuals or teams search for a game, and are matched by the system with other similar players. Once an appropriate number of players is found, the match is made and the game can begin.

Halo 2

In Halo 2, the matchmaking system is fairly simplistic and very user-friendly, though it does not have any form of custom games search system the is present in Halo: Combat Evolved (PC Version). There are two options available in the matchmaking system; the Quickmatch and Optimatch.

The Quickmatch option will immediately put the player in any available match from the most recent matchmaking playlist the player selected. The player, however, does not have any control over the gametype. Optimatch, on the other hand, allows the player to search their preferred gametypes from a playlist and enter any available match.

The matchmaking data from Halo 2 would be used to help develop TrueSkill, the skill-based ranking system used in future Halo titles and other video games.[2]

Optimatch Playlist

Halo 3

Main articles: Rank, Double EXP Weekend

In Halo 3, players can choose from two forms of matchmaking; ranked and social with each having different gametypes. In both playlists, players are awarded Experience Points (EXP) for winning a match. Should they lose, no EXP will be given. However, if the player quits the game during a match, one EXP will be deducted from their account. Unlike Halo 2, if a party has a high variability of skill levels in the current playlist, it will acknowledge it as a "mixed party" and will attempt to match with another party or several parties of a similar mix of ranks between the players.

Halo 3's matchmaking also includes "Double EXP Weekend" which is played only on weekends and awards players double EXP with no penalty consequences should they lose a match. In certain events such as Halloween, special playlists such as Living Dead and Cinco de Mayo are added to the matchmaking and are featured as a "Double EXP Weekend" playlist. These playlists only occur for a short amount of time, usually during the celebration of their respective holiday.

Halo 3 was the first Halo game to use the TrueSkill™ rankings in matchmaking.[2]

Halo Wars

Halo Wars' matchmaking system matches players together based on their TrueSkill™ rating, similar to other Halo titles.Cite error: Closing </ref> missing for <ref> tag

The are eight ranks in total, ranging from Recruit to General.

Halo: Reach

Halo: Reach will not feature Ranked playlists in matchmaking, opting instead for Arena, Invasion and unranked playlists. It will also continue to use the TrueSkill™ ranking system for matchmaking. [3] Due to the fact that Halo: Reach is not yet out, the available information is subject to change upon release.

Trivia

Sources

See Also

External Links

Template:Games