Normal: Difference between revisions
From Halopedia, the Halo wiki
TheLostJedi (talk | contribs) mNo edit summary |
mNo edit summary |
||
Line 9: | Line 9: | ||
==Summary== | ==Summary== | ||
Normal is not too hard, but not too easy. The enemies will not cower as much, and a few [[Grunts]] will throw [[Plasma Grenades]]. Normal mode has the most realistic strength for [[Master Chief]], [[Elites]] and all other [[Covenant]] and [[Marines]], though intelligence, enemy accuracy, and enemy numbers are the most realistic in [[Heroic]]. Although the strength of the [[Master Chief]] is reasonable in [[Heroic]], the strength of the Master Chief is slightly stronger than the [[Elites]] in Normal; hence, Heroic is disputably the most realistic mode. | Normal is not too hard, but not too easy. The enemies will not cower as much, and a few [[Unggoy|Grunts]] will throw [[Plasma Grenades]]. Normal mode has the most realistic strength for [[John-117|Master Chief]], [[Sangheili|Elites]] and all other [[Covenant Empire|Covenant]] and [[UNSC Marine Corps|Marines]], though intelligence, enemy accuracy, and enemy numbers are the most realistic in [[Heroic]]. Although the strength of the [[John-117|Master Chief]] is reasonable in [[Heroic]], the strength of the Master Chief is slightly stronger than the [[Sangheili|Elites]] in Normal; hence, Heroic is disputably the most realistic mode. | ||
The icon for the Normal difficulty setting is represented with a shield that has the [[Marathon]] Logo encrusted into the center. Over the shield is a [[UNSC]] [[Close Quarters Combat Weapon System]] from right to left. | The icon for the Normal difficulty setting is represented with a shield that has the [[Marathon]] Logo encrusted into the center. Over the shield is a [[United Nations Space Command|UNSC]] [[Close Quarters Combat Weapon System]] from right to left. | ||
The most dangerous thing at close range is an [[Elite]] with an [[Energy Sword]], and from a distance is a [[Sniper Jackal]] with a [[Beam Rifle]]. [[Grunts]] are still very easy to dispatch of and will more often than not run if the Elite or Brute leading them is killed, which is also fairly easy. [[Drones]] and [[Jackals]] (with the exception to snipers) are generally the second easiest to kill, even with their unique capabilities. Elites, [[Brutes]], and [[Hunters]] are around the same overall in difficulty to kill. It mainly depends on a player's weaknesses as to which enemy is harder to kill. | The most dangerous thing at close range is an [[Elite]] with an [[Energy Sword]], and from a distance is a [[Sniper Jackal]] with a [[Beam Rifle]]. [[Grunts]] are still very easy to dispatch of and will more often than not run if the Elite or Brute leading them is killed, which is also fairly easy. [[Drones]] and [[Jackals]] (with the exception to snipers) are generally the second easiest to kill, even with their unique capabilities. Elites, [[Brutes]], and [[Hunters]] are around the same overall in difficulty to kill. It mainly depends on a player's weaknesses as to which enemy is harder to kill. |