M7 SMG: Difference between revisions
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===Multiplayer=== | ===Multiplayer=== | ||
*In ''[[Halo 2]]'', the M7 is not a sound weapon to start with, but if no other option is available, minimize being killed by staying in a safe zone until a better weapon becomes available. | *In ''[[Halo 2]]'', the M7 is not a sound weapon to start with, but if no other option is available, minimize being killed by staying in a safe zone until a better weapon becomes available. | ||
*If stuck with | *If stuck with a M7, stay in close quarters, and do not venture out where an opponent can take the player down with longer-ranged weapons. | ||
*Dual-wielding the M7 SMG with a plasma-based weapon such as the plasma rifle works very effectively against against shielded targets. Dual-wielding | *Dual-wielding the M7 SMG with a plasma-based weapon such as the plasma rifle works very effectively against against shielded targets. Dual-wielding a M7 and a pistol can be tactically useful, as it can create a deadly combo that can take out targets quick and efficiently. However, it requires a great deal of skill and hand-eye coordination. The combination of a full-auto and a semi-auto weapon can be confusing and hard to handle when aiming at an opponent. | ||
*The M7 is a good choice as a suppression weapon, because of the sheer volume of fire being produced if dual-wielded, especially when engaging a nearby [[BR55HB SR Battle Rifle|battle rifle]] or [[sniper rifle]]. | *The M7 is a good choice as a suppression weapon, because of the sheer volume of fire being produced if dual-wielded, especially when engaging a nearby [[BR55HB SR Battle Rifle|battle rifle]] or [[sniper rifle]]. | ||
==UNSC remarks== | ==UNSC remarks== |