Chris Barrett: Difference between revisions
From Halopedia, the Halo wiki
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== Games == | == Games == | ||
*[[w:c:bungie:Myth II: Soulblighter]] - Unknown | *[[w:c:bungie:Myth II: Soulblighter|Myth II: Soulblighter]] - Unknown | ||
*[[w:c:bungie:Myth II: Chimera]] - Unkown | *[[w:c:bungie:Myth II: Chimera|Myth II: Chimera]] - Unkown | ||
*[[Halo: Combat Evolved]] - Artist | *[[Halo: Combat Evolved]] - Artist | ||
*[[Halo 2]] - Lead Environment Artist | *[[Halo 2]] - Lead Environment Artist |
Revision as of 23:01, November 17, 2007
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Biography
Chris Barrett is an employee at Bungie Studios.
In 1999, when Halo: Combat Evolved was released, Barrett was credited as an artist on Bungie's team. When Halo 2 was released, Barrett was working as a level designer.
He worked on the level Metropolis in Halo 2, and is most known from his personal Easter Egg; Tterrab Industries.
Games
- Myth II: Soulblighter - Unknown
- Myth II: Chimera - Unkown
- Halo: Combat Evolved - Artist
- Halo 2 - Lead Environment Artist
- Halo 3 - Campaign Environment Lead
Bungie.net Profile
- Nickname: Barry
- Classification: GrizzledAncients
- Current Job: Environment Art Director
- Origin: Burlington, VT
- Blood Type: Classified
- Age: Classified
- Weight: Classified
- Height: Classified
- Girth: Classified
- First Job: Classified
- Hobby: Classified
- Ultimate Halo Match: Classified
- Ultimate Snack: Classified
- Ultimate Website: Classified
- Mode of Transport: Classified
- Fake Weapon: Classified
- Biography: Chris has contributed to multiple projects at Bungie including Myth II, Myth II: Chimera, Halo and Halo 2.[1]