Jiralhanae Jumper: Difference between revisions

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(*Sarcastically*Yes yes, we know your pics are AWESOME, thank you. But can't you arrange them nicely? It's HORRIBLE)
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Jump Pack Brutes will often use their high mobility to get behind and surround the player. As such, it is imperative to listen for the sounds of their jump packs to quickly locate and eliminate them. Upon being defeated, if the final shot or melee atack made contact with the back of the jump pack, the jump pack will malfunction and rocked the brute forwards a short distance. This also works                                                                            when they are sniped out of the air.           
Jump Pack Brutes will often use their high mobility to get behind and surround the player. As such, it is imperative to listen for the sounds of their jump packs to quickly locate and eliminate them. Upon being defeated, if the final shot or melee atack made contact with the back of the jump pack, the jump pack will malfunction and rocked the brute forwards a short distance. This also works                                                                            when they are sniped out of the air.           


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== Gallery ==
== Gallery ==
<gallery>
<gallery>
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Image:Brute Jumpack Demonstration.jpg|Brutes can attain incredible heights with their jumppacks.
Image:Brute Jumpack Demonstration.jpg|Brutes can attain incredible heights with their jumppacks.
Image:H3 Jump Pack Brute.jpg|Bungie concept art for the Jump Pack Brute
Image:H3 Jump Pack Brute.jpg|Bungie concept art for the Jump Pack Brute
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{{BruteRanks}}

Revision as of 00:48, December 20, 2007

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The Jump Pack Brute is a class of Jiralhanae (Brute) warriors.

On their ventral sides, they carry jump packs for increased mobility. They are the Brute counterpart to Elite Rangers, but unlike the Rangers, they are not capable of complete aerial tactical manuevering; rather, their jump packs propel them on an immense jump greater than even a Man Cannon can offer. They most commonly use Radar Jammers and Trip Mines, flying in and dropping them near their opponents. The Trip mines are used mostly in the second mission, Crow's Nest. Their Jump Packs do not break down with the rest of their Armor when heavily damaged, so they can continue their airborne assaults until they die. They replaced the Ranger Elites of Halo 2 after Elites became Separatists from the Covenant.

Jump Pack Brutes will often use their high mobility to get behind and surround the player. As such, it is imperative to listen for the sounds of their jump packs to quickly locate and eliminate them. Upon being defeated, if the final shot or melee atack made contact with the back of the jump pack, the jump pack will malfunction and rocked the brute forwards a short distance. This also works when they are sniped out of the air.

Gallery

<gallery> Image:Brute Jumppack.jpg Image:Brute Jumpack Demonstration.jpg|Brutes can attain incredible heights with their jumppacks. Image:H3 Jump Pack Brute.jpg|Bungie concept art for the Jump Pack Brute

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