Assault

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Revision as of 08:14, September 4, 2006 by 210.174.41.209 (talk) (Moved content)

Assault is a game type in Halo 2 where one team attempts to 'arm' a bomb in the opponents' base. This 'arming' action requires the player carrying the bomb to occupy a designated circle in the enemies' base for a predetermined amount of time. This is a task greatly aided by Sticky Arming. The bomb will be visible to all players when it is not being carried except in single bomb and multi-bomb games when a team has not removed the bomb from its original spawn site. However, once an opponent has picked up the bomb it disappears and can only be viewed when in line of sight or after the bomb has been dropped. It is easy to see due to its bright glow.

Variations

Note: Due to the most recent update a "BR" may follow the title of certain Assault games. This simply changes your starting weapons to an Assault Rifle and an SMG.

Rapid Assault

Rapid Assault is the 4 versus 4 small map version of Single Bomb assault. Aside from the rounds being shorter and the decreased arming time all the variables are the same. This game is often played on Ivory Tower (Level) and Warlock (Level). Template:Games