Halo: Reach Multiplayer Beta: Difference between revisions

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==Details of the Beta==
==Details of the Beta==


The beta introduced a variety of new features, such as expanded customization options, a "Credits" system for unlocking and purchasing armor pieces, and a new ranking system.
The beta introduced a variety of new features, such as expanded customization options, a "[[Credit|Credits]]" system for unlocking and purchasing armor pieces, and a [[Rank (Halo: Reach)|new ranking system]].


Gameplay saw the introduction of Loadouts; when spawning, players can choose from preset combinations of starting weapons and [[Armor abilities|Armor Abilities]] (a retooled iteration of [[Halo 3]]'s [[Equipment]]) as well as spawn location (available only in select gametypes). In Matchmaking, instead of simply vetoing a map and gametype, players are now able to vote for their desired map and gametype from a short list presented in the Lobby.
Gameplay saw the introduction of [[Loadout|Loadouts]]; when spawning, players can choose from preset combinations of starting weapons and [[Armor abilities|Armor Abilities]] (a retooled iteration of [[Halo 3]]'s [[Equipment]]) as well as [[Spawning|spawn location]] (available only in select gametypes). In Matchmaking, instead of simply [[halo 3#Veto|vetoing]] a map and gametype, players are now able to vote for their desired map and gametype from a short list presented in the Lobby.


New gametypes were also introduced. [[Headhunter (game variant)|Headhunter]] is a free-for-all [[Slayer ]] variant in which players must collect skulls dropped by fallen opponents and bring them to collection points. In [[Invasion]], six [[Spartan|SPARTANs]] must prevent invading [[Sangheili|Elites]] from stealing a data core. [[Generator Defense]] is a similar gametype in which a team of SPARTANs must defend three generators against Elites. [[Stockpile]] is a multi-flag variant of [[Capture the Flag|CTF]] in which each team must bring neutral flags to their own collection points to score.
New gametypes were also introduced. [[Headhunter (game variant)|Headhunter]] is a free-for-all [[Slayer ]] variant in which players must collect skulls dropped by fallen opponents and bring them to collection points. In [[Invasion]], six [[Spartan|SPARTANs]] must prevent invading [[Sangheili|Elites]] from stealing a data core. [[Generator Defense]] is a similar gametype in which a team of SPARTANs must defend three generators against Elites. [[Stockpile]] is a multi-flag variant of [[Capture the Flag|CTF]] in which each team must bring neutral flags to their own collection points to score.