M9 fragmentation grenade: Difference between revisions

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The grenade has a hard metal casing, with a frangible design meant to break apart into small, regular shards. This surface creates consistent, reliable fragmentation patterns for the grenade, rather than randomly rupturing along metallurgical faults. The grid-shaped casing houses a charge of [[ComL]] high-explosive fitted with a mechanical primer. When the charge detonates, it shatters the grenade's casing, sending shrapnel flying away at high velocity.
The grenade has a hard metal casing, with a frangible design meant to break apart into small, regular shards. This surface creates consistent, reliable fragmentation patterns for the grenade, rather than randomly rupturing along metallurgical faults. The grid-shaped casing houses a charge of [[ComL]] high-explosive fitted with a mechanical primer. When the charge detonates, it shatters the grenade's casing, sending shrapnel flying away at high velocity.


In all Halo games, the grenade must first hit the ground before exploding. In ''Halo: Combat Evolved'', the grenade would not detonate mid-air. In ''Halo 2'' and ''Halo 3'', it would bounce and explode mid-air a moment after bouncing. But in ''Halo 3'', if the grenade was thrown up, and hit a surface going up, it would not explode until it hit the ground. This presumed to be a safety feature, ensuring the grenade would only explode after striking a surface after being thrown, and not in the user's hand. This may explain the lack of a "spoon", or handle, on the ''Halo 2'' and ''3'' M9 HE-DP grenades. The spoon is a device that is gripped while the grenade is being primed. It ensures the grenade will not explode until after the spoon is released, as it starts the fuse of a grenade as it flies through the air after it is thrown. In ''Halo: Combat Evolved'', the spoon would have negated the need for this ''Halo 2'' safety feature.
In all Halo games, the grenade must first hit the ground before exploding. In ''Halo: Combat Evolved'', the grenade would not detonate mid-air. In ''Halo 2'' and ''Halo 3'', it would bounce and explode mid-air a moment after bouncing. But in ''Halo 3'', if the grenade was thrown up, and hit a surface going up, it would not explode until it hit the ground. This is a safety feature, ensuring the grenade would only explode after striking a surface after being thrown, and not in the user's hand. This may explain the lack of a "spoon", or handle, on the ''Halo 2'' and ''3'' M9 HE-DP grenades. The spoon is a device that is gripped while the grenade is being primed. It ensures the grenade will not explode until after the spoon is released, as it starts the fuse of a grenade as it flies through the air after it is thrown. In ''Halo: Combat Evolved'', the spoon would have negated the need for this ''Halo 2'' safety feature.


The grenade is primed with a small button located on the "handle", quite unlike modern fragmentation grenades which use a pin that must be pulled before priming.
The grenade is primed with a small button located on the "handle", quite unlike modern fragmentation grenades which use a pin that must be pulled before priming.