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Chris Lee: Difference between revisions

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'''Chris Lee''' is a former long-time Producer and Creative Director at [[343 Industries]]. Chris Lee has been working with Microsoft since [[2003]] and joined [[Microsoft Studios|Microsoft Game Studios]] in [[2004 (real world)|2004]] as a software development testing engineer. He was the Executive Producer on ''[[Halo 5: Guardians]]'', and also senior Lead Producer on ''[[Halo 4]]''. Lee was also involved in ''[[Halo: Reach]]'' and ''[[Halo 3: ODST]]''. He assumed the role of director following [[Josh Holmes]]' departure in December of [[2016]].{{Ref/Site|https://www.halowaypoint.com/en-us/news/quick-reflects|SiteName=Halo Waypoint|PageName=Quick Reflects}} He was the Studio Head of [[FPS]] Game Development, heading the production of ''[[Halo]]'' shooter titles.{{Ref/Site|https://twitter.com/franklez/status/863941997882683392 |SiteName=Twitter|PageName=Frank O'Connor|Quote=Btw @tefferlee is heading the FPS production not replacing Dan. Two different things.}}
'''Chris Lee''' is a former long-time Producer and Creative Director at [[343 Industries]]. Chris Lee has been working with Microsoft since [[2003]] and joined [[Microsoft Studios|Microsoft Game Studios]] in [[2004 (real world)|2004]] as a software development testing engineer. He was the Executive Producer on ''[[Halo 5: Guardians]]'', and also senior Lead Producer on ''[[Halo 4]]''. Lee was also involved in ''[[Halo: Reach]]'' and ''[[Halo 3: ODST]]''. He assumed the role of director following [[Josh Holmes]]' departure in December of [[2016]].{{Ref/Site|https://www.halowaypoint.com/en-us/news/quick-reflects|Site=Halo Waypoint|Page=Quick Reflects}} He was the Studio Head of [[FPS]] Game Development, heading the production of ''[[Halo]]'' shooter titles.{{Ref/Site|https://twitter.com/franklez/status/863941997882683392 |Site=Twitter|Page=Frank O'Connor|Quote=Btw @tefferlee is heading the FPS production not replacing Dan. Two different things.}}


On October 28, 2020, it was announced Chris Lee resigned from ''[[Halo Infinite]]''<nowiki>'</nowiki>s development, but remains working for Microsoft.{{Ref/Site|https://www.bloomberg.com/news/articles/2020-10-28/microsoft-s-new-halo-game-loses-top-director-after-project-delay|SiteName=Bloomberg|PageName=Microsoft’s New Halo Game Loses Top Director After Project Delay}}
On October 28, 2020, it was announced Chris Lee resigned from ''[[Halo Infinite]]''<nowiki>'</nowiki>s development, but remains working for Microsoft.{{Ref/Site|https://www.bloomberg.com/news/articles/2020-10-28/microsoft-s-new-halo-game-loses-top-director-after-project-delay|Site=Bloomberg|Page=Microsoft’s New Halo Game Loses Top Director After Project Delay}}


==Sources==
==Sources==
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Revision as of 09:45, April 4, 2021

Chris Lee is a former long-time Producer and Creative Director at 343 Industries. Chris Lee has been working with Microsoft since 2003 and joined Microsoft Game Studios in 2004 as a software development testing engineer. He was the Executive Producer on Halo 5: Guardians, and also senior Lead Producer on Halo 4. Lee was also involved in Halo: Reach and Halo 3: ODST. He assumed the role of director following Josh Holmes' departure in December of 2016.[1] He was the Studio Head of FPS Game Development, heading the production of Halo shooter titles.[2]

On October 28, 2020, it was announced Chris Lee resigned from Halo Infinite's development, but remains working for Microsoft.[3]

Sources

  1. ^ Halo Waypoint, Quick Reflects
  2. ^ Twitter, Frank O'Connor: "Btw @tefferlee is heading the FPS production not replacing Dan. Two different things."
  3. ^ Bloomberg, Microsoft’s New Halo Game Loses Top Director After Project Delay