Melee: Difference between revisions

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Melee is confirmed to return in ''[[Halo 4]]''. Assassinations having originally been introduced within ''Halo: Reach'', are also due to return within ''Halo 4''.<ref>[http://halo.xbox.com/blogs/Headlines/post/2012/03/08/The-Halo-Bulletin-30712.aspx '''Halo Waypoint''' - ''The Halo Bulletin: 3.07.12'']</ref>
Melee is confirmed to return in ''[[Halo 4]]''. Assassinations having originally been introduced within ''Halo: Reach'', are also due to return within ''Halo 4''.<ref>[http://halo.xbox.com/blogs/Headlines/post/2012/03/08/The-Halo-Bulletin-30712.aspx '''Halo Waypoint''' - ''The Halo Bulletin: 3.07.12'']</ref>


==Trivia==
==Trivia==
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===Halo 4===
*In ''Halo: Combat Evolved'', a melee attack in the back can kill a Marine instantly. This was changed in ''Halo 2'' and ''Halo 3''.
*In ''Halo: Combat Evolved'', a melee attack in the back can kill a Marine instantly. This was changed in ''Halo 2'' and ''Halo 3''.
*If a player gets too close, [[Hunters]] will use their shields as melee weapons. A common tactic in ''Halo: Combat Evolved'' was to get close to a Hunter, then duck behind them while they swing to get an unobstructed shot at the weak point on their back. In ''Halo 2'', Hunters were given rearward attacks specifically to counter this tactic.
*If a player gets too close, [[Hunters]] will use their shields as melee weapons. A common tactic in ''Halo: Combat Evolved'' was to get close to a Hunter, then duck behind them while they swing to get an unobstructed shot at the weak point on their back. In ''Halo 2'', Hunters were given rearward attacks specifically to counter this tactic.