The Silent Cartographer/Walkthrough: Difference between revisions

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{{ratings}}{{Era|H1}}
{{ratings}}{{Era|H1}}
== Weapons ==
====Usable====
*[[M6D Personal Defense Weapon System|Pistol]]
*[[MA5B Individual Combat Weapon System|Assault Rifle]]
*[[M19 SSM Rocket Launcher|Rocket Launcher]]
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]
*[[Type-25 Directed Energy Rifle|Plasma Rifle]]
*[[Type-33 Guided Munitions Launcher|Needler]]
*[[Type-1 Antipersonnel Grenade|Plasma Grenade]]
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]]
*[[M41 Light Anti-Aircraft Gun|M41 LAAG]]
====Non-usable====
*[[Type-1 Energy Weapon/Sword|Energy Sword]]
== Vehicles ==
*[[M12 Light Reconnaissance Vehicle|Warthog]]
*[[Dropship 77-Troop Carrier|Pelican]] (non-drivable)
*[[DX-class Dropship|Spirit]] (non-drivable)
== Equipment ==
*[[Overshield]]
*[[Health Pack]]
*[[Active Camouflage]]


=== Normal Walkthrough ===
=== Normal Walkthrough ===
====Part 01: The Silent Cartographer====
====Part 01: The Silent Cartographer====
Players start with an [[Assault Rifle]] with a full clip and 240 rounds, a [[Pistol]] with a full clip and 72 rounds, and four [[Fragmentation Grenade|Fragmentation Grenades]]. Nine marines will also follow you, all with an assault rifle. The weapons that are available in the level are:
Players start with an [[Assault Rifle]] with a full clip and 240 rounds, a [[Pistol]] with a full clip and 72 rounds, and four [[Fragmentation Grenade|Fragmentation Grenades]]. Nine marines will also follow you, all with an assault rifle.  
 
*[[Assault Rifle]]
*[[Pistol]]
*[[Plasma Rifle]]
*[[Plasma Pistol]]
*[[Needler]]
*[[Rocket Launcher]]


Two [[Pelicans]] will fly you to an island. Predictably, [[Echo 419]] will drop you off. The Landing Zone is filled with enemy Covenant. While in the Pelican, switch weapons so that when you get off, you will pull out a pistol. Snipe the [[Grunts]] in the head; this is important because your [[Marines]] have trouble with them in later difficulties. Once done, attack the [[Elite]]. It is best to use your marines as a distraction while you pummel him down with a [[Needler]] or your pistol. I recommend switching your Assault Rifle to a different weapon by this point, preferably a Plasma Pistol.
Two [[Pelicans]] will fly you to an island. Predictably, [[Echo 419]] will drop you off. The Landing Zone is filled with enemy Covenant. While in the Pelican, switch weapons so that when you get off, you will pull out a pistol. Snipe the [[Grunts]] in the head; this is important because your [[Marines]] have trouble with them in later difficulties. Once done, attack the [[Elite]]. It is best to use your marines as a distraction while you pummel him down with a [[Needler]] or your pistol. I recommend switching your Assault Rifle to a different weapon by this point, preferably a Plasma Pistol.
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Continue on to the next two waves of enemies. The second group will have an Elite and several Grunts. As they are on higher ground, you can't snipe the Grunts. Rather, use your secondary weapon to melee them. Once they are all gone, try moving behind the Elite and meleeing him, otherwise use an overcharge shot on him and then headshot. Move to the last wave of enemies. There won't be any Grunts, but there will be [[Jackals]] and [[Elites]]. Kill them all. Use your plasma pistol to drop the shields of the Jackals and Elites.
Continue on to the next two waves of enemies. The second group will have an Elite and several Grunts. As they are on higher ground, you can't snipe the Grunts. Rather, use your secondary weapon to melee them. Once they are all gone, try moving behind the Elite and meleeing him, otherwise use an overcharge shot on him and then headshot. Move to the last wave of enemies. There won't be any Grunts, but there will be [[Jackals]] and [[Elites]]. Kill them all. Use your plasma pistol to drop the shields of the Jackals and Elites.


