Ghost (disambiguation): Difference between revisions

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==Summary==
==Summary==
The Ghost is the [[The Covenant|Covenant's]] standard reconnaissance and rapid attack vehicle. It is equipped with two of what are now accepted as the standard light vehicle mounted weapons: a directed energy weapon capable of projecting a bolt of super-heated plasma in the 100-250 kW range. It has the capability to both hover and strafe using anti-gravity pods, making it very agile over any terrain, including ice. While the vehicle is fast and maneuverable, it's open design leaves the driver virtually unprotected. It also has an overdrive that causes the engine to flare and give a dramatic boost in speed. While boosting, the Ghost becomes difficult to manuever, and cannot fire it's weapons as all the power is dumped to the engines.
The Ghost is the [[The Covenant|Covenant's]] standard reconnaissance and rapid attack vehicle. It is equipped with two of what are now accepted as the standard light vehicle mounted weapons: a directed energy weapon capable of projecting a bolt of super-heated plasma in the 100-250 kW range. It has the capability to both hover and strafe using anti-gravity pods, making it very agile over any terrain, including ice. While the vehicle is fast and maneuverable, it's open design leaves the driver virtually unprotected. It also has an overdrive that causes the engine to flare and give a dramatic boost in speed. While boosting, the Ghost becomes difficult to manuever, and cannot fire it's weapons as all the power is dumped to the engines.



Revision as of 13:33, August 1, 2010

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Summary

The Ghost is the Covenant's standard reconnaissance and rapid attack vehicle. It is equipped with two of what are now accepted as the standard light vehicle mounted weapons: a directed energy weapon capable of projecting a bolt of super-heated plasma in the 100-250 kW range. It has the capability to both hover and strafe using anti-gravity pods, making it very agile over any terrain, including ice. While the vehicle is fast and maneuverable, it's open design leaves the driver virtually unprotected. It also has an overdrive that causes the engine to flare and give a dramatic boost in speed. While boosting, the Ghost becomes difficult to manuever, and cannot fire it's weapons as all the power is dumped to the engines.

In Halo: Combat Evolved, Elites and the Master Chief were the only characters that could drive Ghosts well. Marines could drive, but as they're too short to see over, they often crash or flip over. In Halo 2, though, Marines can drive Ghosts quite well, as can Brutes and the occasional Grunt.