Skull: Difference between revisions
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==Production notes== | ==Production notes== | ||
The Skull itself is from ''Halo: Combat Evolved''<nowiki />'s early development: when the player goes to rescue [[Captain (Navy)|Captain]] [[Jacob Keyes]] in the level [[Keyes]] and discovers that he has been consumed by the [[Flood]], the [[John-117|Master Chief]] was to burn through the [[Proto-Gravemind]] biomass and pull out Keyes' skull to get his neural implants. However, this was cut due to the [[M7057 Defoliant Projector|Flamethrower]] being removed | The Skull itself is from ''Halo: Combat Evolved''<nowiki />'s early development: when the player goes to rescue [[Captain (Navy)|Captain]] [[Jacob Keyes]] in the level [[Keyes]] and discovers that he has been consumed by the [[Flood]], the [[John-117|Master Chief]] was to burn through the [[Proto-Gravemind]] biomass and pull out Keyes' skull to get his neural implants. However, this was cut due to the [[M7057 Defoliant Projector|Flamethrower]] being removed and likely because the burnt skull was too disconcerting to present in the game as well. [[Lorraine McLees]] was originally tasked with designing the burnt skull. Other [[Bungie]] members claimed that she had done her job so well that "the skull was so gruesome no one could look at it."<ref>'''[[The Art of Halo]]''', ''page 140''</ref> | ||
The [[Sangheili|Elite]] skull was used as an indicator for Legendary difficulty settings in the [[Halo Trilogy]] and ''[[Halo: Reach]]''. The Legendary difficulty icon was changed to that of a human skull in ''[[Halo 3: ODST]]''. | The [[Sangheili|Elite]] skull was used as an indicator for Legendary difficulty settings in the [[Halo Trilogy]] and ''[[Halo: Reach]]''. The Legendary difficulty icon was changed to that of a human skull in ''[[Halo 3: ODST]]''. |