Once you have eliminated the Covenant, [[Foehammer]] will drop off a [[Warthog]]. Now you have two choices. You can save some time and go clockwise, and only go to the Cartographer once, or you can use the Covenant as target practice. If you chose the first one, you should see a warning in bold. Skip to that part, as the next part won't concern you. If not, read on and follow the walkthrough.
Once you have eliminated the Covenant, [[Foehammer]] will drop off a [[Warthog]]. Now you have two choices. You can save some time and go clockwise, and only go to the Cartographer once, or you can use the Covenant as target practice. If you chose the first one, you should see a warning in bold. Skip to that part, as the next part won't concern you. If not, read on and follow the walkthrough.


Follow Foehammer counterclockwise and keep driving. Ignore the Jackal, he won't do anything, and plow through the Grunts and the Elite, then move up. You'll see a dropship. There are about five Jackals there, with an overshield. Take it if you want, but you don't need it. Kill the Jackals and then move up the facility. There are four Elites and a pack of Grunts up there. Plow through them and watch out for grenades. Drive the 'hog down the ramps and kill the Covenant. The doors will lock anyway, so don't worry. Drive up again and go left. You should be unopposed until you come across a path.
Follow Foehammer counterclockwise and keep driving. Ignore the Jackal, he won't do anything, and plow through the Grunts and the Elite, then move up. You'll see a dropship. There are about five Jackals there, with an overshield. Take it if you want, but you don't need it. Kill the Jackals and then move up the facility. There are four Elites and a pack of Grunts up there. Plow through them and watch out for grenades. Drive the 'hog down the ramps and kill the Covenant. The doors will lock anyway, so don't worry. Drive up again and go left. You should be unopposed until you come across a path.
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''Normal way:''
''Normal way:''
When you get dropped off, quickly look to the left, switch to your pistol, and headshot the two [[Unggoy|Grunts]] who are trying to flank you. Switch your [[MA5B Individual Combat Weapon System|Assault Rifle]] for the [[Type-25 Directed Energy Pistol|Plasma Pistol]] one of them drops, and clear the remaining Covenant using the [[Noob Combo]] that you just picked up. There will be plenty of Plasma Pistols, so don't worry about running out of ammo. If you prefer, you can use the Needler, but the [[Kig-Yar|Jackals]] will be a problem. Use grenades as appropriate. Most of the time, all of your Marines will die.
When you get dropped off, quickly look to the left, switch to your pistol, and headshot the two [[Unggoy|Grunts]] who are trying to flank you. Switch your [[MA5B Individual Combat Weapon System|Assault Rifle]] for the [[Type-25 Directed Energy Pistol|Plasma Pistol]] one of them drops, and clear the remaining Covenant using the [[Noob Combo]] that you just picked up. There will be plenty of Plasma Pistols, so don't worry about running out of ammo. If you prefer, you can use the Needler, but the [[Kig-Yar|Jackals]] will be a problem. Use grenades as appropriate. Most of the time, all of your Marines will die.


E419 will drop a Hog when all of the Covenant are killed; you'll need it. At this point, you can turn around and drive back to the point where you were deployed; see the alternative way. If you choose to continue the normal way, you will encounter several Jackals. One is hiding in the rocks by the shore; do not let him flank you. Splattering will not work for all of them because some are on the large rock; you must get out if you want to kill them. You can use the nOOb Combo or the [[M41 Light Anti-Aircraft Gun|LAAG]]. If you choose the latter, be prepared to get out when you see an overcharged shot; these are frequent on Legendary. Continue around the island, and deal with the squad of Grunts and [[Sangheili|Elites]] on the hill.
E419 will drop a Hog when all of the Covenant are killed; you'll need it. At this point, you can turn around and drive back to the point where you were deployed; see the alternative way. If you choose to continue the normal way, you will encounter several Jackals. One is hiding in the rocks by the shore; do not let him flank you. Splattering will not work for all of them because some are on the large rock; you must get out if you want to kill them. You can use the nOOb Combo or the [[M41 Light Anti-Aircraft Gun|LAAG]]. If you choose the latter, be prepared to get out when you see an overcharged shot; these are frequent on Legendary. Continue around the island, and deal with the squad of Grunts and [[Sangheili|Elites]] on the hill.


