Identification friend or foe: Difference between revisions

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[[Image:IFFtags.jpg|thumb|IFF Tags identifying UNSC soldiers]]


'''''Identification of Friend or Foe'''''<ref>''[[Halo: Contact Harvest]]'', pg. 178</ref> is a system used by the UNSC to tag friendly or hostile units for easy identification on a Heads-Up-Display or motion tracker<ref>[[wikipedia:Identification friend or foe|IFF at Wikipedia.]]</ref>. The equipment of a friendly unit generates a signal on a specific frequency, which is interpreted as a "friendly" signal by the receiver. If a signal is not generated, then unit is tagged as a hostile. Friendly units appear as yellow dots on the motion tracker, while the crosshairs of a HUD turn green when pointed at them. Hostile units show up as red on a motion tracker, and the HUD crosshairs turn red.
'''''Identification of Friend or Foe'''''<ref>''[[Halo: Contact Harvest]]'', pg. 178</ref> is a system used by the UNSC to tag friendly or hostile units for easy identification on a Heads-Up-Display or motion tracker<ref>[[wikipedia:Identification friend or foe|IFF at Wikipedia.]]</ref>. The equipment of a friendly unit generates a signal on a specific frequency, which is interpreted as a "friendly" signal by the receiver. If a signal is not generated, then unit is tagged as a hostile. Friendly units appear as yellow dots on the motion tracker, while the crosshairs of a HUD turn green when pointed at them. Hostile units show up as red on a motion tracker, and the HUD crosshairs turn red.

Revision as of 22:43, June 23, 2008

Template:Ratings

IFF Tags identifying UNSC soldiers

Identification of Friend or Foe[1] is a system used by the UNSC to tag friendly or hostile units for easy identification on a Heads-Up-Display or motion tracker[2]. The equipment of a friendly unit generates a signal on a specific frequency, which is interpreted as a "friendly" signal by the receiver. If a signal is not generated, then unit is tagged as a hostile. Friendly units appear as yellow dots on the motion tracker, while the crosshairs of a HUD turn green when pointed at them. Hostile units show up as red on a motion tracker, and the HUD crosshairs turn red.

In the Halo 2 level, "High Charity", the Master Chief managed to rescue a dozen UNSC Prisoners of War. This was due to Cortana identifying their "IFF Transponder"s, which were still with the Marines.

Most UNSC ships, ranging from civilian Freighters to UNSC Navy Warships, possess IFF transponders displaying their identity, allegiance, and classification[3]

Sources