M57 Pilum/Gameplay

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< M57 Pilum
Revision as of 21:31, November 26, 2018 by Fred-104 (talk | contribs) (Created page with "* The M57 Rocket Launcher can lock-on to air vehicles, even when hipfired. Unlike in previous games, Banshees and Phaetons can never esc...")
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  • The M57 Rocket Launcher can lock-on to air vehicles, even when hipfired. Unlike in previous games, Banshees and Phaetons can never escape a missile from a locked-on M57 Rocket Launcher, regardless of the pilot's skill.
  • As with the previous M41 SPNKr Rocket Launcher, never aim directly at an enemy player on foot with a rocket launcher. The small, fleet tendencies of an enemy soldier makes it nearly impossible to score a direct hit. Instead, aim for their feet, and perhaps a little bit ahead of where they are. Players near the rocket's splash radius can be killed, and if they aren't killed, keep a secondary weapon (preferably a precision one) to finish them off with a quick headshot.
  • It is effective against Hunters and Promethean Knights, in addition to heavy armor. No more than 4 rockets are needed to destroy a vehicle (excluding REQ and Warzone boss variants), assuming all of the rockets hit.
  • Warzone features two additional variants:
    • Ad Victoriam: an improved M57 that fires three laser-guided missiles in a V-shaped formation and feature a proximity airburst fuse, as well as faster reloading time. As the missiles can be guided using Smart Link, the Ad Victoriam is recommended for dealing with campers and/or enemies in hard-to-reach places.
    • High Five: an advanced M57 that fires five Hydra mini-missiles capable of seeking out both land and air targets; at least two of the missiles must hit to kill a Spartan. It also has the longest red reticle range of any weapon, capable of target detection from up to 762 m (2,500 ft) away with its 5× zoom. The High Five is most effective as an anti-infantry weapon, but is otherwise still proficient against vehicles and bosses.