After the sharp turn, you will find a few Jackals. Splatter them, then drive onto the platform. There will be a large squad of Grunts and Elites at the entrance to the main shaft; you can deal with them using splattering, the nOOb Combo, or the .50 caliber turret. There are 4-5 Elites inside the first floor of the structure, 2-3 of which are [[Major Elite|Majors]]. If you step out into the main hallway, you will die in seconds. Use Plasma Grenades to kill them, then drive (or walk) down the ramp. Kill the Covenant in the room by the locked door on the second floor (don't worry about the Zealot yet) and return outside. If you want instead, you can park the Warthog so that it faces the shaft and the driver's seat is essentially in contact with the locked door. When you get out, you will glitch through it.
After the sharp turn, you will find a few Jackals. Splatter them, then drive onto the platform. There will be a large squad of Grunts and Elites at the entrance to the main shaft; you can deal with them using splattering, the nOOb Combo, or the .50 caliber turret. There are 4-5 Elites inside the first floor of the structure, 2-3 of which are [[Major Elite|Majors]]. If you step out into the main hallway, you will die in seconds. Use Plasma Grenades to kill them, then drive (or walk) down the ramp. Kill the Covenant in the room by the locked door on the second floor (don't worry about the Zealot yet) and return outside. If you want instead, you can park the Warthog so that it faces the shaft and the driver's seat is essentially in contact with the locked door. When you get out, you will glitch through it.


If you are completing the level without glitching, kill the Jackals near the beach (splattering works well), then continue counterclockwise. Save the overshield. Drive up the ramp, but stop before you jump off.
If you are completing the level without glitching, kill the Jackals near the beach (splattering works well), then continue counterclockwise. Save the overshield. Drive up the ramp, but stop before you jump off.


''Quick way:''
''Quick way:''
After being dropped off, or at any point along the normal way, turn around and go clockwise around the island. You will not encounter any resistance until you reach the path to the interior of the island.
After being dropped off, or at any point along the normal way, turn around and go clockwise around the island. You will not encounter any resistance until you reach the path to the interior of the island.


''Normal way resumes here''
''Normal way resumes here''


There will be about eight Jackals; you can use a frag or your Warthog. If you came here without a Warthog, you will find one overturned in plain sight near the shore. If you are running low on pistol ammo, there is some next to the overturned Warthog. There is also a health pack. There will also be several Grunts and two Elites; kill them however you would like.
There will be about eight Jackals; you can use a frag or your Warthog. If you came here without a Warthog, you will find one overturned in plain sight near the shore. If you are running low on pistol ammo, there is some next to the overturned Warthog. There is also a health pack. There will also be several Grunts and two Elites; kill them however you would like.


Go past the tree into the pathway. Look to your left for Covenant, or you will be ambushed. Many of them carry Needlers, so be ready to take cover. Kill the Covenant here; grenades work well.
Go past the tree into the pathway. Look to your left for Covenant, or you will be ambushed. Many of them carry Needlers, so be ready to take cover. Kill the Covenant here; grenades work well.


You will have come to the center of the island. There is an ammo cache and two health packs slightly ahead. You will now have to deal with two [[Mgalekgolo|Hunters]], but if you're lucky, you can take one out before they notice you. Get close and sidestep their melee attacks. Quickly shoot them in the back before they turn around for a one-shot kill. Although you are on Legendary, it still takes a direct hit to deplete full shields. The two overshields can be useful. Do not use grenades because the eight you are carrying are simply not enough to kill both Hunters.
You will have come to the center of the island. There is an ammo cache and two health packs slightly ahead. You will now have to deal with two [[Mgalekgolo|Hunters]], but if you're lucky, you can take one out before they notice you. Get close and sidestep their melee attacks. Quickly shoot them in the back before they turn around for a one-shot kill. Although you are on Legendary, it still takes a direct hit to deplete full shields. The two overshields can be useful. Do not use grenades because the eight you are carrying are simply not enough to kill both Hunters.


After the Hunters are defeated, you will encounter several Jackals, then a field of Grunts, Jackals, and Elites. Kill them as you would like, then continue to the entrance to the security substation. Kill the Grunts, then enter the substation. There are two Hunters in the room full of Covenant drop pods; it is possible, although difficult, to kill them without alerting them. If you do alert them, kill them the same way you killed the two in the center of the island. There are three overshield powerups just outside the substation; they can be useful here. Deactivate the security system behind the Hunters.
After the Hunters are defeated, you will encounter several Jackals, then a field of Grunts, Jackals, and Elites. Kill them as you would like, then continue to the entrance to the security substation. Kill the Grunts, then enter the substation. There are two Hunters in the room full of Covenant drop pods; it is possible, although difficult, to kill them without alerting them. If you do alert them, kill them the same way you killed the two in the center of the island. There are three overshield powerups just outside the substation; they can be useful here. Deactivate the security system behind the Hunters.


