Hao Chen: Difference between revisions

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{{realworld}}
{{realworld}}{{Bstaff|Chen, Hao}}'''Hao Chen''' is a Chinese-American video game programmer and engineer. Born in 1973 in China, Chen movied to America in 1994 to attend school. After years of waiting tables, he started by career making computer based training and simulation products for the military. When he got bored with that, he joined Singletrac, the hottest playstation development house at the time, where he did three years of hard core AI and wrote a PC graphics engine. Chen Joined [[Microsoft]] to work on [[Xbox]] games, wrote the engines for AMPED1 and AMPED2. He Joined [[Bungie Studios]] in February 2004.  
{{Bstaff|Chen, Hao}}
'''Hao Chen''' is a Chinese-American video game programmer and engineer. Born in 1973 in China, Chen movied to America in 1994 to attend school. After years of waiting tables, he started by career making computer based training and simulation products for the military. When he got bored with that, he joined Singletrac, the hottest playstation development house at the time, where he did three years of hard core AI and wrote a PC graphics engine. Chen Joined [[Microsoft]] to work on [[Xbox]] games, wrote the engines for AMPED1 and AMPED2. He Joined [[Bungie Studios]] in February 2004.  


He still works at Bungie, and he was credited for some minor assistance in the development of [[Halo 2]] as an engineer. He has a daughter, who was born in 2003.  
He still works at Bungie, and he was credited for some minor assistance in the development of [[Halo 2]] as an engineer. He has a daughter, who was born in 2003.  
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==Links==
==Links==
*[http://www.bungie.net/Inside/MeetTheTeam.aspx?Person=chen Hao Chen at Bungie.net]
*[http://www.bungie.net/Inside/MeetTheTeam.aspx?Person=chen Hao Chen at Bungie.net]
[[Category: People|Chen, Hao]]

Revision as of 10:35, October 21, 2006

Template:RealworldTemplate:BstaffHao Chen is a Chinese-American video game programmer and engineer. Born in 1973 in China, Chen movied to America in 1994 to attend school. After years of waiting tables, he started by career making computer based training and simulation products for the military. When he got bored with that, he joined Singletrac, the hottest playstation development house at the time, where he did three years of hard core AI and wrote a PC graphics engine. Chen Joined Microsoft to work on Xbox games, wrote the engines for AMPED1 and AMPED2. He Joined Bungie Studios in February 2004.

He still works at Bungie, and he was credited for some minor assistance in the development of Halo 2 as an engineer. He has a daughter, who was born in 2003.

Links