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{{SeeWikipedia|Door}}
{{SeeWikipedia|Door}}
[[Image:Frunner_door_common.jpg|thumb|250px|right|The most common type of door seen in the Halo games.]]
[[Image:Frunner_door_common.jpg|thumb|250px|right|The most common type of door seen in the Halo games.]]
'''Doors''' are movable barriers used to cover up openings; typically, such barriers are attached to the very openings they block. They are used by virtually all factions in the Halo universe.
'''Doors''' are movable barriers used to cover up openings; typically, such barriers are attached to the very openings they block. They are used by virtually all factions in the Halo universe.
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=== Flood ===
=== Flood ===
Doors built by the [[Flood]] have only been observed in the levels [[Cortana (Level)|Cortana]] and [[Isolation]]. While the Flood do not have what we consider conventional architecture, they build their structures out of biomass they have consumed. Their doors, called [[Porta|Portas]], are built from biomass of infected hosts, and resemble valves like those in the heart. They open based on proximity. While the sections of the door itself retract, the circular frame of the door contracts at the same time, this effect was most likely added by Bungie to make the player feel as if they were playing inside a living thing during the level, and add effect to the level.
Doors built by the [[Flood]] have only been observed in the levels [[Cortana (Level)|Cortana]] and [[Isolation]]. While the Flood do not have what we consider conventional architecture, they build their structures out of biomass they have consumed. Their doors, called [[Porta|Portas]], are built from biomass of infected hosts, and resemble valves like those in the heart. They open based on proximity. While the sections of the door itself retract, the circular frame of the door contracts at the same time, this effect was most likely added by Bungie to make the player feel as if they were playing inside a living thing during the level, and add effect to the level.
== Appearances ==
Below is a list of the various door shapes and colors seen in the Halo games. Doors are listed for ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', ''[[Halo 3]]'' and ''[[Halo 3: ODST]]''. Doors are not listed for ''[[Halo Wars]]'', nor are they listed for the currently-unreleased ''[[Halo: Reach]]''.
=== ''Halo: Combat Evolved'' ===
*[[Pillar of Autumn (Level)|Pillar of Autumn]]:
**Two types of sliding doors.
**[[Blast Door]]s.
**Metal grate-covered [[Maintenance|maintenance shaft]] doors.
**[[Bumblebee Escape Pod|Lifeboat]] [[Airlock]] doors.
*[[Halo (Halo: Combat Evolved Level)|Halo]]: N/A
*[[The Truth and Reconciliation (Level)|The Truth and Reconciliation]]:
**Two different sizes of two-part [[Covenant]] sliding doors.
**[[Shuttle bay door]]s.
*[[The Silent Cartographer (Level)|The Silent Cartographer]]:
**Triangular, tri-segmented [[Forerunner]] doors.
*[[Assault on the Control Room (Level)|Assault on the Control Room]]:
**Triangular, tri-segmented Forerunner doors.
**Larger versions of the tri-segmented Forerunner door. (Generally leading outside, or in more important areas)
**Large blast doors in the underground tunnels.
**Large multi-part [[Control Room]] doors.
*[[343 Guilty Spark (Level)|343 Guilty Spark]]:
**Triangular, tri-segmented Forerunner doors.
*[[The Library (Level)|The Library]]:
**Massive Forerunner security doors.
**Several smaller types of doors.
*[[Two Betrayals (Level)|Two Betrayals]]:
**Triangular, tri-segmented Forerunner doors.
**Larger versions of the tri-segmented Forerunner door. (Generally leading outside, or in more important areas)
**Large blast doors in the underground tunnels.
**Large multi-part [[Control Room]] doors.
*[[Keyes (Level)|Keyes]]:
**Two different sizes of two-part [[Covenant]] sliding doors.
**[[Shuttle bay door]]s.
*[[The Maw (Level)|The Maw]]:
**Two types of sliding doors.
**[[Blast Door]]s.
**Metal grate-covered [[Maintenance|maintenance shaft]] doors.
**[[Bumblebee Escape Pod|Lifeboat]] [[Airlock]] doors.
**Static tri-segmented vehicle doors (in the tunnels of the final run).
=== ''Halo 2'' ===
*[[Cairo Station (Level)|Cairo Station]]:
**High-tech automatic doors, with a light indicating their locked/unlocked status.
**Different types of [[Blast Door]]s.
**Thick metal doors (In the tramway)
**Glass-plated doors.
*[[Outskirts]]:
**Impassable gray doors with yellow upside down triangles (In the buildings of [[Old Mombasa]]).
**Dark green metal doors in the rooms of [[Hotel Zanzibar]].
**Large highway doors (In the highway tunnel).
**Corrugated metal doors (In the highway tunnel).
**Several types of un-passable service doors (In the highway tunnel and Old Mombasa).
*[[Metropolis]]:
**Large highway doors (In the highway tunnel).
**Corrugated metal doors (In the highway tunnel).
**Several types of un-passable service doors (In the highway tunnel and the streets of [[New Mombasa]]).
**Two-part sliding doors with glass windows, in the [[Mtangulizi Kampuni]] building.
*[[The Arbiter (Level)|The Arbiter]]:
**Rectangular Forerunner airlock doors with a blue square in the middle.
**Normal Forerunner doors.
**Large main doors of the [[Gas Mine]]'s hangar.
*[[The Oracle (Level)|The Oracle]]:
**Rectangular Forerunner airlock doors with a blue square in the middle.
**Normal Forerunner doors.
**Large main doors of the [[Gas Mine]]'s hangar.
*[[Delta Halo (Level)|Delta Halo]]:
**Forerunner doors covered in ornate carvings, with an oval eye-like symbol in the center.
*[[Regret (Level)|Regret]]:
**Forerunner doors covered in ornate carvings, with an oval eye-like symbol in the center.
*[[Sacred Icon (Level)|Sacred Icon]]:
**Forerunner [[Piston]]s.
**Large Forerunner vehicle doors containing multiple segments which spin 90° and retract upwards.
*[[Quarantine Zone (Level)|Quarantine Zone]]:
**Large Forerunner vehicle doors containing multiple segments which spin 90° and retract upwards.
**Normal forerunner doors.
**Massive, circular doors with multiple segments.
*[[Gravemind (Level)|Gravemind]]:
**Multi-layered Covenant doors.
**Covenant prison cage doors.
*[[Uprising (level)]]:
**Triangular Forerunner doors with two segments.
*[[High Charity (Level)|High Charity]]:
**Multi-layered Covenant doors.
*[[The Great Journey (Level)|The Great Journey]]:
**Triangular Forerunner doors with two segments.
=== ''Halo 3'' ===
[[Image:UNSC_bunker_door.jpg|thumb|110px|right|A door in [[Crow's Nest (Base)|Crow's Nest]].]]
[[File:3_TsavoHW_2.jpg|thumb|110px|A gate leading out of [[Crow's Nest (Base)|Crow's Nest]].]]
[[Image:Industrial_door.jpg|thumb|right|110px|A door in [[Traxus Factory Complex 09]].]]
*[[Sierra 117 (Level)|Sierra 117]]:
**Several static metal doors and gates.
*[[Crow's Nest (Level)|Crow's Nest]]:
**Heavy bunker-style doors, which are opened with door control buttons, remarked by a [[UNSC Marine Corps|Marine]] as being "old tech", as the base was built in the 20st century.
**Large vehicle doors, most of which static.
**Freight [[Lift|Elevator]] doors.
*[[Tsavo Highway (Level)|Tsavo Highway]]:
**Wheel-gated pressure gates on the caverns leading out of [[Crow's Nest (Base)|Crow's Nest]].
**Static [[Tsavo Highway (Location)|highway]] tunnel doors.
*[[The Storm (Level)|The Storm]]:
**Person-sized industrial automatic doors.
**Industrial vehicle doors, openable with a button.
**Large vehicle doors.
*[[Floodgate (Level)|Floodgate]]:
**Person-sized industrial automatic doors.
**Industrial vehicle doors, openable with a button.
**Large vehicle doors.
*[[The Ark (Level)|The Ark]]:
**Triangular, tri-segmented Forerunner doors.
**Multi-part doors with segments that open upward (In the [[Sentinel Wall #Battle of the Ark|wall structure]]).
*[[The Covenant (Level)|The Covenant]]:
**Triangular, tri-segmented Forerunner doors.
**Multi-part doors with segments that open upward (In the tunnel that leads to the [[Citadel (Forerunner)|Citadel]]).
**Forerunner Control Room doors (In the Citadel).
[[Image:Covenant_door.jpg|right|thumb|110px|A Covenant door in [[High Charity]].]]
*[[Cortana (Level)|Cortana]]:
**[[Flood]] [[Porta|Portas:]] Large, sphincter-like orifices.
**[[High Charity]]'s multi-segmented Covenant doors with a spinning lock in the center.
*[[Halo (Halo 3 Level)|Halo]]:
**Triangular, tri-segmented Forerunner doors.
**Forerunner Control Room doors (In [[Control Room]]).
=== ''Halo 3: ODST'' ===
*[[Prepare To Drop (Level)|Prepare To Drop]]
**One set of a UNSC ship's sliding doors with hazard stripe pattern in the middle section.
*[[Mombasa Streets (Level)|Mombasa Streets]]
**[[New Mombasa]]'s sector-dividing street gates.
**Differing sizes of reinforced security doors.
**Standard building doors.
*[[Tayari Plaza (Level)|Tayari Plaza]]
**New Mombasa's sector-dividing street gates.
**Standard building doors.
*[[Uplift Reserve (Level)|Uplift Reserve]]:
**Several static service doors.
*[[Kizingo Boulevard (Level)|Kizingo Boulevard]]
**New Mombasa's sector-dividing street gates.
*[[ONI Alpha Site (Level)|ONI Alpha Site]]
**Security doors of the [[ONI Alpha Site]].
*[[NMPD HQ (Level)|NMPD HQ]]
**Double-layered sliding metal doors, with status indicator lights.
*[[Kikowani Station (Level)|Kikowani Station]]
**Massive metal doors, dividing the sections of the [[Kikowani]] district.
*[[Data Hive (Level)|Data Hive]]
**Various types of metal security doors of the [[New Mombasa Data Center|Data Center]].
*[[Coastal Highway (Level)|Coastal Highway]]
**Large [[New Mombasa Coastal Highway|highway]] gates.


