The Truth and Reconciliation/Walkthrough: Difference between revisions
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== Heroic Walkthrough == | == Heroic Walkthrough == | ||
Players start with a [[Sniper Rifle]] and an [[Assault Rifle]]. You only need the Sniper Rifle for the first half. The assault rifle can be swapped for other weapons. | |||
When you get off the [[Pelican]], quickly find two paths. It is recommended to take the right. There is many areas where you can snipe from; it's very easy. The left side puts you in direct line of fire. | |||
When you get off the Pelican, quickly find two paths. It is recommended to take the right. There is many areas where you can snipe from; it's very easy. | |||
Use your sniper rifle to kill the gunners and the [[Elites]]. Take out the enemies one by one. Move right if you can't see any enemies. The main goal is to take out the shade turrets as they do heavy damage, but killing the rest of the enemies is advisable. There are two turrets with [[Grunt]]s near them. Snipe the Grunts, then turn on the Elites and Jackals. | |||
As soon as you see your yellow dots moving on your motion tracker, look for an Elite coming out of the path straight ahead. Kill him quickly with a headshot. Then move down where the Covenant set was and go where the Elite was, then kill the following Grunts. Follow the path where they came from. Here, there are four Grunts and two Jackals. Kill them, then move to the next sniping area. | |||
My best sniping area is at the rock, quickly snipe behind that rock. Take out the gunners because they will be more of a threat if you are not careful, especially on Heroic and Legendary. Once you killed the Grunts and the Elites surrounding it, go forward to where their position was and turn right. There is an Needler Elite there. Snipe him, then turn around and go straight and follow the path. | |||
2): Taking the left: Now take out the two jackals on your way to the left, look for a Shade near you. Then pull out your Sniper Rifle and kill the enemies across. | Now at the end of the path, there will be an Elite. Take him out, then switch to your secondary weapon and kill the surrounding Grunts. Then after that, go find the path they came in and enter it. Now you have two choices. | ||
1): Taking the middle: You will really need help on this. The best idea is to stick the Elite that has the [[Needler]]. Then pull out your Sniper Rifle and snipe the gunners ahead, then move on to the Left and take out the rest of the enemies. | |||
2): Taking the left: Now take out the two jackals on your way to the left, look for a Shade near you. Then pull out your Sniper Rifle and kill the enemies across. This option might kill your marines, as they will be taking most of the firepower. | |||
Either way works fine. | Either way works fine. | ||
Now a Covenant | Now a [[Spirit|Covenant Drpoship]] will drop off reinforcements once all the infantry are down. Kill off the reinforcements with some cover. Take out the two Elites that show up and the grunts and the jackals. Now when secure, search for the two Shades turrets. Under them is a path to the [[Truth and Reconciliation]]'s [[Gravity Lift]]. If you have no more marines, [[Cortana]] will cal for reinforcements. | ||
At the end of this path, several Grunts and two or three elites will jump at you. This is a relatively closed area, so throw a [[Plasma Grenade]] in the middle of the pack, then back away. Use your secondary gun to kill the survivors. | |||
Once the place is clear, begin sniping. There is a rock near the end of the path that you can use to snipe from. Take out the shade turret to the right of you, then snipe the remaining enemies. Once you cannot see any more enemies, come from your cover and go up the path where the first shade turret you sniped from this rock was. Snipe the rest of then turrets and infantry. | |||
Immediately after this, a Covenant Dropship will come with reinforcements. This dropship has only Jackals and Grunts. Kill them all. Then look to the gravity lift. Several Grunts, Elites, and Jackals will come to try and kill you. There will be three rounds. Using a shade turret can be useful, yet beware of the Grunts who will try and stick you with a grenade. You could also snipe here. The best way to deal with these forces is to use your [[Marines]] as a distraction while you kill the forces. | |||
After dealing with the three or so groups, new music will play and [[Hunters]] will come out. Dodge their attacks and use your sniper rifle to hit them in the orange spot on the back or front. Some of your marines may die. Once the Hunters are dead, move up to the gravity lift. If you lost some marines, Echo 419 will come for reinforcements. | |||
Once you're in, you're ready to begin the second half of the area. So be prepared. Now you want to be on a lookout on one of the four doors that will open for a Stealth Elite with a sword, use your Plasma rifle, save your Sniper Rifle for later. | Once you're in, you're ready to begin the second half of the area. So be prepared. Now you want to be on a lookout on one of the four doors that will open for a Stealth Elite with a sword, use your Plasma rifle, save your Sniper Rifle for later. |