Installation 04 (map): Difference between revisions

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==Tactics==
==Tactics==
*The best place to stay in for this map is the central structure. Even though the player would have the higher ground as well as back up, there are four openings for the Covenant: the west ramp, the east ramp, the man cannon, and the tunnel leading to the upper deck. One might need to patrol around.
*The best place to stay in for this map is the central structure. Even though the player would have the higher ground as well as back up, there are four openings for the Covenant: the west ramp, the east ramp, the man cannon, and the tunnel leading to the upper deck. One might need to patrol around, but four could cover all entrances.
*Unlike most Firefight levels, this level's [[health pack]]s are quite separated around the map. One is right next to the ammunition crate on the "Upper Deck", another is in the tunnel leading to "Upper Deck", and the last one is in "Station 2 Interior". Having [[Drop shield]] as the [[armor abilities|armor ability]] would be a good idea.
*Unlike most Firefight levels, this level's [[health pack]]s are quite separated around the map. One is right next to the ammunition crate on the "Upper Deck", another is in the tunnel leading to "Upper Deck", and the last one is in "Station 2 Interior". Having [[Drop shield]] as the [[armor abilities|armor ability]] would be a good idea.
*The ODSTs are not invincible, and will die from too much fire. If you want them to be more contributive in defending the area, give them better weapons. The ODSTs with DMRs should be the first ones to acquire better weapons, since the DMRs are only useful when the projectile is aimed at the target's head.  
*The ODSTs are not invincible, and will die from too much fire. If you want them to be more contributive in defending the area, give them better weapons. The ODSTs with DMRs should be the first ones to acquire better weapons, since the DMRs are only useful when the projectile is aimed at the target's head.