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Heavy plasma cannon: Difference between revisions

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The '''Heavy plasma cannon''' is a [[Covenant Empire|Covenant]] [[directed energy weapon]]. Essentially a more powerful version of the [[Class-2 Energy Gun]]s mounted on [[Type-32 Rapid Assault Vehicle|T32 RAVs]], the heavy plasma cannon fires bolts of [[Plasma|superheated plasma]] and can be found mounted on many Covenant vehicles, including [[Type-28 Troop Carrier|T-25 Spirits]], [[Type-52 Troop Carrier|T-52 Phantoms]], and [[Type-31 Exoatmospheric Multi-role Fighter|T-31 Seraphs]].<ref>'''[[Halo: Reach]]''', ''game manual''</ref>
The '''Heavy plasma cannon''' is a [[Covenant Empire|Covenant]] [[directed energy weapon]]. Essentially a more powerful version of the [[Class-2 Energy Gun]]s mounted on [[Type-32 Rapid Assault Vehicle|T32 RAVs]], the heavy plasma cannon fires bolts of [[Plasma|superheated plasma]] and can be found mounted on many Covenant vehicles, including [[Type-28 Troop Carrier|T-25 Spirits]], [[Type-52 Troop Carrier|T-52 Phantoms]], and [[Type-31 Exoatmospheric Multi-role Fighter|T-31 Seraphs]].<ref>'''[[Halo: Reach]]''', ''game manual''</ref>
==Design Details==
The Heavy plasma cannon has gone through multiple changes throughout the games, possibly indicating that there are multiple variants of the gun.
In ''[[Halo: Combat Evolved]]'', the gun is outfitted on Spirit dropships and is very similar in shape and in the ammunition it fires to the [[Shade]] turret. The cannon has the shape of a ball with three prongs attached that fire a burst of needle-like purple plasma bolts. The "ball" seems to levitate below a fixed casing structure that has two wings on the side. The gun also has limited mobility, and cannot fire directly below or above it and is also limited in its sides. The gun can, however, fire through the body of the Spirit when an enemy is on top of it, and is likely just a glitch.
In ''[[Halo 2]]'', the cannon changes its appearance and is now outfitted on Phantom dropships. The gun seems more mobile and has multiple "joints". The ammunition it fires has also changed. It now fires big red bolts of plasma at a slower rate, but these do more damage.
In ''[[Halo 3]]'', the design is mostly the same, but the bolts it fires are slightly different, being less powerful. The cannon also seems to fire faster than in Halo 2.
In ''[[Halo: Reach]]'', the plasma cannon is again outfitted on both Spirit and Phantom dropships. The version mounted on the Phantom is very similar to the one in Halo 2 and Halo 3 and the one on the Spirit looks very similar to the one from Halo: Combat Evolved, the only difference being that the cannon sits higher in the casing. The ammunition that both these versions fire has changed, and are similar to the bolts fired from the [[Concussion Rifle]], being very powerful but also very slow.


==Gallery==
==Gallery==

Revision as of 07:45, June 26, 2011

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Template:Weapon The Heavy plasma cannon is a Covenant directed energy weapon. Essentially a more powerful version of the Class-2 Energy Guns mounted on T32 RAVs, the heavy plasma cannon fires bolts of superheated plasma and can be found mounted on many Covenant vehicles, including T-25 Spirits, T-52 Phantoms, and T-31 Seraphs.[1]

Design Details

The Heavy plasma cannon has gone through multiple changes throughout the games, possibly indicating that there are multiple variants of the gun.

In Halo: Combat Evolved, the gun is outfitted on Spirit dropships and is very similar in shape and in the ammunition it fires to the Shade turret. The cannon has the shape of a ball with three prongs attached that fire a burst of needle-like purple plasma bolts. The "ball" seems to levitate below a fixed casing structure that has two wings on the side. The gun also has limited mobility, and cannot fire directly below or above it and is also limited in its sides. The gun can, however, fire through the body of the Spirit when an enemy is on top of it, and is likely just a glitch.

In Halo 2, the cannon changes its appearance and is now outfitted on Phantom dropships. The gun seems more mobile and has multiple "joints". The ammunition it fires has also changed. It now fires big red bolts of plasma at a slower rate, but these do more damage.

In Halo 3, the design is mostly the same, but the bolts it fires are slightly different, being less powerful. The cannon also seems to fire faster than in Halo 2.

In Halo: Reach, the plasma cannon is again outfitted on both Spirit and Phantom dropships. The version mounted on the Phantom is very similar to the one in Halo 2 and Halo 3 and the one on the Spirit looks very similar to the one from Halo: Combat Evolved, the only difference being that the cannon sits higher in the casing. The ammunition that both these versions fire has changed, and are similar to the bolts fired from the Concussion Rifle, being very powerful but also very slow.

Gallery

List of appearances

Sources

  1. ^ Halo: Reach, game manual

Template:Covenant Weapons