====Part 02: It's Quiet====
====Part 02: It's Quiet====


As you leave the substation, you will have a rough-in with 5-6 stealth Elites. They don't have shields, even on Legendary, so they will die to headshots. Alternatively, you can stick them, and if you have an overshield, you can simply run past them.
As you leave the substation, you will have a rough-in with 5-6 stealth Elites. They don't have shields, even on Legendary, so they will die to headshots. Alternatively, you can stick them, and if you have an overshield, you can simply run past them.


You can leave the way you came, but you will encounter Covenant resistance. You can simply drop to the beach at the expense of an overshield. But the best way to leave is to look down from across the overshields. The cliff is broken by a sloping face; by sliding down, you can skip the Covenant resistance and the fall damage. Before you leave, you may want to pistol-snipe the Grunts on the rock by B022. You will not be able to kill all of them. There are several Jackals, but trying to nOOb-Combo them from where you are is pointless because they will sidestep the overcharged plasma shots. Be wary; they will shoot overcharged shots of their own, and these will take out overshields. After the Covenant are dead, you can pick up the rockets that Cortana mentioned. I recommend it. If you have picked all of them up, you will have a fully loaded rocket launcher and [[List of "Seven" References in Halo|7]] spare rockets. But from now on, Jackals will be a problem. Use grenades against them. If you left your Warthog by the path to the substation, flip the one that B022 was carrying when it crashed and use it.
You can leave the way you came, but you will encounter Covenant resistance. You can simply drop to the beach at the expense of an overshield. But the best way to leave is to look down from across the overshields. The cliff is broken by a sloping face; by sliding down, you can skip the Covenant resistance and the fall damage. Before you leave, you may want to pistol-snipe the Grunts on the rock by B022. You will not be able to kill all of them. There are several Jackals, but trying to nOOb-Combo them from where you are is pointless because they will sidestep the overcharged plasma shots. Be wary; they will shoot overcharged shots of their own, and these will take out overshields. After the Covenant are dead, you can pick up the rockets that Cortana mentioned. I recommend it. If you have picked all of them up, you will have a fully loaded rocket launcher and [[List of "Seven" References in Halo|7]] spare rockets. But from now on, Jackals will be a problem. Use grenades against them. If you left your Warthog by the path to the substation, flip the one that B022 was carrying when it crashed and use it.


When you get back to the entrance to the main shaft, you will find two Hunters. If you skipped this part, the original squad will still be here. Splatter the Hunters to save ammo. Then go back to the second floor. I recommend driving to it. The door is now unlocked.
When you get back to the entrance to the main shaft, you will find two Hunters. If you skipped this part, the original squad will still be here. Splatter the Hunters to save ammo. Then go back to the second floor. I recommend driving to it. The door is now unlocked.


====Part 03: Shafted====
====Part 03: Shafted====


At the end of the first tunnel (if you go by the cutscene, you can jump with an overshield to the lower floor to the cartographer unharmed), you will find a Major Elite working with a drop pod; use this opportunity to assassinate him. Note the location of the door, but do not use it. Instead, go up the ramp to the “balcony”, quietly, and kill the sleeping Grunts. You will not be able to kill all of the enemies in this room without alerting them, so be ready for a fight.
At the end of the first tunnel (if you go by the cutscene, you can jump with an overshield to the lower floor to the cartographer unharmed), you will find a Major Elite working with a drop pod; use this opportunity to assassinate him. Note the location of the door, but do not use it. Instead, go up the ramp to the “balcony”, quietly, and kill the sleeping Grunts. You will not be able to kill all of the enemies in this room without alerting them, so be ready for a fight.


After you clear this room, go down the ramp to the third floor. There are a few Jackals and a pair of Hunters. Kill them, but save your rockets if you have them. Next to the main shaft, you will find yet another ammo cache. This is where you drop if you glitched earlier. It is possible to drop from this cache onto the overshield powerup on the sixth floor without dealing with the Hunters; the few seconds of invincibility you have while your overshield charges will negate the fall damage.
After you clear this room, go down the ramp to the third floor. There are a few Jackals and a pair of Hunters. Kill them, but save your rockets if you have them. Next to the main shaft, you will find yet another ammo cache. This is where you drop if you glitched earlier. It is possible to drop from this cache onto the overshield powerup on the sixth floor without dealing with the Hunters; the few seconds of invincibility you have while your overshield charges will negate the fall damage.