== Trivia ==
== Trivia ==
*The object [[John-117]] rode to Earth in the [[Arrival (Level)|beginning]] of ''Halo 3'', is apparently some sort of Forerunner door, part of the [[Forerunner Dreadnought]].
*The object [[John-117]] rode to Earth in the [[Arrival (Level)|beginning]] of ''Halo 3'', is apparently some sort of Forerunner door, part of the [[Forerunner Dreadnought]].


== Sources ==
==Gallery==
<references/>
<gallery>
Image:UNSC_bunker_door.jpg|A door in [[Crow's Nest (Base)|Crow's Nest]].
File:3_TsavoHW_2.jpg|A gate leading out of [[Crow's Nest (Base)|Crow's Nest]].
Image:Industrial_door.jpg|A door in [[Traxus Factory Complex 09]].
Image:Covenant_door.jpg|A Covenant door in [[High Charity]].
</gallery>


== Related Pages ==
== Related Pages ==

Revision as of 18:08, February 5, 2010

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The most common type of door seen in the Halo games.

Doors are movable barriers used to cover up openings; typically, such barriers are attached to the very openings they block. They are used by virtually all factions in the Halo universe.

Background

Like all technology created by the various factions of the Halo Universe, the doors they create for various purposes represent their general design styles in many ways.

Covenant

The Covenant frequently use curves as well as bright purples, blues, and grays in the design of their technology; everything from weapons to cities. The doors incorporate the curves and colors standard to Covenant design, most notably in High Charity. While many doors throughout the halo universe have indicator lights and work by sliding in and out of the walls, only the doors in High Charity that flash when the player gets close and emit a tone.

Humanity

Human technology for doors has progressed since the modern era. While most doors today are based on a hinge system, the doors seen on Earth are exclusively sliding, either opened by proximity or a switch located on the door itself. Like most human technology applied to everything from roads to space faring military vessels, the design is simple and geometric (with some discrepancies) with straight lines and angles, and involves blacks, grays, and browns. Most doors have a light on them that is either green to indicate that it is open or can be opened, or red to indicate that it is locked.

Forerunner

Doors built by the Forerunners are completely geometric and incorporate the similar light grays, browns, and blues of the rest of their technology. The doors themselves are geometric and often slide in multiple parts. They also have complex and geometric designs on them, it is often patterned. This same trend can be seen on floors of Forerunner structures.

Flood

Doors built by the Flood have only been observed in the levels Cortana and Isolation. While the Flood do not have what we consider conventional architecture, they build their structures out of biomass they have consumed. Their doors, called Portas, are built from biomass of infected hosts, and resemble valves like those in the heart. They open based on proximity. While the sections of the door itself retract, the circular frame of the door contracts at the same time, this effect was most likely added by Bungie to make the player feel as if they were playing inside a living thing during the level, and add effect to the level.

Trivia

Gallery

Related Pages