Outskirts (Level): Difference between revisions

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===[[Glitch]]es===
===[[Glitch]]es===
*Because Outskirts is the first part of a two-part level, your weapons will carry over to [[Metropolis (Level)|Metropolis]], unless one of your weapons is a Rocket Launcher. If you finish Outskirts with a Rocket Launcher you will start Metropolis with a Battle Rifle and an SMG. The same is true for M6C Magnums.
*Because Outskirts is the first part of a two-part level, your weapons will carry over to [[Metropolis (Level)|Metropolis]], unless one of your weapons is a Rocket Launcher. If you finish Outskirts with a Rocket Launcher you will start Metropolis with a Battle Rifle and an SMG. The same is true for M6C Magnums.
*There is a glitch where a [[Jackal]] Sniper can kill himself.  
*There is a glitch where a [[Jackal]] Sniper can kill himself.
*There is a way to get over the gate from were the Drones come in. First you go were the first Grunt is, jump on one of the lights on top, then jump on the roof, after that you go to the building behind were the Pelican crashed, then look to your left where there is an alley behind the gate.
*There is a way to get over the gate from where the Drones come in. First you go where the first Grunt is, jump on one of the lights on top, then jump on the roof, after that you go to the building behind where the Pelican crashed, then look to your left where there is an alley behind the gate.
*There is also a way to get on the other gate at the end of the alley on the other side. First, you jump on the light and then the roof but this time you have to go to the building in front where the phantom comes, grenade jump and then just head straight, you should see some other buildings with those bridge-like things. Then you get on top of the building with bridge and just go more straight until you see the inside part, head down and down to the alley and on this place you could see the gate that you went over.
*There is also a way to get on the other gate at the end of the alley on the other side. First, you jump on the light and then the roof but this time you have to go to the building in front of where the [[Phantom]] comes, grenade jump, and then just head straight.  You should see some other buildings with those bridge-like things. Then you get on top of the building with the bridge and just go further straight until you see the inside part, head down and down to the alley and on this place you could see the gate that you went over.
*If you are on the broken bridge when the Pelican takes Johnson, you can jump on the Pelican and go with it but the Pelican will eventually disappear.
*If you are on the broken bridge when the Pelican takes Johnson, you can jump on the Pelican and go with it but the Pelican will eventually disappear.
*A Trigate can be found on this level, though it may be a graphical error.  
*A Trigate can be found on this level, though it may be a graphical error.
*It is possible to "kill" Sergeant Johnson by boosting into him and pushing him into a wall. He will disappear into the wall.{{fact}}  
*It is possible to "kill" Sergeant Johnson by boosting into him and pushing him into a wall. He will disappear into the wall.{{fact}}
*If you go out of the map into the water at the end of the level and continue back you pass several structures going into the water, one of these has a black rectangle that produces water effects when shot.
*If you go out of the map into the water at the end of the level and continue back you pass several structures going into the water, one of these has a black rectangle that produces water effects when shot.
*It is possible to get an Energy Sword on Easy by boarding an Ultra Elite driving a [[Ghost]], and then get out of the Ghost and attack it until it takes out the sword.
*It is possible to get an Energy Sword on Easy by boarding an Ultra Elite driving a [[Ghost]], and then get out of the Ghost and attack it until it takes out the Sword.
*There is a glitch in this level where you can kill both the [[Hunter]]s with one shot of a [[Battle Rifle]]. When they break through the gates, stand on top of the building across from it, on the glass roof. When they come through the gate, aim for the [[Fuel Rod Gun]] on the second [[Hunter]]'s arm. When it goes to shoot, hit it once, and if you're in the right position, the explosion will kill them both.
*There is a glitch in this level where you can kill both the [[Hunter]]s with one shot from a [[Battle Rifle]]. When they break through the gates, stand on top of the building across from it, on the glass roof. When they come through the gate, aim for the [[Fuel Rod Gun]] on the second [[Hunter]]'s arm. When it goes to shoot, hit it once, and if you're in the right position, the explosion will kill them both.
*You can board a Pelican in this level.
*You can board a Pelican in this level.
*There is a glitch that makes Hotel Zanzibar different. You need Sputnik and an Energy Sword. Grenade jump up to the complete top of the building where the ground is invisible and you can see the invisible roof. Walk all over it and start sword charging and you'll eventually go through the roof and land inside Hotel Zanzibar. The difference is that when you do the glitch, the Hotel is empty, the lights are on, no allies or enemies and the Hotel is completely deserted. If you go to the start of the level or just before the end and go back to the Hotel it will not be empty, it will have the lights flashing and possibly the allies and enemies.
*There is a glitch that makes Hotel Zanzibar different. You need the [[Sputnik Skull]] and an [[Energy Sword]]. Grenade jump up to the complete top of the building where the ground is invisible and you can see the invisible roof. Walk all over it and start Sword charging and you'll eventually go through the roof and land inside Hotel Zanzibar. The difference is that when you do the glitch, the Hotel is empty, the lights are on, no allies or enemies are present and the Hotel is completely deserted. If you go to the start of the level or just before the end and go back to the Hotel it will not be empty, it will have the lights flashing and possibly the allies and enemies.
*At the first part of the level (just before the Hunters come) try and keep as many Marines alive as you can. When the Hunters arrive, kill at least one using the turret then jump past the other one, then run straight to where the Pelican arrives and you will receive an additional three Marines, making it possible to have six Marines for the second part, but you must not kill both Hunters before attempting or the Marines will follow and this will not work.
*At the first part of the level (just before the Hunters come) try and keep as many Marines alive as you can. When the Hunters arrive, kill at least one using the turret then jump past the other one, then run straight to where the Pelican arrives and you will receive an additional three Marines, making it possible to have six Marines for the second part, but you must not kill both Hunters before attempting or the Marines will follow and this will not work.
*When you encounter the convoy of Shadows, if you drive through the gap in the Shadow it will not affect the Ghost and you will go straight through it.
*When you encounter the convoy of Shadows, if you drive through the gap in the Shadow it will not affect the Ghost and you will go straight through it.
*Before entering the first part of the tunnel, it is possible to blow the top part of the hover tower off its place and will just stay on the ground. After doing this, you can get Marines out of the warthog into the grav-lift and they will continuously go up and down in it.  
*Before entering the first part of the tunnel, it is possible to blow the top part of the hover tower off its place and will just stay on the ground. After doing this, you can get Marines out of the Warthog into the Grav-Lift and they will continuously go up and down in it.


