Halo 2 Auto-Updates
From Halopedia, the Halo wiki
This page lists all Xbox Live Auto-Updates for the Xbox version of Halo 2.
Auto-Update 1 - November 17, 2004
- Addressed delay problems while waiting for a game to be found in "Quickmatch" and "Optimatch".
- Improved support for 480p resolutions on a wide range of HDTV and EDTV displays, correcting a flaw that the software encountered with some sets causing part of the HUD to be obscured.
- Multiplayer map "Foundation" no longer has to be unlocked and will be instantly available.
Auto-Update 2 -
(INFORMATION COMING SOON)
Auto-Update 3 - April 18, 2005
(INFORMATION COMING SOON)
Auto-Update 4 - July 20, 2005
- Included solutions to the rampant use of modded content to enable cheating on the downloadable maps included in Bonus Map Pack, Killtacular Pack and Maptacular Pack]], so that any players found cheating will be permanently banned with "no appeal process." This stands for Matchmaking and Custom Games.
- Addressed a teleporter bug on the map Relic, that allowed players to reach a locked teleporter by crouch jumping.
Auto-Update 5 - April 12, 2007
- Enabled the game to recognize Blastacular Pack.
- Enhanced existing Banhammer functionality.
- Cleared online networking history - this means that for a short period of time, the game won’t have any record of any player's ideal network capabilities which means player's could experience some laggy games until things settle down.
- Cleared the console's "map cache" – this means that the first few games played after the update could take a little longer than usual to load the maps since they’ll have to be freshly loaded into memory.