Jerome-092/Gameplay
From Halopedia, the Halo wiki
Halo Wars
In Halo Wars Jerome-092 is exclusive to the campaign and always has an M6 Spartan Laser. Like the other Spartans of Red Team he can be revived if killed.
Halo Wars 2
- Info: Ranged hero, Ground pound area attack, One active hero limit.
- Tier: 1
- Cost: Population 0, Supplies 500, Power 400
- Jerome-092 upgrade: Hijack
- Info: Hijack vehicles, Health boost, Damage boost
- Tier: 1
- Cost: Supplies 0, Power 400
- Jerome-092 upgrade: Spartan Laser
- Info: Equips a Spartan Laser, Health boost, Damage boost
- Tier: 2
- Cost: Supplies 0, Power 600
- Jerome-092 upgrade: Neural Implant
- Info: Increases hijack speed, Health boost, Damage boost
- Tier: 3
- Cost: Supplies 0, Power 800
In campaign Jerome-092 acts the same as he did in Halo Wars, barring Spartan slam. In Multiplayer Jerome-092 is exclusive to James Cutter and can be built at the UNSC Armory. Unupgraded Jerome starts off dual wielding M6C magnums and is great against infantry, but only okay against vehicles, aircraft, and structures. Once upgraded with a Spartan Laser Jerome will be effective against vehicles and aircraft. In Blitz Jerome-092 costs 220 energy and features the Rush ability that eliminates spawn debuffs.