Skins (Halo 3): Difference between revisions
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BaconShelf (talk | contribs) mNo edit summary |
BaconShelf (talk | contribs) (→Visor colors: Can't do the rest of these cause youtube end cards block my view of the progression tree lmao) |
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!width="175px"|In-game !! Appearance Name !! Unlock Requirements !! Description | !width="175px"|In-game !! Appearance Name !! Unlock Requirements !! Description | ||
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|[[File: | |[[File:H3_Blue_Visor_Icon.png|75px|center]] || Blue || [[Season 3: Recon|Season 3]], Tier 1 ({{SeasonPoint|1}}) || Part of a suite of experimental [[Visual Intelligence System, Reconnaissance|VISR]] enhancements. | ||
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|[[File: | |[[File:H3_Red_Visor_Icon.png|75px|center]] || Red || [[Season 3: Recon|Season 3]], Tier 3 ({{SeasonPoint|1}}) || Part of a suite of experimental VISR enhancements. | ||
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|[[File: | |[[File:H3_Green_Visor_Icon.png|75px|center]] || Green || [[Season 3: Recon|Season 3]], Tier 4 ({{SeasonPoint|1}}) || Part of a suite of experimental VISR enhancements. | ||
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|[[File: | |[[File:H3_Yellow_Visor_Icon.png|75px|center]] || Yellow || [[Season 3: Recon|Season 3]], Tier 5 ({{SeasonPoint|1}}) || Part of a suite of experimental VISR enhancements. | ||
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|[[File: | |[[File:H3_Purple_Visor_Icon.png|75px|center]] || Purple || [[Season 3: Recon|Season 3]], Tier 7 ({{SeasonPoint|1}}) || Part of a suite of experimental VISR enhancements. | ||
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|[[File: | |[[File:H3_Orange_Visor_Icon.png|75px|center]] || Orange || [[Season 3: Recon|Season 3]], Tier 8 ({{SeasonPoint|1}}) || Part of a suite of experimental VISR enhancements. | ||
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|[[File: | |[[File:H3_Bronze_Visor_Icon.png|75px|center]] || Bronze || [[Season 3: Recon|Season 3]], Tier 10 ({{SeasonPoint|1}}) || Part of a suite of experimental VISR enhancements. | ||
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|[[File: | |[[File:H3_Silver_Visor_Icon.png|75px|center]] || Silver || [[Season 3: Recon|Season 3]], Tier 11 ({{SeasonPoint|1}}) || Part of a suite of experimental VISR enhancements. | ||
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|[[File: | |[[File:H3_DarkRed_Visor_Icon.png|75px|center]] || Dark Red || [[Season 3: Recon|Season 3]], Tier 14 ({{SeasonPoint|1}}) || Part of a suite of experimental VISR enhancements. | ||
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|[[File: | |[[File:H3_DarkYellow_Visor_Icon.png|75px|center]] || Dark Yellow || [[Season 3: Recon|Season 3]], Tier 15 ({{SeasonPoint|1}}) || Part of a suite of experimental VISR enhancements. | ||
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|[[File: | |[[File:H3_DarkPurple_Visor_Icon.png|75px|center]] || Dark Purple || [[Season 3: Recon|Season 3]], Tier 17 ({{SeasonPoint|1}}) || Part of a suite of experimental VISR enhancements. | ||
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|[[File: | |[[File:H3_DarkBlue_Visor_Icon.png|75px|center]] || Blue || [[Season 3: Recon|Season 3]], Tier 19 ({{SeasonPoint|1}}) || Part of a suite of experimental VISR enhancements. | ||
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|[[File: | |[[File:H3_DarkGreen_Visor_Icon.png|75px|center]] || Dark Green || [[Season 3: Recon|Season 3]], Tier 20 ({{SeasonPoint|1}}) || Part of a suite of experimental VISR enhancements. | ||
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|} | |} | ||
Revision as of 17:05, August 18, 2020
This article is about the player skins introduced in Halo: The Master Chief Collection. For the armor customisation found in Halo 3, see here.
Skins are an element of player customisation found in Halo 3 for Halo: The Master Chief Collection. Skins allow players to customise their Spartan visor colour and the appearance of weapons in-game. Skins are an element of customisation separate to armor permutations, which allow the player to customise their armor components. The launch of Season 3: Recon in 2020, will see the addition of weapon skins and visor colours for Halo 3.
Known skins
Visor colors
In-game | Appearance Name | Unlock Requirements | Description |
---|---|---|---|
Blue | Season 3, Tier 1 (![]() |
Part of a suite of experimental VISR enhancements. | |
Red | Season 3, Tier 3 (![]() |
Part of a suite of experimental VISR enhancements. | |
Green | Season 3, Tier 4 (![]() |
Part of a suite of experimental VISR enhancements. | |
Yellow | Season 3, Tier 5 (![]() |
Part of a suite of experimental VISR enhancements. | |
Purple | Season 3, Tier 7 (![]() |
Part of a suite of experimental VISR enhancements. | |
Orange | Season 3, Tier 8 (![]() |
Part of a suite of experimental VISR enhancements. | |
Bronze | Season 3, Tier 10 (![]() |
Part of a suite of experimental VISR enhancements. | |
Silver | Season 3, Tier 11 (![]() |
Part of a suite of experimental VISR enhancements. | |
Dark Red | Season 3, Tier 14 (![]() |
Part of a suite of experimental VISR enhancements. | |
Dark Yellow | Season 3, Tier 15 (![]() |
Part of a suite of experimental VISR enhancements. | |
Dark Purple | Season 3, Tier 17 (![]() |
Part of a suite of experimental VISR enhancements. | |
Blue | Season 3, Tier 19 (![]() |
Part of a suite of experimental VISR enhancements. | |
Dark Green | Season 3, Tier 20 (![]() |
Part of a suite of experimental VISR enhancements. |
Weapon skins
Pistol
Skins for the Magnum pistol.
In-game | Appearance Name | Unlock Requirements | Description |
---|---|---|---|
N/A | Default | Unlocked by default | Default skin. |
Gold Plate | Season 3, Tier 44 (![]() |
Bling on the ring. | |
Dino bite | Season 3, Tier 31 (![]() |
N/A | |
Orange | Season 3, Tier 1 (![]() |
N/A | |
Worn-out UN blue | Season 3, Tier 22 (![]() |
N/A |
Assault Rifle
Skins for the Assault Rifle.
In-game | Appearance Name | Unlock Requirements | Description |
---|---|---|---|
N/A | Default | Unlocked by default | Default skin. |
Gold Plate | Season 3, Tier 37 (![]() |
Bling on the ring. | |
Wasteland Rust | Season 3, Tier 33 (![]() |
The Oxidation Sensation. | |
Green Camo | Season 3, Tier 8 (![]() |
Camping is a legitimate strategy. | |
Super Squirt | Season 3, Tier 24 (![]() |
It's good under pressure. |
Battle Rifle
Skins for the Battle Rifle.
In-game | Appearance Name | Unlock Requirements | Description |
---|---|---|---|
N/A | Default | Unlocked by default | Default skin. |
Fern Stencil | Season 3, Tier 27 (![]() |
N/A | |
Mean Streets of New Mombasa Graffiti | Season 3, Tier 35 (![]() |
N/A | |
Digital Camo Cool | Season 3, Tier 19 (![]() |
N/A | |
Great Journey | Season 3, Tier 50 (![]() |
N/A |