[[Image:DSC00228.jpg |thumb|200px|right|The gravity tower top that is separated from the base.]]
[[Image:DSC00228.jpg |thumb|200px|right|The gravity tower top that is separated from the base.]]


*If you get the "REX" sword on this level, it is possible to have it on unlimited for the next level. First, completely deplete the battery, then keep it for the next level. On the level, it will look like and say it is depleted, but when you take it out, it will appear like a sword then disappear, and when you attack an enemy it does the same damage a normal sword would. Note: do not pick up another weapon or it will disappear.
*If you get the "REX" Sword on this level, it is possible to have it on unlimited for the next level. First, completely deplete the battery, then keep it for the next level. On the level, it will look like and say it is depleted, but when you take it out, it will appear like a Sword then disappear, and when you attack an enemy it does the same damage a normal Sword would. Note: do not pick up another weapon or it will disappear.
*It is possible to give a Marine no weapon. First, give any Marine a SMG (preferably a regular Marine, it tends not to work with Sergeants), then you must have two Magnums (have at least over 60 spare rounds, 96 would be good). Note that this only works at certain parts of the level, and that the Marines must first be in combat for it to work, the best time and best possible chance of this working is either just after the Pelican leaves with Johnson, after the fight with the sniper Jackals around the corner, or just as you pass that. Then run up to him and while moving take his weapon, and if done well enough, the pistol you give him will go right through him and onto the ground. When he walks, he will look kind of strange, but the funniest bit is when you get him in the side of the Warthog, he will stand up in the side with his arms spread apart in a "T" shape, and when he walks, he will look as if he is aiming a Pistol ''and'' sometimes will move as if being fired.  
*It is possible to give a Marine no weapon. First, give any Marine an SMG (preferably a regular Marine, it tends not to work with Sergeants), then you must have two Magnums (have at least over 60 spare rounds, 96 would be good). Note that this only works at certain parts of the level, and that the Marines must first be in combat for it to work, the best time and best possible chance of this working is either just after the Pelican leaves with Johnson, after the fight with the Sniper Jackals around the corner, or just as you pass that. Then run up to him and while moving, take his weapon, and if done well enough, the pistol you give him will go right through him and onto the ground. When he walks, he will look kind of strange, but the funniest bit is when you get him in the side of the Warthog, he will stand up in the side with his arms spread apart in a "T" shape, and when he walks, he will look as if he is aiming a Pistol ''and'' sometimes will move as if being fired.
*It is possible to do the [[Hole in the Highway]] glitch on this level.
*It is possible to do the [[Hole in the Highway]] glitch on this level.
                                                     
