Jiralhanae Jumper: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
No edit summary
Line 27: Line 27:
The '''Jump Pack Brute''' is a class of [[Jiralhanae]] ([[Brute]]) warriors.
The '''Jump Pack Brute''' is a class of [[Jiralhanae]] ([[Brute]]) warriors.


On their ventral sides, they carry jump packs for increased mobility. They are the Brute counterpart to [[Elites (Sangheili)|Elite]] [[Ranger Elite|Rangers]], but unlike the Rangers, they are not capable of complete aerial tactical manuevering; rather, their jump packs propel them on an immense jump greater than even a [[Man Cannon]] can offer. They most commonly use Radar Jammers and Trip Mines, flying in and dropping them near their opponents. The Trip mines are used mostly in the second mission, Crow's Nest. Their Jump Packs do not break down with the rest of their [[Power Armor|Armor]] when heavily damaged, so they can continue their airborne assaults until they die.
On their ventral sides, they carry jump packs for increased mobility. They are the Brute counterpart to [[Elites (Sangheili)|Elite]] [[Ranger Elite|Rangers]], but unlike the Rangers, they are not capable of complete aerial tactical manuevering; rather, their jump packs propel them on an immense jump greater than even a [[Man Cannon]] can offer. They most commonly use Radar Jammers and Trip Mines, flying in and dropping them near their opponents. The Trip mines are used mostly in the second mission, Crow's Nest. Their Jump Packs do not break down with the rest of their [[Power Armor|Armor]] when heavily damaged, so they can continue their airborne assaults until they die. They replaced the Ranger Elites of [[Halo 2]] after Elites became [[Covenant Separatists|Separatists from the Covenant]].


Jump Pack Brutes will often use their high mobility to get behind and surround the player. As such, it is imperative to listen for the sounds of their jump packs to quickly locate and eliminate them. Upon being defeated, if the final shot or melee atack made contact with the back of the jump pack, the jump pack will malfunction and rocked the brute forwards a short distance. This also works when they are sniped out of the air.
Jump Pack Brutes will often use their high mobility to get behind and surround the player. As such, it is imperative to listen for the sounds of their jump packs to quickly locate and eliminate them. Upon being defeated, if the final shot or melee atack made contact with the back of the jump pack, the jump pack will malfunction and rocked the brute forwards a short distance. This also works when they are sniped out of the air.


[[Image:Radar Jammer.png|left|thumb|A Jump Pack Brute sniped out of mid-air.]]
[[Image:Radar Jammer.png|left|thumb|A Jump Pack Brute sniped out of mid-air at the 00:48 - 00:50 second mark of the H3 E3 07 trailer.]]
[[Image:H3 Jump Pack Brute.jpg|center|thumb|Bungie concept art for the Jump Pack Brute]]
[[Image:H3 Jump Pack Brute.jpg|center|thumb|HD-quality Bungie concept art for the Jump Pack Brute]]
{{clear}}
{{clear}}



Revision as of 20:39, December 2, 2007

Template:Covenant Rank Infobox

The Jump Pack Brute is a class of Jiralhanae (Brute) warriors.

On their ventral sides, they carry jump packs for increased mobility. They are the Brute counterpart to Elite Rangers, but unlike the Rangers, they are not capable of complete aerial tactical manuevering; rather, their jump packs propel them on an immense jump greater than even a Man Cannon can offer. They most commonly use Radar Jammers and Trip Mines, flying in and dropping them near their opponents. The Trip mines are used mostly in the second mission, Crow's Nest. Their Jump Packs do not break down with the rest of their Armor when heavily damaged, so they can continue their airborne assaults until they die. They replaced the Ranger Elites of Halo 2 after Elites became Separatists from the Covenant.

Jump Pack Brutes will often use their high mobility to get behind and surround the player. As such, it is imperative to listen for the sounds of their jump packs to quickly locate and eliminate them. Upon being defeated, if the final shot or melee atack made contact with the back of the jump pack, the jump pack will malfunction and rocked the brute forwards a short distance. This also works when they are sniped out of the air.

A Jump Pack Brute sniped out of mid-air at the 00:48 - 00:50 second mark of the H3 E3 07 trailer.
File:H3 Jump Pack Brute.jpg
HD-quality Bungie concept art for the Jump Pack Brute

Template:BruteRanks