If you do not choose to do so, go down the ramp onto the balcony of the fourth floor. There will be no resistance here, but the area from here to the bottom is somewhat labyrinthine. There is another ramp, although you may drop if you prefer, to the floor. There are two doors; take either one, but if you take the one on the left, you will see an Active Camo. It is best to save this powerup. The door on the right leads to the fifth floor balcony. You will be ambushed by a Covenant squad; kill it. You can either go to the main shaft, and there will be a ramp onto the sixth floor and an overshield (this is where you land if you choose to drop), or you can go down another ramp. Either way, you will deal with a Major and a Minor Elite. Try to remember a way to get back up.
If you do not choose to do so, go down the ramp onto the balcony of the fourth floor. There will be no resistance here, but the area from here to the bottom is somewhat labyrinthine. There is another ramp, although you may drop if you prefer, to the floor. There are two doors; take either one, but if you take the one on the left, you will see an Active Camo. It is best to save this powerup. The door on the right leads to the fifth floor balcony. You will be ambushed by a Covenant squad; kill it. You can either go to the main shaft, and there will be a ramp onto the sixth floor and an overshield (this is where you land if you choose to drop), or you can go down another ramp. Either way, you will deal with a Major and a Minor Elite. Try to remember a way to get back up.


Activate the Cartographer and watch the cinematic. When it is finished, head back up to the fifth floor. Get to the balcony and head toward the fourth floor. You will encounter some Jackals on your way up. You can shoot your way out, but it is recommended that you leave to the fourth floor, turn right, and then head back to the fifth floor through the door on the left that I mentioned earlier. You will meet two Jackals; lay waste to them. ''Now'' is the time to grab the Active Camo. Then rush back up the way that you memorized. Try not to bump any enemies; they will notice you if you do. Depending on what route you choose and how quickly you run it, your Active Camo should expire somewhere on the third floor. If you are quick, you will have just passed the hunter room. Leave the hunter room to the right, and you will encounter a squad of Unggoy led by a Major Elite. Blast them with a rocket if you have one; aim for the Major's feet, and it will kill the Elite and most of the Grunts. If you do not have rockets, throw a few frags. Those that remain should not be a problem. Go back to the second floor, and walk directly out through the door. Kill the Major and Minor Elite near the one you assassinated earlier with a rocket. Go back through the tunnel just after the Shafted cinematic. Be very careful; there is a Zealot. His energy sword does 151 plasma damage, which is a one-hit kill. Kill him with a rocket, then get back in your Warthog.
Activate the Cartographer and watch the cinematic. When it is finished, head back up to the fifth floor. Get to the balcony and head toward the fourth floor. You will encounter some Jackals on your way up. You can shoot your way out, but it is recommended that you leave to the fourth floor, turn right, and then head back to the fifth floor through the door on the left that I mentioned earlier. You will meet two Jackals; lay waste to them. ''Now'' is the time to grab the Active Camo. Then rush back up the way that you memorized. Try not to bump any enemies; they will notice you if you do. Depending on what route you choose and how quickly you run it, your Active Camo should expire somewhere on the third floor. If you are quick, you will have just passed the hunter room. Leave the hunter room to the right, and you will encounter a squad of Unggoy led by a Major Elite. Blast them with a rocket if you have one; aim for the Major's feet, and it will kill the Elite and most of the Grunts. If you do not have rockets, throw a few frags. Those that remain should not be a problem. Go back to the second floor, and walk directly out through the door. Kill the Major and Minor Elite near the one you assassinated earlier with a rocket. Go back through the tunnel just after the Shafted cinematic. Be very careful; there is a Zealot. His energy sword does 151 plasma damage, which is a one-hit kill. Kill him with a rocket, then get back in your Warthog.


Drive back up to the first floor and get out. There are too many Stealth Elites to rush past in your Warthog, so you must switch to the .50 caliber turret or blast them with rockets. Wait for E419 to show up, then get on board.
Drive back up to the first floor and get out. There are too many Stealth Elites to rush past in your Warthog, so you must switch to the .50 caliber turret or blast them with rockets. Wait for E419 to show up, then get on board.
[[Category:Walkthrough]]
[[Category:Walkthrough]]