Jump pack: Difference between revisions

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{{Era|H3|HW|UP}}
{{Era|H3|HW|UP}}
{{Ratings}}
{{Ratings}}
[[Image:Jiralhanae with Jump Pack.jpg|250px|thumb|right|An example of the kit.]]
[[Image:1216011570 JumpPack.jpg|250px|thumb|right|An example of the kit in mid flight.]]
The '''Jump Pack''' is a high-mobility device used by the infantryman of the [[Covenant]] <ref>''[[Halo 3]]'', level ''[[Crow's Nest (Level)|Crow's Nest]]''</ref><ref>''[[Halo 3]]'', level ''[[Tsavo Highway (Level)|Tsavo Highway]]''</ref>.
The '''Jump Pack''' is a high-mobility device used by the infantryman of the [[Covenant]] <ref>''[[Halo 3]]'', level ''[[Crow's Nest (Level)|Crow's Nest]]''</ref><ref>''[[Halo 3]]'', level ''[[Tsavo Highway (Level)|Tsavo Highway]]''</ref>.


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==Sources==
==Sources==
<references/>
<references/>
[[Category:The Covenant]]
[[Category:The Covenant]]
[[Category:Technology]]
[[Category:Technology]]

Revision as of 00:25, October 11, 2009

Template:Ratings

An example of the kit in mid flight.

The Jump Pack is a high-mobility device used by the infantryman of the Covenant [1][2].

Description

The Jump Pack allows for accurate and precise jumps from location to location, giving the Brutes the mobility and tactical flexibility that they often lack. Unlike the Antigravity Packs used by Ranger Elites, these do not provide them with a permanent airborne presence or the ability to accurately fight and hover. It is designed for use on a terrestrial environment where after the initial jump they can rely on gravity to bring them back to ground, whereas in Zero-Gravity environments they would simply be blown out into space. It seems that the Jump Pack needs a few seconds to recharge or cool down after a jump, since its users wait a while before making another [3].

Sources