====[[Easter Eggs]]====
====[[Easter Eggs]]====


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*If you listen closely you can hear a man talking through a megaphone, and if you are wondering where the his voice is projecting from you can find some megaphones on the walls of buildings and on the highway tunnel.
*If you listen closely you can hear a man talking through a megaphone, and if you are wondering where the his voice is projecting from you can find some megaphones on the walls of buildings and on the highway tunnel.
*There is an [[Invincible Warthog]] on this level.
*There is an [[Invincible Warthog]] on this level.
*You can get a [[Scarab Gun]] on this level.  
*You can get a [[Scarab Gun]] on this level.


====Mistakes====
====Mistakes====
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===References===
===References===


*The hotel you go into is called Hotel Zanzibar, which is not as previously thought an obvious reference to the multiplayer level, [[Zanzibar]], as that is slightly illogical and is more likely to be the part of Africa called Zanzibar seeing as New Mombasa, is in Africa.
*The hotel you go into is called Hotel Zanzibar, which is not as previously thought an obvious reference to the multiplayer level, [[Zanzibar]], as that is slightly illogical and is more likely to be the part of Africa called Zanzibar seeing as New Mombasa is in Africa.
*In both the second levels of [[Halo: Combat Evolved]] and [[Halo 2]], a [[UNSC]] craft ferrying Master Chief crashes. The Pelican that Master Chief rides on crashes, just like the lifeboat that he rode on in Halo: CE. However, unlike the latter, [[7]] marines survive.
*In both the second levels of [[Halo: Combat Evolved]] and [[Halo 2]], a [[UNSC]] craft ferrying Master Chief crashes. The Pelican that Master Chief rides on crashes, just like the lifeboat that he rode on in Halo: CE. However, unlike the latter, [[7]] marines survive.
*There are [[7]] waves of Elites if you get the IWHBYD skull. The [[7]] waves of Elites most likely comes from [[Bungie]]'s obsession for [[7]] references.
*There are [[7]] waves of Elites if you get the IWHBYD skull. The [[7]] waves of Elites most likely comes from [[Bungie]]'s obsession for [[7]] references.
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*If you get on top of the tunnel there is a wall with flames painted on it.
*If you get on top of the tunnel there is a wall with flames painted on it.
*This level shows the first appearance of the [[Scarab]].
*This level shows the first appearance of the [[Scarab]].
*In the beginning of the level, you can trap the [[Hunters]] that break through the gate. To do this, you must completely block the gate off with the white overturned truck and every other container you find. If the [[Sputnik Skull]] is turned on, it will make the process a lot easier and faster. Also, it is a good idea to have the [[Thunderstorm Skull]] on as well.  
*In the beginning of the level, you can trap the [[Hunters]] that break through the gate. To do this, you must completely block the gate off with the white overturned truck and every other container you find. If the [[Sputnik Skull]] is turned on, it will make the process a lot easier and faster. Also, it is a good idea to have the [[Thunderstorm Skull]] on as well.
*The Warthog that drops down from the hole the Scarab shoots through is a [[Gauss Warthog]].
*The Warthog that drops down from the hole the Scarab shoots through is a [[Gauss Warthog]].
*In the same area as stated above, there is a squad of Marines with a turret.
*In the same area as stated above, there is a squad of Marines with a turret.