Main-Forerunner.png

Form

From Halopedia, the Halo wiki

Revision as of 05:36, June 20, 2011 by Tacitus (talk | contribs)

Forms were different physical stages assumed by the Forerunners over the course of a lifetime. The Forerunners were able to mutate into various forms through an artificially-induced transformation. Manipular, or Form Zero, was the first and simplest form, assumed by Forerunners at birth.[1] It was noted that Manipulars bore a striking resemblance to humans; however, this would change with higher forms.[2] Higher forms also lacked some of the natural abilities possessed by Manipulars, including the ability to smile.[3][4]

In each mutation, a Forerunner would acquire the genetic imprint of their mentor, typically the individual's father. However, warriors sometimes performed mutations in battlefield conditions, where the imprint would be supplied by one's commander.[4] The form one would mutate into was dictated by their rate, as well as the person who performed the mutation. For example, Warrior-Servant were noticeably taller, more rugged and more muscular than Builders, whose forms were more refined.[5] Aside outward appearances, there were also differences in mental and neurological functions.[3] After a mutation, small changes or corrections could be made, but these were mostly cosmetic.[4]

By roughly 100,000 BCE, a new, more natural mutation pattern had been developed. Instead of being subjected to multiple mutations over several centuries, one would undergo a series of changes over a single year. This would result in less inherent physical or mental distortions. Most Forerunners mutated according to this new pattern came from Builder families, with a few Warrior-Servants among them.[4]

List of appearances

Sources

  1. ^ Halo Waypoint: Halo: Cryptum Glossary
  2. ^ Halo: Cryptum, page 69
  3. ^ a b Halo: Cryptum, page 261
  4. ^ a b c d Halo: Cryptum, page 262-263
  5. ^ Halo: Cryptum, page 206