Era-rw.png

Easy: Difference between revisions

From Halopedia, the Halo wiki

No edit summary
Line 3: Line 3:
[[File:TLJ Easy Difficulty (Reach).png|thumb|The ''Halo: Reach'' version. Notice the lack of the Marathon symbol.]]
[[File:TLJ Easy Difficulty (Reach).png|thumb|The ''Halo: Reach'' version. Notice the lack of the Marathon symbol.]]
[[File:TLJ Easy Difficulty (ODST).png|thumb|100px|The ''Halo 3: ODST'' stylisation.]]
[[File:TLJ Easy Difficulty (ODST).png|thumb|100px|The ''Halo 3: ODST'' stylisation.]]
{{Quote|Your foes cower and fall before your unstoppable onslaught, yet final victory will leave you wanting more.|Description from ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'' and ''[[Halo: Combat Evolved Anniversary]]''.}}
{{Quote|Your foes cower and fall before your unstoppable onslaught, yet final victory will leave you wanting more.|Description from ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', ''[[Halo: Combat Evolved Anniversary]]'', and ''[[Halo: The Master Chief Collection]]''.}}
{{Quote|Laugh as helpless victims flee in terror from their inevitable slaughter. The game basically plays itself.|Description from ''[[Halo 3]]'' and ''[[Halo 3: ODST]]''.}}
{{Quote|Laugh as helpless victims flee in terror from their inevitable slaughter. The game basically plays itself.|Description from ''[[Halo 3]]'' and ''[[Halo 3: ODST]]''.}}
{{Quote|Laugh as helpless victims flee in terror from their inevitable slaughter. Achievements cannot be unlocked on this difficulty.|Description from ''[[Halo: Reach]]''.}}
{{Quote|Laugh as helpless victims flee in terror from their inevitable slaughter. Achievements cannot be unlocked on this difficulty.|Description from ''[[Halo: Reach]]''.}}
{{Quote|Laugh as helpless victims flee in terror from their inevitable slaughter.|Description from ''[[Halo 4]]''.}}
{{Quote|Laugh as helpless victims flee in terror from their inevitable slaughter.|Description from ''[[Halo 4]]''.}}
{{Quote|Casually operate with impunity and slaughter foes with ease. Recommended for players new to Halo.|Description from ''[[Halo 5: Guardians]]''}}
'''Easy''' is the least challenging difficulty setting on ''[[Halo: Combat Evolved]]'', ''[[Halo 2|2]]'', ''[[Halo 3|3]]'', ''[[Halo 4|4]]'', ''[[Halo 3: ODST]]'', ''[[Halo Wars]]'' and ''[[Halo: Reach]]''. The enemies are few, target inaccurately, and are overall far weaker than on higher difficulty levels. Many players use it to learn the story. After they accomplish it on easy, they will often play again on harder difficulties.
'''Easy''' is the least challenging difficulty setting on ''[[Halo: Combat Evolved]]'', ''[[Halo 2|2]]'', ''[[Halo 3|3]]'', ''[[Halo 4|4]]'', ''[[Halo 3: ODST]]'', ''[[Halo Wars]]'' and ''[[Halo: Reach]]''. The enemies are few, target inaccurately, and are overall far weaker than on higher difficulty levels. Many players use it to learn the story. After they accomplish it on easy, they will often play again on harder difficulties.



Revision as of 13:57, November 1, 2015

File:Easy Shield.png
The Easy difficulty level icon.
File:TLJ Easy Difficulty (Reach).png
The Halo: Reach version. Notice the lack of the Marathon symbol.
File:TLJ Easy Difficulty (ODST).png
The Halo 3: ODST stylisation.

"Your foes cower and fall before your unstoppable onslaught, yet final victory will leave you wanting more."
— Description from Halo: Combat Evolved, Halo 2, Halo: Combat Evolved Anniversary, and Halo: The Master Chief Collection.

"Laugh as helpless victims flee in terror from their inevitable slaughter. The game basically plays itself."
— Description from Halo 3 and Halo 3: ODST.

"Laugh as helpless victims flee in terror from their inevitable slaughter. Achievements cannot be unlocked on this difficulty."
— Description from Halo: Reach.

"Laugh as helpless victims flee in terror from their inevitable slaughter."
— Description from Halo 4.

"Casually operate with impunity and slaughter foes with ease. Recommended for players new to Halo."
— Description from Halo 5: Guardians

Easy is the least challenging difficulty setting on Halo: Combat Evolved, 2, 3, 4, Halo 3: ODST, Halo Wars and Halo: Reach. The enemies are few, target inaccurately, and are overall far weaker than on higher difficulty levels. Many players use it to learn the story. After they accomplish it on easy, they will often play again on harder difficulties.

Summary

The icon for the Easy difficulty setting is represented with a shield that has the Marathon logo encrusted into the center. This is for people just beginning to enter the Halo Universe and the first person shooter genre in general.

Notable differences on this difficulty include:

  • Increased shield and health strength.
  • Reduced health and shield levels for enemies. Most enemies die from a single melee.
  • Elites or Brutes are less common, and there are very few Major Elites or Brute Captains; Minor Elites or Brute Minors are almost exclusively seen.
  • Notable reduction in enemy intelligence. Enemies are far more reckless and easy to kill.
  • Marines and other allies are tougher, more accurate, and do more damage.
  • Meta-point score is reduced by 4 times.

Trivia

  • In Halo 3, Halo 3: ODST, Halo: Reach and Halo 4 the game will keep track of the highest difficulty you have finished the Campaign on, in both Solo and Co-op.
  • Most of the achievements in the Halo series do not unlock when played on Easy, as most need to be on Normal or higher, although there are exceptions. In addition, no skulls will appear in Halo 3 when played on Easy difficulty except for the mythic skull for unknown reasons, however the achievement for finding it will not be earned even if collected.
  • Developers have referred to Easy in Halo: CE as "grandma mode", according to the official guidebook.[citation needed]
  • 343 Guilty Spark will suggest that the player switch to "Easy" if the player starts attacking allies in Halo 3 with the IWHBYD Skull activated.
  • In the beginning of each of the Halo games, there is a look inversion test on Easy and Normal to set your preferred view inversion setting, whilst on Heroic and Legendary, it will skipped based on the assumption that you will already be familiar with them.
  • Commendations and Challenges will not advance on the Easy difficulty.